CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
x

Others Insect Prison Remake [v1.0] [Eroism]

3.80 star(s) 8 Votes

eroism

Member
Game Developer
Dec 25, 2019
188
757
I gave Syahatas bad day another try because of your post and damn, i wish there was more of it. I felt bad when i finished it because it was so good.
Jashin is working on a Spinoff in the same universe
I've seen this game in the recent updates a few times, I'm honestly curious to check it out myself when I find a bit of time. The spinoff that you've mentioned is by the same author?

It's a bit of an oldie, but check out Parasite in City if you haven't seen it before. Similar game that's what started me down this rabbit hole. Anthophobia is also similar gameplay wise, but it's not very uh, buggy, compared to the other two. That said, the latter has much more polished gameplay similar to Syahata's Bad Day while the former has really simplistic level design.

Getting back on topic, for me a good chunk of the combat difficulty in this game comes from not knowing what's going on. I know that the game uses some light graphics and sound effects to depict what's happening in combat. I've managed to memorize it over the time, but without a combat log or something similar it takes more effort to learn what exactly is happening. There's also weird edge cases, like can I parry two heavy attacks at once? Can I get parried twice? Etc. Every time I tell myself I'll figure these things out I end up dedicating halfall of my brain cells to the hand in my pants instead.



Glad you managed to figure something out. Another thing I was thinking of toying with was using something like difference masking to convert poses (scenes) to a base keyframe + deltas. Given how many of the images tend to be a bit of wiggling I would have expected some savings, but I'm not sure if how well that would have held up with upscaling and file format differences. Getting it down to a quarter of the original size from built in Godot tools is pretty sweet.

Edit:
Parasite in City and Anthophobia are some of my favorite and I'm not generally an action side scrolling fan, however I think the combination of the gameplay and H events was top notch and it came out spectacularly well, in my opinion.

Thank you for experimenting with difference masking and sharing your thoughts. I was not aware of such method, but I enjoy technical concepts and learning by experience or reference, so this read was very interesting.

My experiments were all around working with compression and quality reduction of the images, but there are a few problems and limitations with this. Still, considering the fact that lossy compression at 90% quality basically reduced in 1/4 the size of the game, I think I can live with those limitations :ROFLMAO:.

You don't have permission to view the spoiler content. Log in or register now.

Game is absolutely idiotic! No common sense at all.

1. Premise you are and adventurer to find missing team
2. You are too damn stupid to have any basic gear like a weapon, basic armor, you have 10 bandages
3. Animation is low quality almost looks like her top body is separated from her bottom half and does not flow well. You know the type where you got a still image and just the one part moves.
4. Animation is not a flowing scene you have to click for each damn next scene

Game Play: 2/5
Sound: 2/5
Art: 2/5

That summarizes how stupid the game is. No damn adventurer in their right mind is going to go to a rescue with no damn basic gear! Now add to that their is no tutorial on combat you have to figure out what attack defeats what than add to that you are fucking way outnumbered from the very beginning.

Oh and killing them beasts that take a while to kill did not even give any damn pelt or other material to craft a basic whip.
I understand your frustrations.

The game is not necessarily rich or deep in lore and background, but it gives some space for us to fill in the gaps, even if we have to apply a bit of suspension of disbelief to do so, for example, you might view her as a musclehead or stubborn brawler type of adventure, who feels no need for weapons initially, until finding herself outnumbered several times. Maybe she was naive and even thought the island wouldn't possess any form of "dangerous" life forms.

Regarding the animations, there is not much I can provide you there, I'm afraid. This is the original game's artstyle and art is something subjective to the viewer. I actually enjoy a lot of this animations and find them very fluid. Considering the amount of work that drawing 3000+ images might have cost Atella I dare say is one of the most impressive CG works I have ever seen. Of course that doesn't mean that everyone has to like them.
 
  • Wow
Reactions: ohwhatnow

Throwaway1A

Newbie
Oct 4, 2021
54
52
I've seen this game in the recent updates a few times, I'm honestly curious to check it out myself when I find a bit of time. The spinoff that you've mentioned is by the same author?


Parasite in City and Anthophobia are some of my favorite and I'm not generally an action side scrolling fan, however I think the combination of the gameplay and H events was top notch and it came out spectacularly well, in my opinion.

Thank you for experimenting with difference masking and sharing your thoughts. I was not aware of such method, but I enjoy technical concepts and learning by experience or reference, so this read was very interesting.

My experiments were all around working with compression and quality reduction of the images, but there are a few problems and limitations with this. Still, considering the fact that lossy compression at 90% quality basically reduced in 1/4 the size of the game, I think I can live with those limitations :ROFLMAO:.

You don't have permission to view the spoiler content. Log in or register now.


I understand your frustrations.

The game is not necessarily rich or deep in lore and background, but it gives some space for us to fill in the gaps, even if we have to apply a bit of suspension of disbelief to do so, for example, you might view her as a musclehead or stubborn brawler type of adventure, who feels no need for weapons initially, until finding herself outnumbered several times. Maybe she was naive and even thought the island wouldn't possess any form of "dangerous" life forms.

Regarding the animations, there is not much I can provide you there, I'm afraid. This is the original game's artstyle and art is something subjective to the viewer. I actually enjoy a lot of this animations and find them very fluid. Considering the amount of work that drawing 3000+ images might have cost Atella I dare say is one of the most impressive CG works I have ever seen. Of course that doesn't mean that everyone has to like them.
Eh, don't listen to that Malaac guy, checking his profile he seems to have created his account for the express purpose of stirring shit with developers. Been seeing a lot more trolls around the board recently, wonder if staff is gonna do anything about them.
 
  • Like
Reactions: Monki0

Monki0

Member
Nov 6, 2023
182
211
I've seen this game in the recent updates a few times, I'm honestly curious to check it out myself when I find a bit of time. The spinoff that you've mentioned is by the same author?

https://f95zone.to/threads/syahatas-bad-day-v1-0-5-jashinn.138914/post-14281338

Here is some early concept art. Apparently it's about a nurse trapped in the Apokalypse. I haven't read a working title yet, mostly because he posts updates on his Cien page. Since I can't read whatever language that is, I didn't mess with it to not accidentally order a dish washer or something...

If you want to play Syahatas bad day try to get a 1.0.1 or below. Since he censored 1.0.2 and later versions
 
  • Like
Reactions: ohwhatnow

ohwhatnow

Newbie
Feb 19, 2019
35
53
You don't have permission to view the spoiler content. Log in or register now.
Oh, that's quite interesting. Honestly warms my heart to see JPEG still finding wins after all of these years and I'm definitely going to have to play around with Godot importing options. As for the color trick, I can't believe that I forgot about that. Those ugly magenta sprite sheets are something I haven't seen since like the 2000's One of the goals on my project was to set up palleted sprites, but if I can cut the alpha channel at the same time it's probably be a win. Thanks for the idea!
 

Xenofil

Newbie
Oct 9, 2020
15
5




There's a few animation previews on his ci-on, mainly walking and one brief 69 h scene with zombified nurse.
It seems like we will be able to freely undress the main character this time around. Looking forward to the game but there's probably still a long time till we get a playable version.
 
  • Like
  • Thinking Face
Reactions: eroism and The_Knut

eroism

Member
Game Developer
Dec 25, 2019
188
757
Eh, don't listen to that Malaac guy, checking his profile he seems to have created his account for the express purpose of stirring shit with developers. Been seeing a lot more trolls around the board recently, wonder if staff is gonna do anything about them.
Thank you for the heads up. I try to take all criticism seriously to keep the discourse open and ideas flowing in, but I guess I'm a bit oblivious to some types of behavior :confused:. I'll have to be a bit more attentive in the future as to not waste much time where it is not needed :).

https://f95zone.to/threads/syahatas-bad-day-v1-0-5-jashinn.138914/post-14281338

Here is some early concept art. Apparently it's about a nurse trapped in the Apokalypse. I haven't read a working title yet, mostly because he posts updates on his Cien page. Since I can't read whatever language that is, I didn't mess with it to not accidentally order a dish washer or something...

If you want to play Syahatas bad day try to get a 1.0.1 or below. Since he censored 1.0.2 and later versions
I've played a bit of the beginning and I have to say I'm amazed, maybe I actually like action side scrollers after all. However I find the scenes and animations in Syahatas to be very good and provoking. I stopped at the Flies for now (which were a good surprise when I got caught by one), but it seems very promising and a good source of ideas as well :p.

The new project seems interesting as well, I'll keep an eye open.

Oh, that's quite interesting. Honestly warms my heart to see JPEG still finding wins after all of these years and I'm definitely going to have to play around with Godot importing options. As for the color trick, I can't believe that I forgot about that. Those ugly magenta sprite sheets are something I haven't seen since like the 2000's One of the goals on my project was to set up palleted sprites, but if I can cut the alpha channel at the same time it's probably be a win. Thanks for the idea!
Glad I could give you an idea! That is intriguing, are you using PNGs for your sprites? I would be interested to know how much space could be saved by taking the alpha channel out of different formats.

As a side note, on my tests I noticed that WEBP tends to blur sharp color changes, so if you require flat colors or sharp contrast, maybe WEBP won't aid you much, I would say.
 
  • Like
Reactions: Daioh and Monki0

Monki0

Member
Nov 6, 2023
182
211
Thank you for the heads up. I try to take all criticism seriously to keep the discourse open and ideas flowing in, but I guess I'm a bit oblivious to some types of behavior :confused:. I'll have to be a bit more attentive in the future as to not waste much time where it is not needed :).


I've played a bit of the beginning and I have to say I'm amazed, maybe I actually like action side scrollers after all. However I find the scenes and animations in Syahatas to be very good and provoking. I stopped at the Flies for now (which were a good surprise when I got caught by one), but it seems very promising and a good source of ideas as well :p.
One fly ain't enough though. Wait till you get 2. The flies are my favorite enemies.
I replayed it yesterday, doing a pacifist run. I didnt kill anything except the gym boss and the final boss. After you beat the game, you unlock the gallery.
 

pokefur

Newbie
Feb 3, 2024
59
22
It’s hard to gather resources and kill the dogs and all so the mosquito scene is annoying and can’t skip it nor doesn’t impregnate or lay eggs in her to effect the game play, I fell like I’m losing more to the roaches when they grab, same applies to the jellyfish?
 

drcstack

Member
Jul 9, 2020
153
23
Is there a CG gallery for this game anywhere? That'll determine if I'll play it or not. I don't see this on exhentai
 
  • Like
Reactions: eroism

ohwhatnow

Newbie
Feb 19, 2019
35
53
That is intriguing, are you using PNGs for your sprites? I would be interested to know how much space could be saved by taking the alpha channel out of different formats.
PNG has been my goto for the convenience of saving with transparency, but since I wanted palleted sprites (and forgot about using shaders for that) I was considering implementing a primitive run-length encoding format. That said, I'm super new to Godot so I have no idea how well or easily the engine can handle importing custom image formats or manipulating textures. IIRC, both PNG and BMP are indexed so there's probably little benefit to doing this than for fun.

As a side note, on my tests I noticed that WEBP tends to blur sharp color changes, so if you require flat colors or sharp contrast, maybe WEBP won't aid you much, I would say.
Ah that sucks. When I tried that test before there was an export option for lossless on WebP, but even with that enabled I was second guessing if the artifacts were from the original images or transcoding. I also had the impression that the image had darkened a bit, but that might have just been my eyes playing tricks on me.

Thankfully my art is trash enough that the encoding might be a plus so I'll probably experiment with it for large backgrounds. At this point I am just so sick of seeing random RPGMaker games with a handful of cutouts/cgs checking in at > 1GB.
 
  • Heart
Reactions: eroism

eroism

Member
Game Developer
Dec 25, 2019
188
757
Just uploaded the translations version v0.81 to itch.

The main focus was adding translations provided by helpers, so there is no new content unfortunately, but please check it out to test the small combat re balances in item stats and healing amounts, as those can prove a good improvement for combat, or not really.

The changelog is at the customary place, .

I will upload the update on F95 tomorrow, as I'm a bit tired today. After that, I'll resume the work on v0.85 with the slugs content :).
 

yunasenna

Member
Dec 10, 2019
366
179
Just uploaded the translations version v0.81 to itch.

The main focus was adding translations provided by helpers, so there is no new content unfortunately, but please check it out to test the small combat re balances in item stats and healing amounts, as those can prove a good improvement for combat, or not really.

The changelog is at the customary place, .

I will upload the update on F95 tomorrow, as I'm a bit tired today. After that, I'll resume the work on v0.85 with the slugs content :).
Get rest, then worry about the game. Your health is more important.
Like always, love the game and can't wait for future content.
 
  • Heart
Reactions: eroism

Ronnie21093

Newbie
Jul 3, 2017
34
38
I have two questions.
1: Is there actually 23 scenes in the game, or is that just how many there will be when the remake is finished?
2: Slightly unrelated, but does anyone have any suggestions for other games with insects and corruption?

On that note, I am liking what's been done so far!
 

CaptainBipto

Active Member
Sep 20, 2018
918
893
I have two questions.
1: Is there actually 23 scenes in the game, or is that just how many there will be when the remake is finished?
2: Slightly unrelated, but does anyone have any suggestions for other games with insects and corruption?

On that note, I am liking what's been done so far!
2.
The only games that come to my mind are Giant Insect Lab (I think that's the name), Breed Lab, and an old RPGMaker game called Rain's Rave.
 
  • Like
Reactions: eroism

eroism

Member
Game Developer
Dec 25, 2019
188
757
Get rest, then worry about the game. Your health is more important.
Like always, love the game and can't wait for future content.
I appreciate your support, thank you :).

I have two questions.
1: Is there actually 23 scenes in the game, or is that just how many there will be when the remake is finished?
2: Slightly unrelated, but does anyone have any suggestions for other games with insects and corruption?

On that note, I am liking what's been done so far!
1. Yes, there are 23 scenes currently, albeit only 22 are re-callable, which means you can only unlock up to 22 out of 23. The missing scene is the Wharf Roach game over which you can view, but given its game over nature I'm yet to implement a mechanism to allow to unlock it before loading a save.

2. Also check the post from Monki0 above: https://f95zone.to/threads/insect-prison-remake-v0-81-eroism.211745/post-15146724
 
  • Like
Reactions: Daioh and ArhraCole

Ronnie21093

Newbie
Jul 3, 2017
34
38
I appreciate your support, thank you :).


1. Yes, there are 23 scenes currently, albeit only 22 are re-callable, which means you can only unlock up to 22 out of 23. The missing scene is the Wharf Roach game over which you can view, but given its game over nature I'm yet to implement a mechanism to allow to unlock it before loading a save.

2. Also check the post from Monki0 above: https://f95zone.to/threads/insect-prison-remake-v0-81-eroism.211745/post-15146724
1. Huh. Seems I have to find more areas, then. So far I've only found the rear beach, the swamp, the sewer and the cliff.

2. I have indeed played Syahata's Bad Day. Excellent game, definitely looking forward to the dev's next game.
 
3.80 star(s) 8 Votes