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Alley_Cat

Devoted Member
Jul 20, 2019
9,127
17,791
869
I was kinda hoping there would be more Jen, but alas.... still an enjoyable update, though.
I'm kinda curious if Ava is going to make an appearance at some point. And if there is going to be a catfight between her and Jen over the girls.
 

dreamtourist

Newbie
Dec 27, 2017
92
178
176
I never had a problem with the text box but a no text box I would have a problem with because there are many times where words will be hard to read where there are white on bright or white on white spots.
Just change the text color to green or whatever.

Location of the file to edit for transparency:
Inertia\game\gui\textbox.png

Location of the file to edit for text color:
Inertia\game\gui.rpy

Change from default gray text color:
define gui.text_color = '#404040'
-to light green
define gui.text_color = '#00FF00'
-to light blue
define gui.text_color = '#0000FF'
 
Last edited:

GreenDark

Member
Jul 25, 2018
431
1,222
328
I never had a problem with the text box but a no text box I would have a problem with because there are many times where words will be hard to read where there are white on bright or white on white spots.
That's why I make the text white (already the case for this VN) and add a black outline. It's readable on any background without the textbox. Saves me the trouble of pressing H every 3 seconds.
 
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dreamtourist

Newbie
Dec 27, 2017
92
178
176
That's why I make the text white (already the case for this VN) and add a black outline. It's readable on any background without the textbox. Saves me the trouble of pressing H every 3 seconds.
Thanks for making me aware of outlines, I managed to figure out how.

Location of the file to edit for text color/outlines/shadows:
Inertia\game\gui.rpy

White text color:
define gui.text_color = '#ffffff'
-for interface text color:
define gui.interface_text_color
-for narrator's text color:
define gui.dialogue_text_color
-for characters text color:
define gui.name_text_color

Add this line for Black outline & shadows:
define gui.text_outlines = [ (1, "#000000", 2, 2) ]
-increase 1st '1' value to enlarge text outline
-use 2nd "#000000" to change text outline color, from Black to whatever
-increase 3rd '2' value to enlarge text shadow X
-increase 4th '2' value to enlarge text shadow Y
 
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