1) Not constructive, rude at bestConstructive steps for Sad Crab:
1. Remove the extraneous pauses, google UI responsiveness guidelines
2. Remove the black screens interspersed into animations. You don't see this in any good animation why do you think it's a good idea? It breaks up the animation.
3. Go play Witch Trainer, the original one, and take away some lessons in streamlined UI, character interaction and character development, it was successful because it got so much right. This games failing isn't that it's not Witch Trainer, it's that it's the extraneous nonsense in the game. Nia is a great example of this wasted developer time, there's an entire character with wardrobe changes that has nothing to do with the game or story, nice but irrelevant and distracting. Witch Trainer on the other hand is lazer focused and sticks to a simple interaction loop, the MC pushes Hermione to do something outside her comfort zone, she pushes back then relents multiplied by a hundred corruption events. Sad Crab get this somewhat right with Susan Bones and cake baking but the user experience completing the quest is clunky instead of enjoyable.
4. Devs play this game yourself without DEV mode enabled, seriously actually play it from start to finish yourselves instead of just testing the latest content. You will see the pain points.
2) You also don't know what it hides when layers transition in Renpy by the looks of it, which is alluded to by your suggestion or we simply would.
3) Peculiar things to recommend to the developer who obv cloned Witch Trainer, like we never knew of it.
4) Again, not constructive, rude at best.
I read your complaints and your concept of constructive feedback was not to par. However, you really brought it back by impressing me with your suggestion to use chatGPT. On top of Renpy expertise you have AI expertise! Let me just say, hat's off to you!