Magic in the Inner Empire.
1. I won't tell you here if there is magic in the game's world. Or gods. Or mythological creatures like people with tiger heads. Mainly because revealing certain aspects of the game's world would immediately form a circle of expectations. And that's exactly what I'm trying to avoid.
2. The global answer about the presence or absence of magic as something real is largely rooted in the world itself and... even the genre of my game. Which, by and large, is also
hidden.
3. Hidden and not obvious things, by the way, are a great source for secret scenes. That is something that is not easy to find at all. It's ideal if someone goes through the whole game without knowing about their existence because the main plot will bring them to the finale without any of these things. And someone else will find. On not obvious branches, and will delve with reckless courage into these findings. And, who knows, perhaps get some new options for the ending part of the game. But it's not a given that they'll like the consequences. Or the price.
4. From what is already
explicitly stated in the game, it may be worth noting that the local goddess of magic, Getaira, is essentially opposed to the pantheon of the main gods. You won't encounter any mention of Hell or Satan. Not once. Because such concepts simply don't exist in this world. But to send someone to Geta is the same as to send someone to hell here.
5. The words
“Mage”,
“Wizard”, and
“Sorcerer” are almost never found in the game's world. More often
“Witch” or
“Witcher” are mentioned. And the collective word for them all is
“Damned”. And it is under this name that the phenomenon is hyperlinked in the game. This may be worth carefully re-reading for anyone wishing to... gain
“some magic”. It's only a couple sentences long. But that's enough. There, actually, is one more hyperlink... But it only occurs once in the game. So far. In the first chapter. So to speak, thought-provoking, but I think that's enough with the hints on this matter.
6. It is also worth noting that magic, as such, can have an internal or external source. The next key
“fork” is whether magic is acquired or strictly innate. Based on these four basic variables, the nature of magic can vary greatly from setting to setting.
7. Not in every world
“magic” is just power. Without a price. In some worlds, the price is such that it is best for any sane person to stay away from it. After all, the price could be that very sanity. Or worse.
8. Does that mean that in the world of my game, magic is, like, totally evil? Who knows. But all of the rumors accompanying magic clearly consider it so. Maybe they're nothing more than fairy tales and prejudice. Or maybe scary fairy tales are just a pale shadow of what magic really is. And I won't give you a straight answer anywhere but in the game itself. When the time comes.
9. What I can say, however, is that Selene is unlikely to read a couple of witchy books, put on a pointy hat, and go around the land shooting lightning bolts from her fingers at baddies. It's boring. And ridiculous. And there would hardly be any creepy rumors of the
“damned” and
“monsters” wandering around something so trivial like this. Well, purely logically... right?