whowhawhy

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Jan 19, 2023
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All this talk of bows being too tuff for weedy girl Selene to use when Crossbows are an option instead smh.
different types of crossbows got mentions too, but a spare bow and potentially a few spare melee weapons are already in the possession of the troupe. and as games teach us, we'd need at least two two-handed crossbows and a smaller hand one to get around reload time mechanics, and selene's bag is too small to fit them there.


random memery:
they have no control over the protagonist's physical desire, her fears, her level of pain, etc.
badurology.jpg

also, is this an easter egg?
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ffive

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Jun 19, 2022
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All this talk of bows being too tuff for weedy girl Selene to use when Crossbows are an option instead smh.
Since these are ancient crossbows, you'd still need to draw them just like a bow without mechanical assistance. You get the benefit of then not having to maintain that draw manually while aiming, but there's still the requirement of having enough strength in the first place.
 
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ffive

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Jun 19, 2022
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Although, I tried to weave them into the narrative not vomitously, so, probably, not everyone will catch them.
Honestly, i'm glad if they're not obvious. Personal pet peeve, but few things get my hackles up like pointless "cultural references" to things which have nothing to do with the game and only take me out of it.
 

Defiant Explorer

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Sep 2, 2017
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Oh, I shouldn't have done that... Devs should be above this, but holy molly, that's one of the most hilarious reviews I've read at all, really:


clown review beep beep.png


Usually, deliberate underestimation of a work for some extraneous purpose is called “review bombing”. But it is not usually written about that openly. So that's some form of clown review beep-bop or I don't know xD
 

Defiant Explorer

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Curiously, all this discussion about bows has led to a few lines in the draft that show Selene's unfamiliarity with weapons (no Origin suggests this), as well as a small lore insert about... Ah, well, you'll see for yourself. If you find that part.

There's also a small scene planned to clarify what kind of bow Yuturna has after all. Because for Selene it's just "that thing he shoots with".
 

Defiant Explorer

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Was the trade post origin Selene in a rural frontier? and if so what did people use to hunt game there?
That's an interesting question. Selene's family in this Origin was hardly hunting, they had a herd. Otherwise, her family made their money through trade. The trading posts look more like a row of houses with warehouses and shops next to the road than a regular village with farms and fields.

So it was probably unlikely that there were any specialized hunters in such a place. But someone may well have hunted more for leisure than for subsistence. For small animals and birds, ordinary, simple bows or even slings would have sufficed. For large animals, a spear, but it is unlikely that anyone in such a place would actually go after a large animal or predator. That's a bit more dangerous than a mere pastime.
 

ffive

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Jun 19, 2022
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Was the trade post origin Selene in a rural frontier?
The trading post was on the border between Yardanari city-state Liruda and the Valatean Republic, not on a frontier with some wilderness. So also likely in the vicinity of major road if not right next to it.

1728132894557.png

Somewhere around the blue/yellow line here where the three roads meet:
1728132648778.png
and not that far from Amarath by the looks of it.
 
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Defiant Explorer

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The trading post was on the border between Yardanari city-state Liruda and the Valatean Republic, not on a frontier with some wilderness. So also likely in the vicinity of major road if not right next to it.

View attachment 4101879

Somewhere around the blue/yellow line here where the three roads meet:
View attachment 4101866
and not that far from Amarath by the looks of it.
Well, except that I will add that the map is not an accurate type, satellite or topographic, but a stylization, through which, however, one can understand what and where approximately located. On those “empty” places there are tons of all sorts of small settlements, villages, trading posts, etc.

I would also add that the main republican trade route is along the river through the towns of Nemeda - Amarath - Medosa - Valatea. Foreign trade is from Yardanar to Nemeda from the west, branching from Amarath north to the Alliance of Seven, then from Medosa northeast to the Dominion, and lastly from Valatea south to the ocean coast to Thesea (Dominion again).

These routes are usually bustling with life. Trade wagons and even entire caravans, along the rivers, merchant ships, and light “river” patrol galleys. The road “straight” from Amarath to Valatea is more of a remote wilderness, where few people live and few people travel. This is why there were only a couple of encounters noted cursorily in the descriptions, and otherwise Selene and the troupe now see only bushes, trees, lakes, hills... trees, well, yeah, there's a lot of trees. And anything else, um, not so much.
 

Defiant Explorer

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Hi. This is one of the best games, best interactive fictions that I've ever played. I'm still progressing through the story, while enjoying myself and all the characters, can't help but feel so scared and anxious that it's gonna end. Amazing amazing work.
Strictly speaking, all of the current content is the beginning part of the story. It's just that this story is, well, big. Perhaps even too big, for a first attempt at game-making. Nevertheless, unless something bad happens to me, I intend to keep working on it just like I did a year ago. And as I did two years ago. And like... well, you get it. So even when you meet the end of the current build, the story will still be a long way from being finished. Which means that every couple or three months you'll be able to return to this world and these characters, with each new update. Is that a bad thing? I don't think so. I think it's much worse when there's nothing interesting to you that's worth the wait.
 
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