Dickhead8888

Member
Dec 31, 2017
420
437
187
If you’re on Android, cheats are enabled by default, so you don’t need to do anything. You can find them in Main menu -> Preferences -> Extra tab and in Sonya’s menu during gameplay.

If you’re on Windows / Linux / Mac:

To activate cheats first exit the game if it’s open, then create a file named non est pax impiis (any extension will do, for example .txt) in the same folder where the game’s executable file is located (Innocent Witches.exe). For MAC the path is Innocent Witches.app/Contents/Resources/autorun/ (make sure that you’ve right clicked the Innocent Witches executable file, the one with the game’s icon, and navigated into the apps contents). After that new options will appear in the Extra section in the game’s preferences, which will allow you to, among other things, unlock the memories. Additionally, during the playthrough a new menu will appear in Sonya’s interface, which will allow you to add gold and change stats.
Hello there both the cheat codes from yours and the first page dont work with 0.12A version.
 

Dabadim

Newbie
Jan 11, 2025
95
125
33
Ahh yes i remember this back in the day, looks like it got stuck in dev purgatory. Nine years. Holy :KEK:
 

cxx

Message Maestro
Nov 14, 2017
76,729
39,550
1,519
Ahh yes i remember this back in the day, looks like it got stuck in dev purgatory. Nine years. Holy :KEK:
10 since this is older than F95 and some early roadmap showed that 0.1 came out 2015 (i think).
 
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Bob69

Uploading the World
Uploader
Donor
Compressor
Mar 2, 2019
23,381
317,864
998
Innocent Witches [v0.12A Fix1] [Sad Crab] - Compressed

Win/Linux [624 MB]
- - - -

Mac [572 MB]
- - - -

You don't have permission to view the spoiler content. Log in or register now.
 

madik69

New Member
Aug 10, 2025
3
0
1
to anyone confused about the codes, ill leave this here.

felicem nativitatis diem amet (old code don't bother)

non est requies impiis (only works for 0.12A does not work for 0.12A-fix1)

echo praeteritorum (works for both 0.12A and 0.12A-fix1 since this is the code to activate and have access to old story)

anyone got the code for 0.12A-fix1 pls share
 

Jeshky

Newbie
Oct 29, 2022
22
17
79
to anyone confused about the codes, ill leave this here.

felicem nativitatis diem amet (old code don't bother)

non est requies impiis (only works for 0.12A does not work for 0.12A-fix1)

echo praeteritorum (works for both 0.12A and 0.12A-fix1 since this is the code to activate and have access to old story)

anyone got the code for 0.12A-fix1 pls share
If you actually use your eyeballs you'll see a file named "Cheat_code_and_info.txt" that comes in the zip file. The cheat code is in that.

"non est pax impiis"
 
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madik69

New Member
Aug 10, 2025
3
0
1
If you actually use your eyeballs you'll see a file named "Cheat_code_and_info.txt" that comes in the zip file. The cheat code is in that.

"non est pax impiis"
Screenshot 2025-08-12 014542.png


not every zip has that when extracted. And I downloaded from at least 4 sources(non patron). all codes I came across is from other people sharing it.
 

Moedoe

Member
Jul 13, 2019
114
576
278
News 10.08.2025
vor 4 Stunden

Hello, witches and wizards!

August has started productively — we are making steady progress on the development of patch 0.12B, working on key content, and implementing various improvements to the game. In this update, we will share the first results of this month and talk about what we are currently working on.

As always, let’s begin with an art preview (available in the next post).

We have already shown an early preview of this piece, but now we are presenting its completed version. Susan, just like before, is holding a huge cake, and under her apron — there’s nothing extra, making her appearance particularly tempting. This look instantly sets a playful mood, with her pose and angle emphasizing her most alluring features. Just like with the background art for Luna, this piece will have its own customization options — from the most modest version to one that will definitely make you linger in the main menu a little longer.

Now, onto the main news!

After completing the backlog tasks mentioned in the previous news post, we have moved on to actively implementing content for the next major patch — 0.12B.

This content can be roughly divided into six major parts:
1. The continuation of the abandoned toilet event,
2. An event with Luna, tied to the previously held “Miss Hogwarts” contest,
3. An event unlocking the ability to leave the office at night,
4. A small but memorable event with the Elf Maid,
5. Hermione’s puzzle mini-game and its expansion,
6. Continuation of the prefect scenes introduced at the end of Chapter 3 in Act II (patch 0.12A).

At the moment, the first four events are almost fully complete in both text and art, and are currently being implemented into the game. The remaining two — Hermione’s mini-game and the continuation of the prefect scenes — are still in development. Some of the art and text for these is complete, while the rest is in progress.

This order of task completion is due to the fact that working on content for the main heroines requires a much deeper approach. With secondary characters, we can prepare and implement events more quickly, often moving to intimate moments after relatively short interactions. In contrast, with the main heroines, proper storytelling standards dictate the need for longer buildup before sexual interactions. This naturally leads to a situation where the amount of erotic content for secondary characters differs from that for the main heroines.

This is, however, a recurring topic in almost every call with the writers. We regularly remind them that players are eager for more explicit scenes with the main heroines, and that this should be one of the top priorities in the script. The previous major patch showed that Marcus and his chosen waifu have already grown close enough, which finally opens the door for the writers to add more rich erotic content with the prefects.

In addition to work on the main tasks, we have also made various fixes and improvements to other aspects of the game. For example, small background animations have been added to Hagrid’s Hut, bringing the scene to life and creating a richer atmosphere. Similar additions are planned for other locations — in fact, for many of them the animations are already complete and waiting to be implemented into the game.

We have also improved the spell-casting mini-game mechanic. Now, to start tracing the outline, you only need to press the button once — holding it down is no longer necessary, though that option remains for those who prefer it. This change was made based on feedback from players who play Innocent Witches on laptops or similar devices, where holding the button constantly was inconvenient.

On top of that, we have added new character miniatures that can randomly appear in the corridor between classes or on weekends, making the castle life feel a bit more lively. We also fixed a bug that prevented game settings from saving if the player returned to the main menu immediately after changing them.

Active work on the patch continues, and we will keep sharing fresh updates on the development process, so stay tuned!

That’s all for today, friends! We truly appreciate that you continue to stay with us and support development by donating and leaving feedback. Thank you so much!

We will meet again very soon in the next news update. Until then, take care of yourselves and do not forget to enjoy life!

Peace to the entire universe ✌

Yours,
Sad Crabs ✨

And now — a poll! When planning the scenarios for upcoming patches, we consider many possible ways to develop events, and we always strive to balance the scale of scenes with their development timelines. Large, epic events with multiple backgrounds, several characters, and at the same time consisting of 10–15 lines of dialogue can look impressive, but they require significant resources and time. In the same period, we could create several more compact scenes, which would make the content more varied and allow us to release new events faster.

In such cases, we usually lean toward creating several compact events rather than one large-scale scene.

And what do you prefer? More large-scale events with a “wow” effect, or more small but numerous events that can evolve over repeated encounters?

I’m in favor of large, spectacular events, even if there are fewer of them and they take more time to develop.

Main story events can be large, but the rest of the content is better kept compact.

I prefer more compact content so that the game has a wide variety of events.

I want to see the voting results!

I’m in favor of large, spectacular events, even if there are fewer of them and they take more time to develop.

28 %

Main story events can be large, but the rest of the content is better kept compact.

55 %

I prefer more compact content so that the game has a wide variety of events.

13 %

I want to see the voting results!

4 %

97 Stimmen insgesamt
Susan_menu2.png
 
Jun 27, 2024
62
161
109
do they do polls monthly?
yes they do. very responsive game devs (not like all these withdrawn nerds, doing god knows what for years). and their 'fluid' approach to the game developement is amazing: they kind of asking the audience each month as what should they focus on next in their game. not that they ever did what a poll suggested, but still it is admirable to give people a choice. honestl, the very opportunity to vote is something totally worth of that small monthly fee.
it's like they collecting all the wishes to implement them all one day. I could only imagine what a game of dream this would be.
 

zandervon

Newbie
Apr 1, 2021
40
51
141
" they kind of asking the audience each month as what should they focus on next in their game. not that they ever did what a poll suggested, but still it is admirable to give people a choice. "

So, basically, it's just a public relations trick to make people believe their opinion matters, except it doesn't.
 
3.00 star(s) 345 Votes