HTML Abandoned In Transition [v0.4.1] [lovesky]

4.60 star(s) 14 Votes

aliceee

Member
Mar 20, 2018
298
248
there are puzzles for panties so this game is a hard pass all the mini games before were fine but this is cancer
use middle click button on the refresh button on your browser, tadaa you get another window with the same game progression. I usually do it to get one window where the descriptions of the stuff are and the mini game on the other, once you're done you can just close the other window
 
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Centrophy

Active Member
Dec 2, 2017
865
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Do you ever get to talk to Rourke about being comfortable with the buttplug?
I don't think so. As I said earlier, this update seemed to be a set up for future updates so it seems you hit the End of Content with Rourke.
 

sdibolcrif

Active Member
Jun 24, 2017
988
1,245
Is there anything particularly important locked behind inviting Samuel to Elsa's? I'd rather not go the sharing route if I can avoid it
 

Candy1970

Well-Known Member
Jan 14, 2018
1,286
1,335
Is there anything particularly important locked behind inviting Samuel to Elsa's? I'd rather not go the sharing route if I can avoid it
depends on if you want the baker's job or to keep washing dishes ......but better face it Elsa is going to kick your tiny dick to the curb eventually ...she is only in the story to add to the humiliation factor....
 

AquaGay

Newbie
Aug 9, 2018
22
15
Anyone who did the game again can make a save at the end of the last patch please ? I dont have time to do the whole game again and want to see what's new on this patch..
 

Centrophy

Active Member
Dec 2, 2017
865
1,010
Is there anything particularly important locked behind inviting Samuel to Elsa's? I'd rather not go the sharing route if I can avoid it
depends on if you want the baker's job or to keep washing dishes ......but better face it Elsa is going to kick your tiny dick to the curb eventually ...she is only in the story to add to the humiliation factor....
This. Lovesky is on record for saying he doesn't want the player character to ever use his dick. Right now, and likely in the future, refusing to partake in the cucking or feminization or anything else just means that the event chains stop. You will not get anymore events or alternates at best and a game over at worst. Nothing against this game or Lovesky, but you must play these modern games as kinetic novels. Now, you may be wondering why even get the option to refuse if it does nothing? Well, I don't know. I brought this up to the dev of House Sitting about a refusal choice and he flipped out even though it was causing players problems and filling up his bug reports about events stopping or not triggering.
 

ooeeoo

Newbie
Feb 17, 2021
28
39
Illusion of choice isn't something to scoff at. Take almost any popular modern RPG for example :p. Even if 90% of the intented userbase is going to pick option A, it's best to keep it as an option because the notion that it's a choice makes it better experience for those players.
 
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Centrophy

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Dec 2, 2017
865
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Illusion of choice isn't something to scoff at. Take almost any popular modern RPG for example :p. Even if 90% of the intented userbase is going to pick option A, it's best to keep it as an option because the notion that it's a choice makes it better experience for those players.
Does it? I strongly disagree especially if it creates logic problems or extra coding. To me, it's like a dungeon master in D&D setting up an empty room that players can go in. Sure, you can go there but there's nothing in there, no enemies, no treasure, no exp, no clues, no story. The players can only turn right back around. May as well not have given the players the option to waste time. Let's talk about Cyberpunk77, one of the issues people have pointed out in reviews is that most dialogue options are meaningless. I personally had a problem with the Persona 5 dialogue options that did nothing. The NPC's will respond the the same in either dialogue option. How about the biggest offender, Mass Effect 3, with all of these choices that players made in the previous titles and then it just lead to red, green, or blue. People were pissed.

In these games it's worse. Now let's talk House Sitting - the dev added an option to avoid going between two paths - Evelynn (dom/bdsm/prostitution) or Jonathan (pure homo, M/M). If the player avoids those two paths then the only option the dev is giving is to return to either of the paths or face a gameover. I mean, I get it. I've DMed before and had players that didn't want to follow the stuff I wrote for the campaign but I also didn't give them the "in narrative" option.

Here's a quote from that dev after yet another player went down that false route - "Okay yeah, I should redo the coding surrounding that so that you can't get the mega punishment a second time. I should also add a variation that makes it clear that the MC is frustrated by the 4th day of trying without making progress. The game does not allow you to pass the door without seeing the initial part of either of those paths."

If so, I ask why bother with the pointless dead end? Why make extra work for yourself and more frustration for the players? If you want to make a sissification/m2f transformation story and not write a reluctant path then why pretend it's an option? In Transition seems like it wants to tell a story with no meandering paths if so then why set up a complicated ID/corruption/sexuality system? Why let the player character tell his GF in name only that he doesn't like sucking dick or her cucking him?

I don't know. You could be right and I could be wrong in that people like meaningless fluff choices like which flavor of cereal to eat in a game even if it doesn't change any stats or anything. TellTale Games made many titles with multiple choices but in the end they disregarded them to give the ending they wanted and Life is Strange had many variables but the game ending throws them all away with it's binary choice. Granted, TellTale also went out of business and the LiS sequels didn't sell well.

I guess I sound salty. I'm not, I'm just confused and perhaps a little disappointed that games now seem less complicated than the older titles like mdqp's works or SmittySimon's CYOA flash stories.
 
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Candy1970

Well-Known Member
Jan 14, 2018
1,286
1,335
Does it? I strongly disagree especially if it creates logic problems or extra coding. To me, it's like a dungeon master in D&D setting up an empty room that players can go in. Sure, you can go there but there's nothing in there, no enemies, no treasure, no exp, no clues, no story. The players can only turn right back around. May as well not have given the players the option to waste time. Let's talk about Cyberpunk77, one of the issues people have pointed out in reviews is that most dialogue options are meaningless. I personally had a problem with the Persona 5 dialogue options that did nothing. The NPC's will respond the the same in either dialogue option. How about the biggest offender, Mass Effect 3, with all of these choices that players made in the previous titles and then it just lead to red, green, or blue. People were pissed.

In these games it's worse. Now let's talk House Sitting - the dev added an option to avoid going between two paths - Evelynn (dom/bdsm/prostitution) or Jonathan (pure homo, M/M). If the player avoids those two paths then the only option the dev is giving is to return to either of the paths or face a gameover. I mean, I get it. I've DMed before and had players that didn't want to follow the stuff I wrote for the campaign but I also didn't give them the "in narrative" option.

Here's a quote from that dev after yet another player went down that false route - "Okay yeah, I should redo the coding surrounding that so that you can't get the mega punishment a second time. I should also add a variation that makes it clear that the MC is frustrated by the 4th day of trying without making progress. The game does not allow you to pass the door without seeing the initial part of either of those paths."

If so, I ask why bother with the pointless dead end? Why make extra work for yourself and more frustration for the players? If you want to make a sissification/m2f transformation story and not write a reluctant path then why pretend it's an option? In Transition seems like it wants to tell a story with no meandering paths if so then why set up a complicated ID/corruption/sexuality system? Why let the player character tell his GF in name only that he doesn't like sucking dick or her cucking him?

I don't know. You could be right and I could be wrong in that people like meaningless fluff choices like which flavor of cereal to eat in a game even if it doesn't change any stats or anything. TellTale Games made many titles with multiple choices but in the end they disregarded them to give the ending they wanted and Life is Strange had many variables but the game ending throws them all away with it's binary choice. Granted, TellTale also went out of business and the LiS sequels didn't sell well.

I guess I sound salty. I'm not, I'm just confused and perhaps a little disappointed that games now seem less complicated than the older titles like mdqp's works or SmittySimon's CYOA flash stories.
I don't know it seems life is full of dead ends in which we have to re-evaluate our choices and look back on those choices we made ...there are some things that no matter how bad we want them they are just beyond our reach ...and yes it can be frustrating ..but would it not be more frustrating not to be able to.... TRY AT ALL.... part of the immersion is being stuck in a situation in which you have to make a choice right or wrong and deal with the consequences .and also deal with the fact the only correct choice might be the one we least want to make ....sometimes our fate is not what we would choose for ourselves but rather something that is forced upon us after all other options have been exhausted .....
 

Centrophy

Active Member
Dec 2, 2017
865
1,010
I don't know it seems life is full of dead ends in which we have to re-evaluate our choices and look back on those choices we made ...there are some things that no matter how bad we want them they are just beyond our reach ...and yes it can be frustrating ..but would it not be more frustrating not to be able to.... TRY AT ALL.... part of the immersion is being stuck in a situation in which you have to make a choice right or wrong and deal with the consequences .and also deal with the fact the only correct choice might be the one we least want to make ....sometimes our fate is not what we would choose for ourselves but rather something that is forced upon us after all other options have been exhausted .....
That's a nice philosophical soliloquy on life but I'm talking about game development and choices related to games. I don't mind game choices like, "You turn left, you were eaten by a Gru." Even though it's frustrating, it's something. I do mind "You turn left. There could potentially be something here but I haven't written it and don't plan on writing anything for it. Turn back around and go the other way, dummy." I'm talking about things that make no difference in the narrative and game play. If it doesn't serve a purpose then don't put it in there. Again, I may be in the minority but I don't think so.
 

sdibolcrif

Active Member
Jun 24, 2017
988
1,245
depends on if you want the baker's job or to keep washing dishes ......but better face it Elsa is going to kick your tiny dick to the curb eventually ...she is only in the story to add to the humiliation factor....
I don't know, so far I get the impression she's more along the lines of the GF in The Good Son, where unless you deliberately pick the NTR route she stays loyal and loving, supporting the MC in her discovery of who she really is.

Besides, the dev notes do specifically refer to the cuckold content as optional
 

Centrophy

Active Member
Dec 2, 2017
865
1,010
I don't know, so far I get the impression she's more along the lines of the GF in The Good Son, where unless you deliberately pick the NTR route she stays loyal and loving, supporting the MC in her discovery of who she really is.

Besides, the dev notes do specifically refer to the cuckold content as optional
Sure, it's optional (for now) in that you can stop the StarApp quest at any time. It's optional (for now) if you want to keep washing dishes and never advance the baking quest line. It's optional if you just want to keep playing the cunnilingus minigame forever and that's it. This can of course change in the future depending on what lovesky wants to do with her but from what I saw on tfgames or Discord it seems that if you don't eventually "open the relationship" then you'll get a bad end. I'd love to be proven wrong but based on what we have now it's as optional as not playing the game.
 

Candy1970

Well-Known Member
Jan 14, 2018
1,286
1,335
That's a nice philosophical soliloquy on life but I'm talking about game development and choices related to games. I don't mind game choices like, "You turn left, you were eaten by a Gru." Even though it's frustrating, it's something. I do mind "You turn left. There could potentially be something here but I haven't written it and don't plan on writing anything for it. Turn back around and go the other way, dummy." I'm talking about things that make no difference in the narrative and game play. If it doesn't serve a purpose then don't put it in there. Again, I may be in the minority but I don't think so.
is not the point of game development to make your game as life like as possible for the sake of immersion ?????otherwise you might as well make it a visual novel and take away all choices those no where choices can lead to game expansion later also
 

Centrophy

Active Member
Dec 2, 2017
865
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is not the point of game development to make your game as life like as possible for the sake of immersion ?????otherwise you might as well make it a visual novel and take away all choices those no where choices can lead to game expansion later also
If that's the case then you first need to make a believable world with believable characters. These are porn games and as such none of the people or scenarios are believable. Take the school in this game - is this supposed to be a college? Are these supposed to be college students? It seems more like some kind of twisted HS. The characters may as well be space aliens that saw teen dramas and pornos. Look, I'm not saying I hate the game. If I hated these games I would treat it like those MTLed RPGM games, look briefly at it and move on. I critique because I care.
 

Candy1970

Well-Known Member
Jan 14, 2018
1,286
1,335
If that's the case then you first need to make a believable world with believable characters. These are porn games and as such none of the people or scenarios are believable. Take the school in this game - is this supposed to be a college? Are these supposed to be college students? It seems more like some kind of twisted HS. The characters may as well be space aliens that saw teen dramas and pornos. Look, I'm not saying I hate the game. If I hated these games I would treat it like those MTLed RPGM games, look briefly at it and move on. I critique because I care.
I will agree with you on the twisted high school or prep school ... and i agree with you on the believable characters issue ....but as you mentioned this is a porn game and few porn games rise to that level ...where i did not create the game i can only take it as it is , from the developer that created it ...i am just along for the ride .....
 

ilovenudemods

Came for the tits, stayed for the story.
Donor
Apr 10, 2018
507
903
If that's the case then you first need to make a believable world with believable characters. These are porn games and as such none of the people or scenarios are believable. Take the school in this game - is this supposed to be a college? Are these supposed to be college students? It seems more like some kind of twisted HS. The characters may as well be space aliens that saw teen dramas and pornos. Look, I'm not saying I hate the game. If I hated these games I would treat it like those MTLed RPGM games, look briefly at it and move on. I critique because I care.
It sounds like you should make your own game! I'm currently making my own, because I rarely find what others do to hit all the marks I want them to. I was constantly critiquing and trying to sway authors of titles I somewhat enjoyed to be more what I wanted to see, and always to no avail. So instead of long-winded comments on a pirating website, I've shifted my efforts to my own story and creation.

I'm many months into it now and you know what I've found? Multiple paths and choices=more work. It's obvious, but it's that simple. This game is literally called "In Transition". What direction do you think the author means for the character to go in? Granted it's still in dev, and Lovesky may hash out more masculine/refusal choices down the road, but it's pretty obviously a story based around emasculation and feminine transitioning so those are the paths getting the most work for now.
 
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cho'gall

Member
Jan 23, 2019
304
299
how do i unlock the shop again and how do i buy more passes? i have enough vouchers.

Nevermind, just dont play in full screen...
 
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4.60 star(s) 14 Votes