I found cheats if you all want to use and type in the console and if you want to skip some grinding in this game.
Innocent Witches Console Cheats:
Tutorial:
store.tutorial.level = 4
store.tutorial.memory_fragments = 1000
Inventory:
[Chest]
store.inventory._inventories['chest'].cols = 100
store.inventory._inventories['chest'].rows = 100
chest.inventory.cols = 100
chest.inventory.rows = 100
[Local]
store.inventory._inventories['local'].cols = 100
store.inventory._inventories['local'].rows = 100
local.inventory.cols = 100
local.inventory.rows = 100
Markets:
[Bonibonka]
store.markets.markets['bonibonka'].avaliable = False or True
store.markets.markets['bonibonka'].visible = False or True
[Huntress]
store.markets.markets['huntress'].avaliable = False or True
store.markets.markets['huntress'].visible = False or True
[Sexecution]
store.markets.markets['sexecution'].avaliable = False or True
store.markets.markets['sexecution'].visible = False or True
Stats Manager – Characteristics:
[Brutality]
store.stats_manager.characteristics['brutality'].current_value = 100
store.stats_manager.characteristics['brutality'].is_bursted = False or True
store.stats_manager.characteristics['brutality'].is_levelup = False or True
store.stats_manager.characteristics['brutality'].is_trained = False or True
store.stats_manager.characteristics['brutality'].level = 6
store.stats_manager.characteristics['brutality'].max_level = 6
store.stats_manager.characteristics['brutality'].value_cap = 100
[Control]
store.stats_manager.characteristics['control'].current_value = 100
store.stats_manager.characteristics['control'].is_bursted = False or True
store.stats_manager.characteristics['control'].is_levelup = False or True
store.stats_manager.characteristics['control'].is_trained = False or True
store.stats_manager.characteristics['control'].level = 6
store.stats_manager.characteristics['control'].max_level = 6
store.stats_manager.characteristics['control'].value_cap = 100
[Intellect]
store.stats_manager.characteristics['intellect'].current_value = 100
store.stats_manager.characteristics['intellect'].is_bursted = False or True
store.stats_manager.characteristics['intellect'].is_levelup = False or True
store.stats_manager.characteristics['intellect'].is_trained = False or True
store.stats_manager.characteristics['intellect'].level = 6
store.stats_manager.characteristics['intellect].max_level = 6
store.stats_manager.characteristics['intellect'].value_cap = 100
[Perception]
store.stats_manager.characteristics['perception'].current_value = 100
store.stats_manager.characteristics['perception'].is_bursted = False or True
store.stats_manager.characteristics['perception'].is_levelup = False or True
store.stats_manager.characteristics['perception'].is_trained = False or True
store.stats_manager.characteristics['perception'].level = 6
store.stats_manager.characteristics['perception'].max_level = 6
store.stats_manager.characteristics['perception'].value_cap = 100
Abilities:
[Atonement]
store.paths.abilities['atonement'].activateable = False or True
store.paths.abilities['atonement'].active = False or True
store.paths.abilities['atonement'].cooldown_counter = 0
store.paths.abilities['atonement'].cooldown_hours = 0
store.paths.abilities['atonement'].level = 1
store.paths.abilities['atonement'].max_level = 1
store.paths.abilities['atonement'].on_cooldown = False or True
[Diligence]
store.paths.abilities['diligence'].activateable = False or True
store.paths.abilities['diligence'].active = False or True
store.paths.abilities['diligence'].cooldown_counter = 0
store.paths.abilities['diligence'].cooldown_hours = 0
store.paths.abilities['diligence'].level = 1
store.paths.abilities['diligence'].max_level = 1
store.paths.abilities['diligence'].on_cooldown = False or True
[Fervor]
store.paths.abilities['fervor'].activateable = False or True
store.paths.abilities['fervor'].active = False or True
store.paths.abilities['fervor'].cooldown_counter = 0
store.paths.abilities['fervor'].cooldown_hours = 0
store.paths.abilities['fervor'].level = 3
store.paths.abilities['fervor'].max_level = 3
store.paths.abilities['fervor'].on_cooldown = False or True
[Influence]
store.paths.abilities['influence'].activateable = False or True
store.paths.abilities['influence'].active = False or True
store.paths.abilities['influence'].cooldown_counter = 0
store.paths.abilities['influence'].cooldown_hours = 0
store.paths.abilities['influence'].level = 2
store.paths.abilities['influence'].max_level = 2
store.paths.abilities['influence'].on_cooldown = False or True
[Legilimency]
store.paths.abilities['legilimency'].activateable = False or True
store.paths.abilities['legilimency'].active = False or True
store.paths.abilities['legilimency'].cooldown_counter = 0
store.paths.abilities['legilimency'].cooldown_hours = 0
store.paths.abilities['legilimency'].level = 1
store.paths.abilities['legilimency'].max_level = 1
store.paths.abilities['legilimency'].on_cooldown = False or True
[Manipulation]
store.paths.abilities['manipulation'].activateable = False or True
store.paths.abilities['manipulation'].active = False or True
store.paths.abilities['manipulation'].cooldown_counter = 0
store.paths.abilities['manipulation'].cooldown_hours = 0
store.paths.abilities['manipulation'].level = 3
store.paths.abilities['manipulation'].max_level = 3
store.paths.abilities['manipulation'].on_cooldown = False or True
[X-Ray]
store.paths.abilities['xray'].activateable = False or True
store.paths.abilities['xray'].active = False or True
store.paths.abilities['xray'].cooldown_counter = 0
store.paths.abilities['xray'].cooldown_hours = 0
store.paths.abilities['xray'].level = 3
store.paths.abilities['xray'].max_level = 3
store.paths.abilities['xray'].on_cooldown = False or True
store.paths.investment_points = 0
drinking_game_inv.cols = 100
drinking_game_inv.rows = 100
influence_catch_level = 0
money = 10000
Girls' Relationship Level and Value:
Relationship Level:
relationship_lvl[daphne] = 0
relationship_lvl[hermi] = 0
relationship_lvl[luna] = 0
relationship_lvl[susan] = 0
Relationship Value:
relationship_val[daphne] = 0
relationship_val[hermi] = 0
relationship_val[luna] = 0
relationship_val[susan] = 0
Girls Interact, Happy, Angry:
girl.interact[daphne] = False or True
girl.interact[hermi] = False or True
girl.interact[luna] = False or True
girl.interact[susani] = False or True
girl.happy[daphne] = False or True
girl.happy[hermi] = False or True
girl.happy[luna] = False or True
girl.happy[susani] = False or True
girl.angry[daphne] = False or True
girl.angry[hermi] = False or True
girl.angry[luna] = False or True
girl.angry[susani] = False or True