I have a fix (well, technically, a workaround) for this error. If you're getting a crash screen saying the game "could not find label 'talk_with_elizabeth_clinique_evening_theKey_part2'," you can just drop this tiny RPY file into your main
\game folder for v0.29. Basically, things like variables and labels are case-sensitive in Ren'Py (as they are in Python, the primary language off of which Ren'Py is based). This means that
sleeping and
Sleeping are seen as two different items (two different variables, two different blocks of code, or whatever).
VileLab (the developer) made a typo in the label name for the next scene. The game's looking for a
label called
talk_with_elizabeth_clinique_evening_theKey_part2, but the actual label for the code block he wants to send you to doesn't have a capital K in its name. The name for the block of code should be
talk_with_elizabeth_clinique_evening_thekey_part2 instead. Here is the entire content of my patch to deal with the typo causing the error:
Python:
label talk_with_elizabeth_clinique_evening_theKey_part2:
jump talk_with_elizabeth_clinique_evening_thekey_part2
This code lets the game jump to what it
thinks it wants (with the capital letter), which then sends the player to the correct place in the code by using its
actual name.