It seems like I'll add pregnancies eventually because it have been like less than a day of publishing the game and this fetish was already requested 3-4 times. So it is bound to happen, just probably not in the near couple updates, not before I have an "open world". Reputation is also something that I had in mind and will be added.Just like to throw my two cents into this:
-Would your character have to buy their own freedom eventually? maybe offering lewd services under the table would net some cash quicker than just slinging suds, at the cost of gaining a negative reputation which may result in the event we see at the end of the demo of men you serviced just taking what they want?
-Id like some sort of pregnancy system to be implemented. maybe have a situation where a female PC that has been impregnated can sell their offspring into slavery... maybe at some sort of morality penalty cost in exchange for a decent chunk of gold? maybe the PC could extort money from men who knocked her up if they are prominent or submissive?
-Seems like you plan to have a day to day system planned to be implemented. I think the pregnancy system could work in this case if you just shortened the development cycle. Maybe she carries for 3 week naturally (with penalties to attractiveness and physical resistance ability that makes things more complicated?) and for a hefty sum, she can buy potions to speed up the process or abort it.
-Maybe female PCs can avoid being taken advantage of if they dress as a male when in public? disguises?
-legitimate and less reputable means for your character to survive? hold down a job, or steal or sell yourself to make money?
Im excited to see where this goes. Good start, I like the art style. Along with the other similar games people are mentioning, Id like to say it also sorta reminds me of Insexsity as well. I hope your game stays on track better than that did though.
Ideas and this kind of help are always needed so I would love to see you in our discord (link is in the main post). For the current version of the game - it's sort of a demo, proof on concept, you name it. I just put together a little scene so players will have an objective while trying out the main mechanics. In the next version this midnight-intruders stuff will be cut out for example and I'll just add a week-cycle with random events happening based on your interactions with npcs.shmuha
I write some scenarios for games. And I really like the art style of this game, so if you are considering to add some deeper narrative in Cave Party, I would love to be a part of this project!
But yeah, the game crashes after the first night - and in order to complete the first night, it takes over 7 minutes. Although the game looks interesting, this sort of length could discourage new players from playing the game till the first sexual content. How about increasing the pace of the time?
And the bard sometimes stopped on the client. Although it is good that he was behind the client and there were no issues delivering the drinks, it does look a bit unsatisfying. However, I love that the music plays whenever he plays - and stops when he is walking.
The main interactions in the game are through clicking the mouse. When you undress you drop your clothes to the ground, and to put them on just simply click this yellowish thingy underneath.How do you put your clothes back on? The guard tells me to do so but there's no control prompt anywhere after that like there is with undressing and buttonmashing does nothing.
Well, that explains it. Don't usually check the developer notes on games with v0.01 as most dont make it any further...
This is true (sadly)Well, that explains it. Don't usually check the developer notes on games with v0.01 as most dont make it any further...
cringeshmuha
About pregnancy. I read your comments and want to correct you... No, that's not the word. In short, pregnancy is not only a fetish or, in the context of a game about the ordinary life of an ordinary girl, not so much a fetish as an element of immersion.
Pregnancy is an option of consequences, without which sex scenes will just be sex scenes, pictures that get boring over time. In this sense, pregnancy serves as a built-in mechanic that keeps the player's interest. Will the protagonist get pregnant in this scene? Or not? Will there either be consequences or will I (the player) get lucky?
The main problem of pregnancy mechanics is the exit scenario. What to do with the baby in the context of the plot is a non-trivial question. Many people don't know what to do with the baby in real life. What to say about games...
I'll give you my vision of how I would do this mechanism if I were in your position. What to do with this vision is up to you.
1. Completely finish the tavern and all the activities in it. Well, you're going to do that anyway.
2. Insert a chance for the heroine to get pregnant during vaginal scenes.
3. Pregnancy makes her belly grow and she starts moving slower (very important when we have mechanics to catch up with all the tavern-goers).
4. The childbirth after a while. Behind the scenes. A baby bed appears in the protagonist's room. Somewhere in the setting we have +1 baby. Important. Over a certain period of time, we will necessarily lose money to keep the baby. In total, we can have up to 3 children (and 3 baby beds). Also, keeping 3 kids is VERY expensive, which can complicate our game all the way to game over.
5. What if a player has no money to support children? Hmm, automatically take out a loan from dubious individuals at interest? Nothing complicated, we automatically take 100 coins and owe 150 at once. What happens if we don't pay back the debt on time? The scene where the bandits stab us in the alley. Game over.
6. Options for protection against pregnancy. Contraception potion. It shouldn't be cheap, otherwise it's pointless. But it's definitely cheaper than having up to 3 children with a permanent loss of money. But the player has an interesting dilemma. Buy potions, don't have vaginal sex, or join in and push your luck. This also includes potions to speed up the course of pregnancy or abortion, also very expensive, otherwise it makes no sense to add them to the game.
7. Someone mentioned selling babies... Ugh. Okay, well, purely technically it's possible. Let's say the protagonist sells her children. How do we limit this mechanic? What if she gets a temporary debuff, a conditioned depression? That makes her walk slower and occasionally start crying? That is, while she cries the player loses control and does not serve customers. Is it possible to suppress depression? Drugs? Alcohol? But, after all... they're addictive... Again, a dilemma for the player.
Enough is enough. See? Pregnancy can be a cornerstone for a lot of interesting mechanics as well as immersion. It's not just a fetish if... you don't just make it a fetish.
Sorry about the wall of text. I think I'm done here. Best of luck to you and your game.
I think it would be a little more interesting if you start out with some restrictions in the beginning. Like, to leave the tavern, you'd need to either pay off the dept to the owner for buying you, or escape and risk being arrested by the guards. You could lean into the DoL inspiration and also be charged room and board, forcing the player to seek out further means than just bar-tending to avoid falling further into debt. Perhaps the owner hosts private shows during after-hours, and the more depraved the acts(see DoL's brothel animal shows) the greater the tips?Ideas and this kind of help are always needed so I would love to see you in our discord (link is in the main post). For the current version of the game - it's sort of a demo, proof on concept, you name it. I just put together a little scene so players will have an objective while trying out the main mechanics. In the next version this midnight-intruders stuff will be cut out for example and I'll just add a week-cycle with random events happening based on your interactions with npcs.
There is no actual plot planned for the game right now, I just want to add like a lot of places with progressive questlines that are entirely optional and can be avoided. For example the whole tavern - you'll be able to just leave it even at the start of the game, give away your key to the room and go out in the world to search for a better place.
I don't know what I did other than you, but I served until maybe 22:00, went to bed, Sex scene. So, obviously, there is some content and some condition to it.Game is 15 minutes of serving beer with no sex gameplay and already has 35 likes.
You can tell that people are absolutely starving for new games right now.