Sorry. And I'm glad I was wrongAlso the ages are ranges of 3 years, so what you're saying is not true, you won't completely miss the chance of seeing one just by casting Maturitas with critical success.
does not work
Maybe because it's the code for the 0.4.1 version... if the code change with the next version no wonder it not work anymoredoes not work
No, but you still get all of the different girl types, regardless of preferred choice, so could just be bad random luck.Have one question, is that normal i get Blonde/Brunette/Redhead but don't get Asian when selecting Asian as prefered girls at the start of a game ?
The kid events are random as they get older and you get to select how you want to respond to the situation.Excuse me how work education events for when the children are growing, affecting their stats also this game missing tag incest
I thought I was getting well over $100 for selling weed, but still agree that it generally isn't worth the overall cost and risk, at least until the cop event turns sexual. ( :I think the weed selling system is broken? Like not in the sense that there are any bugs or crashes, but rather that the system fails to meet expectations?
It seems to me that the weed selling is intended as a job upgrade to earn more money than you do as a cashier at the store. However at the store I need to invest one action point for a guaranteed payout of 25$ plus a small chance for a bit more from a random event. I didn't look at the actual code for the actual chances, but probably you are earning like 26$ or maybe even 27$ on average.
Contrast that with selling weed. I stuck to selling in the alleyway because it had the highest success chance at 80%. At least there the payout for one weed seemed to be between 75$ and 85$. Since you need to pay 50$ per weed you probably have a net gain of like 30$ on average before factoring in other stuff. Even now it is already only slightly better than working as a cashier.
Then you factor in that to gain access to buy weed you need to pay a 50$ access fee to the club. If we buy ten weed at once this averages out to an extra 5$ per weed, bringing our average net gain down to 25$. We are now already worse off then the cashier job.
Theoretically we could improve the net gain by buying even more weed than that during one visit from the club. However even when selling ten weed you already get caught by the police an average of two times (20% chance at the location with the lowest possible chance). When the police catches you, they either remove all your leftover weed (resulting in an effective loss of 55$ per weed left over) and lock you away for 6 months resulting in a charisma loss, or you lose an additional 200$ by bribing them.
So now we realize that selling weed will perform worse than working as a cashier at earning money IF we are lucky. There is also a substantial chance of actually losing money.
Add to that the fact that we need to earn the gang's trust by investing 750$ first before they even sell us weed (200$ per hooker and 50$ club access fee both three times), and as a result the player shouldn't bother with the gang and the club, but rather stick to grinding money as a cashier as the optimal strategy.
I can't imagnine that this was the dev's intention when implementing these systems. However in their current state this is how it is.
I believe the devs are planning some content for the police events that may make it worth it in the future to play it out, but not sure when that will become available.When I tested weed selling, I sold in the City Center where you can make up to $220 (~$168 profit) in +10% income months. You can see my test numbers in different areas: https://f95zone.to/threads/inseminator-v0-5-2-insemgame.225004/post-15336772
But I save scummed when I heard the police siren I don't think it's a good way to make money without that.
It's not supposed to replace sex training (that wouldn't be very fun, would it), I know it's less efficient but you can do it anytime you date with the girl, which is convenient, and can improve your first sex with her.“Training run”: seems ineffective as +5 max stamina for 1 AP and once per month seem too low, I'm testing it with +10 but rarely do it and instead train sex xp directly
Well 15 would clearly be broken, as I said earlier in the thread, it gives you +10 in sperm, and 10 spirit are "refunded" when MC cums. A cost of 20 would be the absolute minimum that I'd consider.Eruptus: I currently never use the spell due to the high cost → for myself I set the cost to 15
Again, it's not supposed to replace natural aging. If it was viable to spam the spell instead of playing the game normally, I think it would ruin the experience completely. I'll consider lowering the cost by a little bit, but not too much.“Maturitas” increased age gain → 40 spirit seems expensive for +1 year and I found skipping time preferable instead, I currently set it to 36 months for gain as well as for critical roll which still takes 6 casts = 240 Spirit
That's intended. Currently you can know she's pregnant because the total counter goes up, but I think you shouldn't be able to know before month 1.Pregnant icon not showing in contact list for month 0 pregnancies
Yes, that was reported before, will be fixed in next version.“Fecunditas” cannot be cast with exactly 30 Spirit → error message is missing at 30 Spirit (it looks like 31+ Spirit are needed to cast?)
I will lower the probability of getting caught by the police in next version. It doesn't add much in the current state of the game, maybe I'll change it back once police interactions are implemented.I think the weed selling system is broken? Like not in the sense that there are any bugs or crashes, but rather that the system fails to meet expectations?
It seems to me that the weed selling is intended as a job upgrade to earn more money than you do as a cashier at the store. However at the store I need to invest one action point for a guaranteed payout of 25$ plus a small chance for a bit more from a random event. I didn't look at the actual code for the actual chances, but probably you are earning like 26$ or maybe even 27$ on average.
Contrast that with selling weed. I stuck to selling in the alleyway because it had the highest success chance at 80%. At least there the payout for one weed seemed to be between 75$ and 85$. Since you need to pay 50$ per weed you probably have a net gain of like 30$ on average before factoring in other stuff. Even now it is already only slightly better than working as a cashier.
Then you factor in that to gain access to buy weed you need to pay a 50$ access fee to the club. If we buy ten weed at once this averages out to an extra 5$ per weed, bringing our average net gain down to 25$. We are now already worse off then the cashier job.
Theoretically we could improve the net gain by buying even more weed than that during one visit from the club. However even when selling ten weed you already get caught by the police an average of two times (20% chance at the location with the lowest possible chance). When the police catches you, they either remove all your leftover weed (resulting in an effective loss of 55$ per weed left over) and lock you away for 6 months resulting in a charisma loss, or you lose an additional 200$ by bribing them.
So now we realize that selling weed will perform worse than working as a cashier at earning money IF we are lucky. There is also a substantial chance of actually losing money.
Add to that the fact that we need to earn the gang's trust by investing 750$ first before they even sell us weed (200$ per hooker and 50$ club access fee both three times), and as a result the player shouldn't bother with the gang and the club, but rather stick to grinding money as a cashier as the optimal strategy.
I can't imagnine that this was the dev's intention when implementing these systems. However in their current state this is how it is.
Beauty is definitely in the eye of the beholder and clearly the devs wanted a way to categorize into different groups that players may have interest in. Personally 'Caucasians' would be too general and the hair color is a reasonable way to break them up, while 'Asians', 'Latina', and 'Black' are all distinctly different as well.I have something to say aren't all brunettes, redheads, and blondes Caucasians? Asians are categorized as Asians, when you add Latina's will you call them as brunettes, redheads, and blondes too, Can't you designate the three as 'Caucasians' like the 'Asians'?
For their appearance like if they are unattractive, average, pretty, gorgeous, and divine. If their unattractive can you make their looks accurate to their category? Same with the others if their beauty is higher when their more prettier. Also since the main character is breeding his woman (girlfriend if the player ask her to be his girlfriend) you might just add an incest tag, because the MC is also having a sexual affair with his daughters when they turn 18. Oh and besides asking her to be his girlfriend is there a possibility of asking her to be his wife in a future content? Lastly can you add an inventory icon so we know many coffees, pills and other things we have. (The only I time I check how many of those items I have are on the store.)
I have never encounter a game that is unique to this one, it's far from perfect, but I have high hopes you'll add more content and make it enjoyable, fun, and maybe less grindy in the future. Again your game is awesome, keep it up and all the best to you.