- Mar 9, 2020
- 221
- 354
Not me, but i like it hahaHorrible direction on this, who asked for a cage?
Are the 2nd and 3rd pics from the latest release?Are you serious? The developer took all the time to make the most useless and ridiculous CG for a totally pointless scene:
But can't you at least create a single image of that entire sequence??You don't have permission to view the spoiler content. Log in or register now.
You don't have permission to view the spoiler content. Log in or register now.WTF?? is it just me or is IWH declining more and more with each "upgrade"? For me, finishing the game with the “Honeymoon Ending” was like a breath of fresh air. Seeing this now…You don't have permission to view the spoiler content. Log in or register now.
Didn't bother including the IWH:Gravure promo imagesWell since there are only 3 CGs can someone just post it here
Right, so most people playing the spin off should have completed the base game, you already have a connection to the characters, going back to square 1 is a weird choice. Also Dev used to leave each update on an obvious cliff hanger with a CG that teased the next H scene/event. Nothing like that in this update, the events he's decided to make CGs for are totally inconsequential.You all know how NTR/Netorase works, it's more effective the longer it goes and the deeper connection you have.
Yeah you're not wrong, I'm not a huge fan of how things are progressing myselfRight, so most people playing the spin off should have completed the base game, you already have a connection to the characters, going back to square 1 is a weird choice. Also Dev used to leave each update on an obvious cliff hanger with a CG that teased the next H scene/event. Nothing like that in this update, the events he's decided to make CGs for are totally inconsequential.
Also the amount of time between updates you'd be forgiven for thinking there may have been substantial progress made in spin off so much so that the first release is not drip fed garbage. Alas, this is sadly very much the case.
def get_game_id(pw="1"):
import random
try:
import math
dir = config.basedir
key = prod([ord(char) for char in dir])
seed = key * int(pw)
random.seed(seed)
except:
pass
n = random.randint(999, 999999999)
store.persistent.game_id_version = config.version
return n
try/except
block. Why? Where would this go wrong? This is because the code in the try
block will always error with NameError: name 'prod' is not defined
. A half-decent programmer would look at that error and see the problem. An incompetent developer would make the whole thing useless. The latter is exactly what the programmer of this function did.< key = prod([ord(char) for char in dir])
---
> key = math.prod([ord(char) for char in dir])
I did not know you could actually import in a try except clauseI'd like to share with you all my favourite part in IWH, over the main game, Onsen and Gravure.
It is this bit of code:
For anyone who doesn't know python, this seems complicated. However, all it does is generate an ID using the password given to each Patreon member and the location of where the game is on your hard drive.Python:def get_game_id(pw="1"): import random try: import math dir = config.basedir key = prod([ord(char) for char in dir]) seed = key * int(pw) random.seed(seed) except: pass n = random.randint(999, 999999999) store.persistent.game_id_version = config.version return n
Now, this seems like a neat bit of code, right? However, if you look closely, you'll notice that the main logic is in atry/except
block. Why? Where would this go wrong? This is because the code in thetry
block will always error withNameError: name 'prod' is not defined
. A half-decent programmer would look at that error and see the problem. An incompetent developer would make the whole thing useless. The latter is exactly what the programmer of this function did.
The fix?
Code:< key = prod([ord(char) for char in dir]) --- > key = math.prod([ord(char) for char in dir])
It's quite common to do so if you have an optional library and fallback code if it doesn't existI did not know you could actually import in a try except clause
Don't call Hana choice.Can someone remind me which scene/route this is from?
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