Truth be told, it doesn't seem to respect ratios between man and woman either - lost count of how many times i had to hit the "generate again" button to get a 300 people city with less than 100 men, irrespective of the 1:4 ratio i picked.Also, the generator doesn't seem to respect the skin color configs if you set certain skin colors to zero. Personally I don't like albinos or the darker end of skin colors in my city (they look weird).
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 7501, in script call
call wait from _call_wait_1
File "game/labels.rpy", line 275, in script call
$ renpy.pause()
File "game/labels.rpy", line 275, in script call
$ renpy.pause()
File "game/labels.rpy", line 275, in script call
$ renpy.pause()
[Previous line repeated 1 more time]
File "game/labels.rpy", line 365, in script call
call ans_clothe_comment(charid=x_00[1], charid_t=x_00[0]) from _call_ans_clothe_comment_1
File "game/labels.rpy", line 275, in script call
$ renpy.pause()
File "game/labels.rpy", line 275, in script call
$ renpy.pause()
File "game/labels.rpy", line 4174, in script
$ time_pass(m=2)
File "game/labels.rpy", line 4174, in <module>
$ time_pass(m=2)
File "game/script.rpy", line 1698, in time_pass
ai_action(m_to_h=m_to_h, h_to_d=h_to_d, d_to_mon=d_to_mon, mon_to_y=mon_to_y, d=d, h=h, m=m, exclude_residents=exclude_residents)
File "game/script.rpy", line 5099, in ai_action
place_and_action_s(i)
File "game/script.rpy", line 5375, in place_and_action_s
go_to = rchoice(place_global.keys())
TypeError: 'dict_keys' object is not subscriptable
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 7501, in script call
call wait from _call_wait_1
File "game/labels.rpy", line 275, in script call
$ renpy.pause()
File "game/labels.rpy", line 275, in script call
$ renpy.pause()
File "game/labels.rpy", line 275, in script call
$ renpy.pause()
[Previous line repeated 1 more time]
File "game/labels.rpy", line 365, in script call
call ans_clothe_comment(charid=x_00[1], charid_t=x_00[0]) from _call_ans_clothe_comment_1
File "game/labels.rpy", line 275, in script call
$ renpy.pause()
File "game/labels.rpy", line 275, in script call
$ renpy.pause()
File "game/labels.rpy", line 4174, in script
$ time_pass(m=2)
File "D:\New folder\Influencing-0.1.15.2-pc_Experimental\Influencing-0.1.15.2-pc\renpy\ast.py", line 1138, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "D:\New folder\Influencing-0.1.15.2-pc_Experimental\Influencing-0.1.15.2-pc\renpy\python.py", line 1122, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/labels.rpy", line 4174, in <module>
$ time_pass(m=2)
File "game/script.rpy", line 1698, in time_pass
ai_action(m_to_h=m_to_h, h_to_d=h_to_d, d_to_mon=d_to_mon, mon_to_y=mon_to_y, d=d, h=h, m=m, exclude_residents=exclude_residents)
File "game/script.rpy", line 5099, in ai_action
place_and_action_s(i)
File "game/script.rpy", line 5375, in place_and_action_s
go_to = rchoice(place_global.keys())
File "/home/tom/ab/renpy-build-fix/tmp/install.linux-x86_64/lib/python3.9/random.py", line 346, in choice
TypeError: 'dict_keys' object is not subscriptable
Windows-10-10.0.22621 AMD64
Ren'Py 8.1.3.23091805
Influencing 0.1.15.2
Sat Jan 6 20:35:27 2024
Perhaps you don't have enough...Truth be told, it doesn't seem to respect ratios between man and woman either - lost count of how many times i had to hit the "generate again" button to get a 300 people city with less than 100 men, irrespective of the 1:4 ratio i picked.
Yes, but whoever passed the incest patch did not pass a file, he passed a link to the code, so I have no ideaDon't know about this one, but usually you put the file (rpy or rpyc) just in the folder "game".
There is no a real slider for body types, because it's a result of the characters taste.Also way to quickly increase and decrease certain values (to not make most of the city obese, which is realistic in western sphere but not so fun to play)
I like this idea. I'll see what I can do about it.when generating city would be nice, as would possibility to regenerate singular bosses, force them all to certain gender/choose individually their gender and also a possibility to manually design them would be nice to generate some fat bastards and fit fuckers.
Really? In my tests it's working, but I can check it again. There is one detail in genetics. If you set a certain color to 0 for women, but don't set it to 0 for men, it's possible to have women with that skin color due to genetic inheritance of women from their fathers. Is it the problem? Or it happens when you set zero for both genders?Also, the generator doesn't seem to respect the skin color configs if you set certain skin colors to zero. Personally I don't like albinos or the darker end of skin colors in my city (they look weird).
This happens because the generation has a hierarchy. First it generate family. Depending on the family format you have most, it will fill with the gender that fits the family format. That's why the ratio is not perfect. The daughters and sons, or the family with single parents, follow more what is setted in config.Truth be told, it doesn't seem to respect ratios between man and woman either - lost count of how many times i had to hit the "generate again" button to get a 300 people city with less than 100 men, irrespective of the 1:4 ratio i picked.
Hi. Sorry about that. The v0.1.15.2 is using a different renpy version. Hence why it's "experimental". Some codes still have problems. In this case it's simple to fix.why is it crashing on every action??
I just noticed that instead of going back to adjust the variables, it would be nice if you could do quick reroll if just some statistics aren't to your tastes by sliding the average trait meter and having the game to readjust/reroll just those traits instead of them all.Also way to quickly increase and decrease certain values (to not make most of the city obese, which is realistic in western sphere but not so fun to play)
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There is no a real slider for body types, because it's a result of the characters taste.
This might actually be the case. I just noticed that there are minorities of the gender/color combinations I tried to ban on the generation settings. Is the genetics roll an all or nothing roll or does it "blend" the skin-colors of their parents like in RL? The later might not be that big problem after all.Also, the generator doesn't seem to respect the skin color configs if you set certain skin colors to zero. Personally I don't like albinos or the darker end of skin colors in my city (they look weird).
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Really? In my tests it's working, but I can check it again. There is one detail in genetics. If you set a certain color to 0 for women, but don't set it to 0 for men, it's possible to have women with that skin color due to genetic inheritance of women from their fathers. Is it the problem? Or it happens when you set zero for both genders?
I think there's a couple of ways you could hit up a prostitution mechanic in depthI think between the core gameplay loop and the variety of body types and npcs you've got a winning formula here.
It still needs a ton of polish on every conceivable surface, but there's a lot of potential.
Something to consider is a reputation/pricing system in play if you decide to whore yourself out. If you're depraved enough, you may not even require a fulltime job.