Since so many people have been asking, I’ll share my reasoning behind that particular scene and why I didn’t lock it behind a specific choice, unlike some others. I hadn’t planned on commenting here again after the game was leaked so early (even though, honestly, waiting just one week after release doesn’t seem excessive in this context), and this will probably be my last message on this forum. If anyone wants to reach out to me (constructively), feel free to join my Discord server — I’d be happy to chat there.
Now, about the scene in question: at first, I did lock it behind a high Ruthlessness level (50, if I remember correctly — just like Manon’s scene). However, I realized that some players might want to play a compassionate MC, while still having the option to take revenge on her for what he went through for nearly a month — partly because of her. That kind of personal vendetta can’t really be justified either way, but let’s be honest: even the "good guy" can snap after going through serious trauma.
I knew there was no “perfect” option here — either some would complain about being forced to hear her out when they didn’t want to, or others (like now) would say that the revenge choice shouldn’t even be available. I chose this solution because I trust players to make logical choices based on their own intentions, especially since the choice was clearly labeled as a torture scene (also, the r*pe scene is optional, even if you choose the torture).
Since AlwaysFan, I’ve always wanted to offer players a wide range of possibilities — a kind of menu where they can pick what they like and skip the rest. The problem is that many players feel “forced” to try every possible path and then complain about clicking something they didn’t enjoy.
Also, I’d appreciate it if people stopped saying I don’t listen to feedback. Yes, I liked comments from people who shared my reasoning — and last time I checked, that’s what the like button is for, isn’t it? I’ll be making a few adjustments to that specific choice in the next episode, but for now, I’d kindly ask that you refrain from clicking on a choice you already know won’t appeal to you.
That’s it from me — take care, everyone, and I hope you’ll continue to enjoy Inanna Revenge.
Now, about the scene in question: at first, I did lock it behind a high Ruthlessness level (50, if I remember correctly — just like Manon’s scene). However, I realized that some players might want to play a compassionate MC, while still having the option to take revenge on her for what he went through for nearly a month — partly because of her. That kind of personal vendetta can’t really be justified either way, but let’s be honest: even the "good guy" can snap after going through serious trauma.
I knew there was no “perfect” option here — either some would complain about being forced to hear her out when they didn’t want to, or others (like now) would say that the revenge choice shouldn’t even be available. I chose this solution because I trust players to make logical choices based on their own intentions, especially since the choice was clearly labeled as a torture scene (also, the r*pe scene is optional, even if you choose the torture).
Since AlwaysFan, I’ve always wanted to offer players a wide range of possibilities — a kind of menu where they can pick what they like and skip the rest. The problem is that many players feel “forced” to try every possible path and then complain about clicking something they didn’t enjoy.
Also, I’d appreciate it if people stopped saying I don’t listen to feedback. Yes, I liked comments from people who shared my reasoning — and last time I checked, that’s what the like button is for, isn’t it? I’ll be making a few adjustments to that specific choice in the next episode, but for now, I’d kindly ask that you refrain from clicking on a choice you already know won’t appeal to you.
That’s it from me — take care, everyone, and I hope you’ll continue to enjoy Inanna Revenge.