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Hello, Wizards and Witches!
Another 10-day development cycle has come to an end, and it’s time to share the latest updates on the development of
Innocent Witches.
Let’s start with an art preview (available in the next post). This time, we see a casual moment between Marcus and Xandria having a private conversation in the picturesque Forbidden Forest. The dialogue clearly promises to be intriguing, as reflected in their emotions—ranging from embarrassment and thoughtfulness to cheerful smiles and playful glances. It seems the conversation has a subtle undertone, with Xandria trying to extract something from Marcus, perhaps ready to offer something in return.What might they be talking about? Jokes, secrets, or perhaps something more personal? Share your guesses!
Now onto the main news!
The team is back to full-scale work after the New Year holidays. Some team members continued working even during the holiday period, focusing on tasks from the backlog. These included gameplay improvements and reintegrating content from the old storyline.
For example, we re-added the ability to purchase erotic stories from Hagrid, and interactions with him have become more polished and convenient. Additionally, changes were made to the system for unlocking main menu elements featuring Luna: now, if these elements have already been unlocked, the game will no longer notify players about it redundantly.
Beyond that, the team has implemented several minor fixes and improvements to polish the gameplay and smooth out rough edges, making the game more enjoyable for players.
Since January 12, we’ve been actively integrating text and artwork into the code for Chapter 2 of Act II. This chapter consists of approximately 31 events, some of which vary depending on the chosen waifu and previous decisions. So far, about one-fifth of the content has been fully integrated.
Meanwhile, work on the text and artwork for Chapter 3 of Act II is nearing completion. As this chapter contains less text than the previous one, its integration will begin immediately after Chapter 2 is finalized, ensuring no delays due to unfinished text.
Once the artists and writers have completed their tasks for version 0.12A, we’ll hold a series of meetings to outline tasks for version 0.12B. This release will focus on developing the secondary storylines introduced in 0.12A and further reintegrating content from the old plot.
Additionally, our Live2D animator has started working on the updated main menu background featuring Hermione. This version will include new additions, such as outfit and accessory changes. The overall format will be similar to the current version of the main menu background with Luna Lovegood, which has received high praise from the players.
Based on the experience gained during the development of version 0.12A, we’ve decided to focus on optimizing the scale of new content in version 0.12B and future releases by creating more compact events. This approach will allow us to release updates faster, ensuring players receive new content more frequently.
An analysis of the current process revealed that the main slowdown is caused by the extensive script and the large volume of text required to implement all the events. By reducing exposition and emphasizing compact but visually rich events, we aim to speed up development and improve team efficiency.
That’s all for today, friends! We truly appreciate you staying with us and supporting the development through your donations and feedback. Thank you so much!
We’ll meet again very soon in the next news update. Until then, take care and don’t forget to enjoy life!
Peace to everyone✌
Yours,
Sad Crabs.
During the continued development of the game, the amount of text and events in each chapter has been steadily increasing. However, this means that it takes more time to create, integrate, and connect everything into a cohesive gameplay experience.
We’d like to hear your thoughts on this topic. What do you prefer? Do you enjoy shorter chapters with less text and fewer events, but with enough erotic content in them? Or do you prefer longer chapters with more diverse, text-based events involving various characters and a moderate amount of erotic content spread throughout them?
The main question here is about the volume of the story events and plot exposition, and not the lewd stuff, as it’s always playing the major role in the development and is considered the main goal regardless of the amount of story that supports it.
Please share your thoughts in the comments below or join the discussion on our Discord server:
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1. I prefer longer chapters. I want deeper immersion in the game world and more story development.
2. I prefer simpler and more compact chapters, focusing on key events without excessive text.
3. I don’t have a strong opinion on this and trust you to decide what’s best.
4. I’d like to see the poll results.
I prefer longer chapters. I want deeper immersion in the game world and more story development.
51 %
I prefer simpler and more compact chapters, focusing on key events without excessive text.
22 %
I don’t have a strong opinion on this and trust you to decide what’s best.
25 %
I’d like to see the poll results.
2 %
335 Stimmen insgesamt
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