- Sep 9, 2018
- 6
- 11
So this one was a total flop? That's a real shame. Played it last year and dug the models and concept.
Hello. We moved from the visual novel system to interactive game as it gives you more freedom as a player, and it allows us to achieve our vision. I really understand that there may be people who likes visual novels more, but asking someone to turn back to a simple visual novel, after investing so much time, money, skills in developing a fully interactive game is a nonsense (please don't take it personally).How about you go back to VN instead of your free-roam mistakes...
The game plays terrible...
I dont see the freedom. There is only one way to play - you have to be at a specific point at a specific time after specific events. It is still linear progression of the story, just with movement. All of these games promote that, but I dont know any that really give some freedom to the player.Hello. We moved from the visual novel system to interactive game as it gives you more freedom as a player, and it allows us to achieve our vision. I really understand that there may be people who likes visual novels more, but asking someone to turn back to a simple visual novel, after investing so much time, money, skills in developing a fully interactive game is a nonsense (please don't take it personally).
At the moment the game is in development and it may be a little bit tricky for some people until the game is going to be fully populated but i can guarantee you that the game system works perfectly and all the patrons thinks the same.
DoD was made by LewdLab. I don't think there's a VileLab-LewdLab connection, but I could be wrongWere you responsible for Dreams of Desire, that was an awesome game. I played the original version of this new game and it was going well then the inevitable "We're going to make it better came" and now it sucks...
Looks like you still do not understand the values of a Visual Novel and the Values of a Freeroaming game, and think one is inherently superior to the other.Hello. We moved from the visual novel system to interactive game as it gives you more freedom as a player, and it allows us to achieve our vision. I really understand that there may be people who likes visual novels more, but asking someone to turn back to a simple visual novel, after investing so much time, money, skills in developing a fully interactive game is a nonsense (please don't take it personally).
at first, I'd say it was really hard to follow but once you get the hang of it then it's become pretty straight forwardi hope new revamp will make it easier right now it is very hard to continue since you wont know what to do most of the time if your not using any walkthrough even with a walktrue it was still very hard to follow.
I think the answer is obvious. No matter how the developer tries to stretch the plot in the visual novel - empty dialogues, new characters, meaningless flashbacks, the story still has to be finished sooner or later. There is no such problem in the sandbox. The world of the game can be extended infinitely, you can add as many new characters as you like, even if there is an ultimate goal in the game, it will be buried under an avalanche of unrelated events. All this allows the developer to milk one project until it is squeezed to dry.I really dont get the desire for these free roam systems
v004 is not out yet, but got some news...Its been way too long since v004 and here we are still waiting for this thread to get updated,....
come on our saviour please provide us with the latest version, cant wait anymore
All we know is that the next update will feature her but at what extinctI just want more Monique. Any new news of her?
Oh ok, confused the alpha release with final releasev004 is not out yet, but got some news...
View attachment 290536
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Game interface
We are changing the game default interface and starting with ver. 004 its going to look like this
I hope you like it!
Enjoy!
Adrien
Vilelab Team
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