perception

Newbie
Aug 9, 2016
33
34
Understandable

But from the test, doing this way can generate more pledges.

I'm doing marketing for many games. Unluckily, people still prefer this way.
Yup, that's the point of the banner. I don't think is necessarily a preference but a consequence, it's totally doing its purpose.
(I would prefer to maintain the surprise, but I did know about this game before so I'm not the even the target and I scroll down fast to avoid it).

I was just pointing out the consequence from the extra attention the banner brings, also attracts some uncalled complaints
from people that don't understand the point of the game (or a game even). They've just seen the banner or spoiled themselves seeing what the artist and team posts and expected something different due to their own fault. This is wide around f95 and different game threads.

Honestly unreasonable demands and comments without substance should be moderated out / collapsed, to promote real feedback.
No one expects that people agree with everything, but constant unproductive noise creates an insufferable environment making the devs not wanting to participate here to focus exclusively on Patrons.
 
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JoeBanks

Innocent Witches/Not Another Adventurer!
Game Developer
May 5, 2018
833
1,367
I'm still waiting for the new luna and daphne mini-games that barely didn't make it in a patch maybe a year ago.
I can take full responsibility for this as I did the initial development and implementation of these, after that there was some hand off on tasks that I didn't explain... Suffice to say, people can't read my mind and it may have been a local branch on my pc that no one had access to in GIT. Unfortunately, I am also human, have much bigger demands from my full time job and the game development for me became a secondary task which if you look is why I am no longer the game designer.

Things change, the team shifts and adjusts. The important part is the work continues.
 
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schokokopp

Newbie
Jul 13, 2018
24
10
Anybody here got to the new "full screen scene with one of the main girls", mentioned in the latest patchlog yet? What is it?
 

schokokopp

Newbie
Jul 13, 2018
24
10
It's a scene with Susan; playthrough the new plot to get the scene bro
Thnks for the reply. Are we talking actual sex scene or rather a handjob or some sort?
Haven't played for a while and was kind of waiting for the game to get some more content.
Don't count me in with the haters tho lol.
Feel free to dm if you don't wanna spoil it for the others. I don't mind that honestly.
 

DanielJ04

Active Member
Jan 11, 2021
639
588
Thnks for the reply. Are we talking actual sex scene or rather a handjob or some sort?
Haven't played for a while and was kind of waiting for the game to get some more content.
Don't count me in with the haters tho lol.
Feel free to dm if you don't wanna spoil it for the others. I don't mind that honestly.
just another foreplay (and only one); actually im very disappointed with the new scene (although im a game supporter) so perhaps you wanna wait for another year :(
 

Clobbertime

Member
Jan 10, 2021
281
452
I can take full responsibility for this as I did the initial development and implementation of these, after that there was some hand off on tasks that I didn't explain... Suffice to say, people can't read my mind and it may have been a local branch on my pc that no one had access to in GIT. Unfortunately, I am also human, have much bigger demands from my full time job and the game development for me became a secondary task which if you look is why I am no longer the game designer.

Things change, the team shifts and adjusts. The important part is the work continues.
While the game does need more content for all the girls, except the granny, the last thing it needs is more minigames. If anything it needs minigames removed, not added. Those are better suited for RPGM games.
 

perception

Newbie
Aug 9, 2016
33
34
While the game does need more content for all the girls, except the granny, the last thing it needs is more minigames. If anything it needs minigames removed, not added. Those are better suited for RPGM games.
I won't defend the minigames. While I don't love them, I mostly don't mind them and find them amusing in moderation. In some old school point and clicks they were prevalent. I.e. Monkey Island 3.

However I would like to understand why you think they are better suited for RPGM games?

What in a RPGMaker games screams point-and-click puzzle minigames? It's a tileset based engine, if anything the minigames would have to be script extended (albeit more easily in new RPGM versions) as they have nothing to do with tile based movement or RPGs.
 

Clobbertime

Member
Jan 10, 2021
281
452
I won't defend the minigames. While I don't love them, I mostly don't mind them and find them amusing in moderation. In some old school point and clicks they were prevalent. I.e. Monkey Island 3.

However I would like to understand why you think they are better suited for RPGM games?

What in a RPGMaker games screams point-and-click puzzle minigames? It's a tileset based engine, if anything the minigames would have to be script extended (albeit more easily in new RPGM versions) as they have nothing to do with tile based movement or RPGs.
I'm not talking about point and click minigames for RPGM, rather the ones like jumping and pushing puzzles, and triggering switches that are made in the engine itself. It's designed for certain types of puzzles like that. Some minigames can be fun even in renpy and unity games, but the ones in IW tend to just be annoying with little in way of payoff for completing them.
 

perception

Newbie
Aug 9, 2016
33
34
I'm not talking about point and click minigames for RPGM, rather the ones like jumping and pushing puzzles, and triggering switches that are made in the engine itself. It's designed for certain types of puzzles like that. Some minigames can be fun even in renpy and unity games, but the ones in IW tend to just be annoying with little in way of payoff for completing them.
What was I trying to point out was, the puzzles minigames (like the pipemania type, 'drinking game' choice type, matching panties, inside IW i.e) are prevalent in old school point-and-click adventure games, and that is the genre IW is following.
Those are "point-and-click minigames" as the input is mainly the mouse exclusively, and were present in point-and-click adventure games, like the Monkey Island series, Larry, and many many others, etc...

What I understood that you said before, was that you disliked the IW minigames and those were better suited to an RPGM game (which they aren't as the minigames are mouse type mostly, and RPGM is mainly keyboard/controller which is suited for those jumping and pushing puzzles that rely on character control you gave as an example).

The payoff bit I totally understand though. Despite unlocking progression (is kinda... meh), I think they should be a more rewarding, even if they don't reward with anything related to the main girls directly.
 

InaayahRivers

Newbie
Dec 11, 2020
48
46
Mini-games are horrible, but finding hidden items on scenes and with dialogs is ok, it makes the game fun.

Devs maybe refusing to realize the obvious fact - nobody likes those dumb games with Hermione, with girls pants collection etc, they spend work hours on it, but result is pathetic..

Does anyone really enjoy content about used girls panties? I'm not, it looks so stupid and boring.
 
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3.00 star(s) 329 Votes