News 10.02.2025
vor 3 Stunden
Hello, wizards and witches!
Another 10-day development cycle has come to an end, which means it's time to share the latest news on the development of Innocent Witches.
Let's start, as always, with an art preview (available in the next post). This time, we’re showing one of the stalls in the Abandoned Wing’s toilet at Hogwarts. It seems this place has kept many secrets. The wall is covered with old Polaroid photos, left there by someone long ago. Just below, there's a hole in the neighboring stall, accompanied by a rather suggestive inscription hinting at its intended use.
Empty bottles, a bra hanging on the wall, worn-out wooden panels, and a tattered magazine create an eerie yet intriguing atmosphere—suggesting that this stall has long been used for purposes other than its original function. What story lies behind all of this? Perhaps you will manage to uncover its mysteries.
Now, to the specifics. Over the past 10-day development cycle, we have been actively working on inserting the content for the upcoming 0.12A release. Specifically, we’ve been integrating dialogues, artwork, and event logic into the middle of Chapter 2, Act 2.
At this point, 23 out of 31 events have been successfully integrated. In this context, an "event" refers to a logically connected part of the chapter, consisting of dialogues, character interactions, movement between locations, and various activities.
From February 10 to February 20, we plan to complete the integration of Chapter 2 and move on to Chapter 3, which consists of 26 events—slightly fewer than Chapter 2.
Work on Chapter 3’s text is nearing completion. Out of 26 events, just 5 remain to be finished text-wise, and three writers are actively working on them. The text is expected to be fully completed this week, after which it will be integrated into the game and also sent to the translator and editor for further refinement in the meantime.
We also traditionally continued working on fixing bugs and various issues reported by players on Discord and other platforms. Huge thanks to everyone who helps us make the game better!
For example, we identified and fixed a rather specific issue that prevented the Lovense devices from connecting to the game under certain network configurations. To resolve this, we held a live call with the player, where they demonstrated the problem in real time, which helped us pinpoint the issue. Based on this, our programmer made the necessary code adjustments, compiled a test version, and sent it to the player for verification. After testing, the player confirmed that the issue was successfully resolved. Hurray!
We continue to closely monitor your feedback to promptly address any reported issues. If you encounter any bugs or errors, don’t hesitate to report them, and we’ll do our best to fix them as soon as possible!
Once we finish work on the release 0.12A, we plan to revise and update certain game mechanics to ensure they either feel like a natural part of the game or are streamlined or removed altogether.
One such mechanic is the earning and spending of Galleons. Currently, the system is quite basic, which isn’t necessarily a problem, but we believe it could use a refresh or improvement. We haven’t thoroughly explored this yet, but once 0.12A is released, we plan to analyze how players earn Galleons (or other currency) and how they spend them. The main goal is to make in-game currency feel meaningful and well-balanced.
We also want to make the process of earning currency more engaging and interactive so that it adds an extra layer of fun and challenge to the game. While these are just preliminary ideas, we will take a deeper look into this after completing the work on the current release.
And of course, an equally important question is what exactly Galleons can be spent on. The team already has many ideas, some of which are based on player suggestions gathered throughout development. However, final decisions will be made when we thoroughly review the earning mechanics to ensure that spending is logically balanced with income and naturally fits into the gameplay.
That’s all for today! We truly appreciate your continued support, donations, and feedback. Thank you so much!
We’ll be back soon with the next development update. Until then, take care and enjoy life!
Peace to everyone✌
Yours,
Sad Crabs
hat do you think about the process of earning Galleons in the game? Would you like to see new ways to earn in-game money or other currency? How do you feel about the current earning and spending system? Let us know by voting or leaving a comment below. Thank you!
1. The current system works perfectly for me—I’m comfortable earning and spending currency in the game.
2. I don’t mind grinding for currency, but I’d like more ways to earn it.
3. I don’t like routine grinding; I’d prefer earning currency through interesting and interactive events.
4. Currency like Galleons feels unnecessary in this game—it seems redundant, so it’s best to remove it altogether.
5. I just want to see the poll results.
1. The current system works perfectly for me—I’m comfortable earning and spending currency in the game.
13 %
2. I don’t mind grinding for currency, but I’d like more ways to earn it.
26 %
3. I don’t like routine grinding; I’d prefer earning currency through interesting and interactive events.
53 %
4. Currency like Galleons feels unnecessary in this game—it seems redundant, so it’s best to remove it altogether.
3 %
5. I just want to see the poll results.
5 %
159 Stimmen insgesamt