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3.30 star(s) 15 Votes

xDuckSx

Member
Mar 7, 2020
125
51
and another question is can the girls get traits or can they only have those which they already have if they have one?
 

dfactor7

New Member
Aug 22, 2024
11
6
Also the ages are ranges of 3 years, so what you're saying is not true, you won't completely miss the chance of seeing one just by casting Maturitas with critical success.
Sorry. And I'm glad I was wrong :)

One suggestion for the Maturitas spell.
Currently this spell increases the daughter's age by 1 year and there's 10% chance the effect doubles, right?

I would suggest this alternative: the effect is always doubles on childrens under 10 and never doubles on childrens over 10. For their events.


And I also wanted to ask about Submissiveness...
Is it constant stat for adult girls or it can be increased somehow?

Will the daughter's Submissiveness be like her mother's Submissiveness (without effects from events in childhood) or it's randomly generated in a certain range?

Thanks.
 
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JiaMing

Member
Apr 9, 2019
494
91
Excuse me how work education events for when the children are growing, affecting their stats also this game missing tag incest
 
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Silentdeath8

Member
Nov 3, 2017
163
185
Have one question, is that normal i get Blonde/Brunette/Redhead but don't get Asian when selecting Asian as prefered girls at the start of a game ?
 
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coretex

Active Member
Jun 15, 2017
615
534
Also the more kids you have, the higher the chance. To have max potential chance for any one of the kids to get a learning event you need 11 or more at all times, at least currently. Once they hit adult stage though, they no longer count to the percent chance.
 

Ijustdunno

New Member
Feb 25, 2020
2
2
I think the weed selling system is broken? Like not in the sense that there are any bugs or crashes, but rather that the system fails to meet expectations?

It seems to me that the weed selling is intended as a job upgrade to earn more money than you do as a cashier at the store. However at the store I need to invest one action point for a guaranteed payout of 25$ plus a small chance for a bit more from a random event. I didn't look at the actual code for the actual chances, but probably you are earning like 26$ or maybe even 27$ on average.

Contrast that with selling weed. I stuck to selling in the alleyway because it had the highest success chance at 80%. At least there the payout for one weed seemed to be between 75$ and 85$. Since you need to pay 50$ per weed you probably have a net gain of like 30$ on average before factoring in other stuff. Even now it is already only slightly better than working as a cashier.
Then you factor in that to gain access to buy weed you need to pay a 50$ access fee to the club. If we buy ten weed at once this averages out to an extra 5$ per weed, bringing our average net gain down to 25$. We are now already worse off then the cashier job.
Theoretically we could improve the net gain by buying even more weed than that during one visit from the club. However even when selling ten weed you already get caught by the police an average of two times (20% chance at the location with the lowest possible chance). When the police catches you, they either remove all your leftover weed (resulting in an effective loss of 55$ per weed left over) and lock you away for 6 months resulting in a charisma loss, or you lose an additional 200$ by bribing them.

So now we realize that selling weed will perform worse than working as a cashier at earning money IF we are lucky. There is also a substantial chance of actually losing money.

Add to that the fact that we need to earn the gang's trust by investing 750$ first before they even sell us weed (200$ per hooker and 50$ club access fee both three times), and as a result the player shouldn't bother with the gang and the club, but rather stick to grinding money as a cashier as the optimal strategy.

I can't imagnine that this was the dev's intention when implementing these systems. However in their current state this is how it is.
 

AkiranGaming

Member
Jan 4, 2024
487
285
I think the weed selling system is broken? Like not in the sense that there are any bugs or crashes, but rather that the system fails to meet expectations?

It seems to me that the weed selling is intended as a job upgrade to earn more money than you do as a cashier at the store. However at the store I need to invest one action point for a guaranteed payout of 25$ plus a small chance for a bit more from a random event. I didn't look at the actual code for the actual chances, but probably you are earning like 26$ or maybe even 27$ on average.

Contrast that with selling weed. I stuck to selling in the alleyway because it had the highest success chance at 80%. At least there the payout for one weed seemed to be between 75$ and 85$. Since you need to pay 50$ per weed you probably have a net gain of like 30$ on average before factoring in other stuff. Even now it is already only slightly better than working as a cashier.
Then you factor in that to gain access to buy weed you need to pay a 50$ access fee to the club. If we buy ten weed at once this averages out to an extra 5$ per weed, bringing our average net gain down to 25$. We are now already worse off then the cashier job.
Theoretically we could improve the net gain by buying even more weed than that during one visit from the club. However even when selling ten weed you already get caught by the police an average of two times (20% chance at the location with the lowest possible chance). When the police catches you, they either remove all your leftover weed (resulting in an effective loss of 55$ per weed left over) and lock you away for 6 months resulting in a charisma loss, or you lose an additional 200$ by bribing them.

So now we realize that selling weed will perform worse than working as a cashier at earning money IF we are lucky. There is also a substantial chance of actually losing money.

Add to that the fact that we need to earn the gang's trust by investing 750$ first before they even sell us weed (200$ per hooker and 50$ club access fee both three times), and as a result the player shouldn't bother with the gang and the club, but rather stick to grinding money as a cashier as the optimal strategy.

I can't imagnine that this was the dev's intention when implementing these systems. However in their current state this is how it is.
I thought I was getting well over $100 for selling weed, but still agree that it generally isn't worth the overall cost and risk, at least until the cop event turns sexual. ( :

As far as earning money is concerned, get your charisma to 50 and work at the Theater.

All that being said, the game is more about the bang than the bucks, lol.
 

thorthor

New Member
May 24, 2018
8
41
Some additional feedback after a few more hours of play. Feel free to use or disregard it.

Quality of Life
  • Replacement of “Contacts” / Phone view with the “Profile” view (which is currently a bit hidden but well designed) -> I rather prefer looking at the girls faces than their names and it helps to better associate names with images, added call buttons and girl stats (pregnancy status: pill, (in)fertile, x months) should do the job
  • First meeting: Additional dialog option to identify girl traits when meeting for first time → reduces effort and removes annoyance when sorting through newly added phone contacts to discover their traits
  • More visible virgin status (bold or colored font similar to Deflowering) to more easily identify them
  • Dating: display action outcomes not in additional scene but under girl picture similar to meeting her for first time → reduce clicks and improves game flow, if possible a summary of all actions during date would be great to have an overview of the impact (e.g., Affinity 20 → 40)
  • Show girl traits during date and sex (similar to age / beauty) to better interact with the girl
  • Nicknaming girls to make them more distinct and personalized
  • Removal / reduction of “timed” delays as they break the game flow and make the player wait too long (or additional option to skip at event start)
  • Monthly events display to look up current effects
  • Item descriptions to clarify usage


Naming

Quite subjective but might increase clarity for players
  • "Hibernate": Would be thematic for a vampire, but for a warlock something like "Rest" or "Recover your Power" might be more fitting (also saw this mentioned in a few comments)
  • "Affinity": For me affinity relates more to magic, "Relation" or "Relationship" could be better descriptors


Game play / Balance
  • No nut penalty: Losing 3 permanent Charisma for hibernating too long feels a bit bad to me (and from the comments also other players), maybe it's just the gif and annoying sound?
  • Training run”: seems ineffective as +5 max stamina for 1 AP and once per month seem too low, I'm testing it with +10 but rarely do it and instead train sex xp directly
  • Eruptus: I currently never use the spell due to the high cost → for myself I set the cost to 15
  • High sexXp (>100) makes cumming harder / MC pleasure gain lower → while thematic, it makes game play more difficult, not easier, as well as reducing tries for impregnation, I set min. MC pleasure gain to 15-20 instead of 0 for myself (code: $mcPleasure += Math.max(100 - $mc.sexXp, 0) )
  • Orgasm / Deflowering rewards: Adding a small amount of Spirit (and Affinity?) gain for each seems thematic for a warlock and adds incentive to make girls cum multiple times, creating a bigger game play impact for sex actions
  • Sex Stamina drain: drain for girls seems to high at the start and too low at >100 xp, at 0 they can barely one, at the highest I got was “51 times!", maybe the formula could be adjusted?
  • Maturitas” increased age gain → 40 spirit seems expensive for +1 year and I found skipping time preferable instead, I currently set it to 36 months for gain as well as for critical roll which still takes 6 casts = 240 Spirit
  • Charm” spell: while I like the random, gambling outcome the range of 10 – 25 seems too big, currently I set the lower range to 15 as I reloaded anything below it 15 due to Spirit seeming too precious
  • Locations: It would be thematic to find girls based on certain locations, e.g., alley girls has low beauty but increases submission, younger athletic women can be found in the park, Sugar Babes can be found in the City Center, older women near the Theater; additional vague references could be added in the location description like “Mature women like frequent the Theater” etc.; additional MC Charisma could influence the beauty of newly generated girls as it's annoying to find low beauty ones with max Charisma and waste an AP

Bug
  • Missing image: I think it's already been reported, but after a certain amount of children with the same women (5?) they don't get an image anymore. It's quite jarring and looks buggy, maybe they can have a random picture from the set?
  • Fertility Age: despite being fertile via magic, women >= 45 years cannot conceive → remove age limit or set higher?
  • Pregnant icon not showing in contact list for month 0 pregnancies
  • Cannot start sex with < 10 sperm despite having having Viagra on hand → maybe Viagra could also be available in Kitchen similar to Coffee with an added a usage limit (currently infinite)
  • Fecunditas” cannot be cast with exactly 30 Spirit → error message is missing at 30 Spirit (it looks like 31+ Spirit are needed to cast?)

Feature requests
  • New “Unnatural / Demonic Attraction” ritual / trait that allows Charisma greater than 100 (maybe multiple rituals with 200 and 300 maxCharisma?) as some girls seem to be unavailable even with 100 Charisma, also increases Theater income, currently testing 200 charisma (code: if $mc.charisma)
  • New “Wild Caster” ritual / MC trait that allows casting spells with somewhat randomized Spirit Cost of [Cost +/- X], reflecting the chaotic nature of demons / sorcery
  • New “Demonic Recovery” ritual: regenerate X sperm for spirit and cast-able in basement, could be a bit cheaper than Eruptus as it's done with more preparation
  • Extended Family: Added row for great and great grandchildren in “Contact detail” or “Profile” view similar to current “Children” attribute, move “Mother” row next to it
  • Criminal content switch: on / off game play option for players that don't like criminal actions (saw a few comments like that), might be an idea for con / non-con content as well
  • Criminal actions: not sure how consensual you intend the game to be but kidnap during first meeting or refusal, train and buy / sell girls actions could be added, could require basement extension / sound proofing beforehand
 

AkiranGaming

Member
Jan 4, 2024
487
285
When I tested weed selling, I sold in the City Center where you can make up to $220 (~$168 profit) in +10% income months. You can see my test numbers in different areas: https://f95zone.to/threads/inseminator-v0-5-2-insemgame.225004/post-15336772

But I save scummed when I heard the police siren ;) I don't think it's a good way to make money without that.
I believe the devs are planning some content for the police events that may make it worth it in the future to play it out, but not sure when that will become available.
 

InsemGame

Newbie
Sep 5, 2024
83
209
Training run”: seems ineffective as +5 max stamina for 1 AP and once per month seem too low, I'm testing it with +10 but rarely do it and instead train sex xp directly
It's not supposed to replace sex training (that wouldn't be very fun, would it), I know it's less efficient but you can do it anytime you date with the girl, which is convenient, and can improve your first sex with her.

Eruptus: I currently never use the spell due to the high cost → for myself I set the cost to 15
Well 15 would clearly be broken, as I said earlier in the thread, it gives you +10 in sperm, and 10 spirit are "refunded" when MC cums. A cost of 20 would be the absolute minimum that I'd consider.

Maturitas” increased age gain → 40 spirit seems expensive for +1 year and I found skipping time preferable instead, I currently set it to 36 months for gain as well as for critical roll which still takes 6 casts = 240 Spirit
Again, it's not supposed to replace natural aging. If it was viable to spam the spell instead of playing the game normally, I think it would ruin the experience completely. I'll consider lowering the cost by a little bit, but not too much.

Pregnant icon not showing in contact list for month 0 pregnancies
That's intended. Currently you can know she's pregnant because the total counter goes up, but I think you shouldn't be able to know before month 1.

Fecunditas” cannot be cast with exactly 30 Spirit → error message is missing at 30 Spirit (it looks like 31+ Spirit are needed to cast?)
Yes, that was reported before, will be fixed in next version.

Anyway thank you for taking the time and the many suggestions. :)
 
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InsemGame

Newbie
Sep 5, 2024
83
209
I think the weed selling system is broken? Like not in the sense that there are any bugs or crashes, but rather that the system fails to meet expectations?

It seems to me that the weed selling is intended as a job upgrade to earn more money than you do as a cashier at the store. However at the store I need to invest one action point for a guaranteed payout of 25$ plus a small chance for a bit more from a random event. I didn't look at the actual code for the actual chances, but probably you are earning like 26$ or maybe even 27$ on average.

Contrast that with selling weed. I stuck to selling in the alleyway because it had the highest success chance at 80%. At least there the payout for one weed seemed to be between 75$ and 85$. Since you need to pay 50$ per weed you probably have a net gain of like 30$ on average before factoring in other stuff. Even now it is already only slightly better than working as a cashier.
Then you factor in that to gain access to buy weed you need to pay a 50$ access fee to the club. If we buy ten weed at once this averages out to an extra 5$ per weed, bringing our average net gain down to 25$. We are now already worse off then the cashier job.
Theoretically we could improve the net gain by buying even more weed than that during one visit from the club. However even when selling ten weed you already get caught by the police an average of two times (20% chance at the location with the lowest possible chance). When the police catches you, they either remove all your leftover weed (resulting in an effective loss of 55$ per weed left over) and lock you away for 6 months resulting in a charisma loss, or you lose an additional 200$ by bribing them.

So now we realize that selling weed will perform worse than working as a cashier at earning money IF we are lucky. There is also a substantial chance of actually losing money.

Add to that the fact that we need to earn the gang's trust by investing 750$ first before they even sell us weed (200$ per hooker and 50$ club access fee both three times), and as a result the player shouldn't bother with the gang and the club, but rather stick to grinding money as a cashier as the optimal strategy.

I can't imagnine that this was the dev's intention when implementing these systems. However in their current state this is how it is.
I will lower the probability of getting caught by the police in next version. It doesn't add much in the current state of the game, maybe I'll change it back once police interactions are implemented.
I will also lower the price of weed when you buy it from the gang.
 

LegoFan

Newbie
Sep 17, 2020
42
16
I have something to say aren't all brunettes, redheads, and blondes Caucasians? Asians are categorized as Asians, when you add Latina's will you call them as brunettes, redheads, and blondes too, Can't you designate the three as 'Caucasians' like the 'Asians'?

For their appearance like if they are unattractive, average, pretty, gorgeous, and divine. If their unattractive can you make their looks accurate to their category? Same with the others if their beauty is higher when their more prettier. Also since the main character is breeding his woman (girlfriend if the player ask her to be his girlfriend) you might just add an incest tag, because the MC is also having a sexual affair with his daughters when they turn 18. Oh and besides asking her to be his girlfriend is there a possibility of asking her to be his wife in a future content? Can you add an inventory icon so we know many coffees, pills and other things we have. (The only I time I check how many of those items I have are on the store.) Also most of the videos your showing on all girls, of all ages and their appearances aren't always the same. One example the tattoos, for the brunette girls, some of the videos it's showing have tattoos even though their profile doesn't show they have any. When the MC have sex with all the girls, some have pubes, some don't.

I know I'm asking for too much and I can see your still new at developing a game , but I want to say that I have never encounter a game that is unique to this one, it's far from perfect, but I have high hopes you'll add more content and make it enjoyable, fun, and maybe less grindy in the future. Again your game is awesome, keep it up and all the best to you.
 
Last edited:

AkiranGaming

Member
Jan 4, 2024
487
285
I have something to say aren't all brunettes, redheads, and blondes Caucasians? Asians are categorized as Asians, when you add Latina's will you call them as brunettes, redheads, and blondes too, Can't you designate the three as 'Caucasians' like the 'Asians'?

For their appearance like if they are unattractive, average, pretty, gorgeous, and divine. If their unattractive can you make their looks accurate to their category? Same with the others if their beauty is higher when their more prettier. Also since the main character is breeding his woman (girlfriend if the player ask her to be his girlfriend) you might just add an incest tag, because the MC is also having a sexual affair with his daughters when they turn 18. Oh and besides asking her to be his girlfriend is there a possibility of asking her to be his wife in a future content? Lastly can you add an inventory icon so we know many coffees, pills and other things we have. (The only I time I check how many of those items I have are on the store.)

I have never encounter a game that is unique to this one, it's far from perfect, but I have high hopes you'll add more content and make it enjoyable, fun, and maybe less grindy in the future. Again your game is awesome, keep it up and all the best to you.
Beauty is definitely in the eye of the beholder and clearly the devs wanted a way to categorize into different groups that players may have interest in. Personally 'Caucasians' would be too general and the hair color is a reasonable way to break them up, while 'Asians', 'Latina', and 'Black' are all distinctly different as well.
 
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brrt1082

New Member
Sep 5, 2023
1
0
Idea guying:

Demonic gift: Praegressus, Spirit: 15

While having sex, casting causes you to pick up a trait (if she has one) from the women. The next time you impregnate someone that trait is inherited by the child (including the traits they would normally have.)

For game sake, I think only one trait should be transferred at a time. That means it will take generations to properly breed your perfect woman, but once you get the stock you want it's just a matter of managing your carefully cultivated lines.

The stored trait disappears after you impregnate someone, so you'll have to cast it again to pick up another trait before passing anything on.
 
3.30 star(s) 15 Votes