minibaer12
Well-Known Member
- Oct 1, 2023
- 1,670
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Well, dear 17MOONKEYS , you're serving us a pretty sick story here. You've made some hints in the story that have piqued my interest; I hope we get to see them as soon as possible.
أستطيع أن أتخيل ذلك جيدًاand you can imagine what it would be like for me to read the whole forum in English![]()
There's a classic rule of story telling: 'show, don't tell'. In this case, it's superior to illustrate information or your points in the story itself rather than as a dialogue. For example, you could hint towards the doll being who she is by the kind of dialogues she uses, for instance old metaphors or addages from the 20th century or earlier. That would hint towards her old age. Or you could interweave some hatred in her towards the people who killed her other body and so on. This gives us a good idea of what the doll is without removing all the suspense.This is a helpful feedback. Tnak You!
But
What do you mean?
This is 0.4.9This version 0.4.8 and the last uploaded version was 0.4.8? .... So nothing was updated and this is a repost? Wouldn't kill you to show what was updated in the channel log. " Forget about it man, I'm too lazy to do this, sorry for the inconvenience "
Thank you. I’ll think about it.Hey 17MOONKEYS!
Great game so far, I love playing it!
But there's one thing that bothers me, especially at the beginning of the game: the pictograms (or whatever the miniaturized representations of the characters talking or thinking are called) at the bottom left are always shown naked, even though they're walking through the house dressed for the first time, for example. That takes a bit of the immersion out of the game for me. Perhaps there could be a bit more situational imagery here?
Keep up the good work on your games!
Yes.I wonder, maybe it's asked in those 45 pages.
I always seem to need to select the 'red' options, not the green options. Else I won't get any content or?
Am I right?
I don't want to sound mean or disparage my fellow gamers, but I think you're overestimating or misunderstanding the culture of the people who play this game. Especially given the diversity of countries, references, metaphors, adages and so on can vary so much from one to another.There's a classic rule of story telling: 'show, don't tell'. In this case, it's superior to illustrate information or your points in the story itself rather than as a dialogue. For example, you could hint towards the doll being who she is by the kind of dialogues she uses, for instance old metaphors or addages from the 20th century or earlier. That would hint towards her old age. Or you could interweave some hatred in her towards the people who killed her other body and so on. This gives us a good idea of what the doll is without removing all the suspense.
finally a game that is not futa... thank you!No. Maybe next game will be about futa.
Not yetfinally a game that is not futa... thank you!
Working on it every single day.It would be great if the updates are released regularly