- Aug 20, 2016
- 570
- 590
Points for trying something a bit different. I like the poetic phrasing and the period setting. All let down some really heavy-handed breaking of the fourth wall. I mean having the game creator say to the player "be kind to her" at the start is cute. Having Gilbert talk in double meanings about poetry and game design at the same time is clever and interesting, but at the same time the joke is starting to wear thin. Having the heroine complain about people scrolling too fast through the text is pushing it a bit too far for my taste.
The game works very hard to invoke a sort of dreamy, delirious mood. To suddenly reference UI elements directly pulls me right out of state of mind. On top of which, I feel like I, the player, am suddenly being criticized for my play habits, which is annoying. OK, I get that the author is trying for Art here, and maybe the fact that the game provokes this reaction could be considered a mark of its success. But then you still have annoyed players who are less likely to come back and play again.
All that came out as a bit of a rant, which is unfortunate, because I like the style and the mood of the game very much, and the potential here is immense. But that forth wall is there for a reason; if you're going to poke holes in it, perhaps try and limit them to the narrator, or double meanings from the supporting cast.
Also, is the game supposed to end abruptly after we meet the naked fencing girl?
The game works very hard to invoke a sort of dreamy, delirious mood. To suddenly reference UI elements directly pulls me right out of state of mind. On top of which, I feel like I, the player, am suddenly being criticized for my play habits, which is annoying. OK, I get that the author is trying for Art here, and maybe the fact that the game provokes this reaction could be considered a mark of its success. But then you still have annoyed players who are less likely to come back and play again.
All that came out as a bit of a rant, which is unfortunate, because I like the style and the mood of the game very much, and the potential here is immense. But that forth wall is there for a reason; if you're going to poke holes in it, perhaps try and limit them to the narrator, or double meanings from the supporting cast.
Also, is the game supposed to end abruptly after we meet the naked fencing girl?