- Jul 13, 2019
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Greetings, wizards and witches!
Another development cycle has been finished, so it’s time to share some progress on the development of our beloved Innocent Witches. Today we’ve got the latest updates and future plans for you.
First, an art preview (available in the next post). This time, it’s a scene at the table for romantic dates with waifus who’ve made their return recently in the story. Each one gets her own table decoration. The preview features art for dates with Hermione.
Let’s briefly go over the latest developments in Innocent Witches.
We’re always aiming to make the game interface more user-friendly, taking your feedback and comments into account. This dev. cycle we made several changes to improve the user experience. One notable addition is the addition of the day of the week next to the time of day. We hope this makes the gameplay more convenient.
Another change is updating the old inventory art to better match the rest of the interface by removing unused elements. This small but important change keeps the game’s style consistent.
We also added an exit button to the save/load screen. Now you don’t need extra clicks to exit the game after saving your progress. This change simplifies the overall process, especially for those who value every second of their time.
Besides these improvements, we’ve been fixing bugs discovered after the last update. For example, we tweaked Snape’s minions in the headmaster’s office to match the full-sized character. This fix not only removes visual imperfections but also makes the game world more consistent. We also fixed some other art issues, like uncolored spots at Hagrid’s hut entrance and inconsistencies with shadows for some minions in the Headmaster’s office. These corrections make the art more polished, enhancing the overall immersion in Innocent Witches.
On the texts side, we’ve finished translating the side quest texts for version 0.11B, and now the editing process begins. This is crucial because we want the dialogues and descriptions to be accurate, engaging, and easy to follow. We work on every aspect of the game, including texts, to strengthen the atmosphere and make every character interaction memorable.
Version 0.11B will also feature Chapter 2 in Act 2, however the main quest won’t be available yet. Since the Head Girl has returned in Chapter 1, we’ve created a sort of sandbox mode in Chapter 2 until the main storyline is introduced in 0.12A. This sandbox lets you complete side content and quests that were temporarily unavailable due to the Head Girl’s absence. We want players to enjoy all available quests before we add the main story content.
For version 0.12A, we’re continuing to write texts and create the art needed for the story events. Crafting a quality story takes time and attention to detail, so we’re meticulously working on every dialogue line and plot twist. As mentioned, 0.11B’s Chapter 2 sandbox helps us test and refine side content while the main story is still in development. This ensures a smoother main story release when it’s ready because the foundation will already be set in place. This step is important as it lets us verify that all game elements work harmoniously before presenting them to players.
In the near future, we plan to implement the side quest involving Blaise Zabini and Hannah Abbott for 0.11B, and work on content for 0.11B and 0.12A in general.
Let’s also look at the previous poll. Most of you haven’t played 0.11A yet, but those who did mostly liked it. This feedback helps us keep the game development on track to please as many players as possible. We’re also collecting critique and comments about the game, so your opinions are always noticed and considered.
Now, a new poll. This time, we would like to hear your thoughts on the news that come out every 10 days and their format. We’re looking to experiment with how much information we share and how often. Our main goal is to find the best news format that doesn’t feel overloaded and is easy to read. This is specifically about the text part; the amount of art in the news will stay the same.
What news format works best for you?
- I’d like more concise and focused news with the main development info and plans.
- The current format is fine, but I’m open to changes.
- I don’t really care about the news format as long as they come out regularly.
- I want to see the results.
We’ll meet again soon. Until then, stay safe and have fun!
Peace✌
Your,
Sad crabs.