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Avaron1974

Resident Lesbian
Aug 22, 2018
28,015
96,771
1,021
Before the finale...
Hey everyone!
The public release of Chapter 13 just went live. One chapter remains — the end is near, and that means it’s time to reflect.
I rarely talked about what inspired me to make this game, what led me down this path. Now that it’s wrapping up, I think it’s the right moment to share it.
It all started during the pandemic. Like many others, I lost my job. I was stuck at home, playing AVNs, reading books — and I kept finding myself searching for something that just wasn’t there. I was looking for a protagonist — strong, sharp, dominant. A very specific type I’ve always liked: Miranda from Mass Effect, Morrigan from Dragon Age… and of course, my absolute favorite — Yennefer from The Witcher saga. I guess I’ve always had a thing for women like that.
Jobless and drained by isolation, I started writing. I had some experience, but I never thought of myself as any kind of real writer. That’s when I came up with my very first story about Rhiannon — a forest witch living with a tamed succubus. Just a short piece I never published, but it became the foundation for everything.
Eventually, I asked myself — why not try making a visual novel? I didn’t know how to code, didn’t know anything about rendering, but hey — there’s always YouTube. And that’s how the idea for Instinct Unleashed was born.
I learned everything from scratch, step by step. Did it all alone, on an old laptop that honestly deserved to retire years ago. And then, in February 2024, the prologue finally went live. I never expected it to get such warm feedback. It gave me a huge boost — enough to keep going. Then came Chapter One, then Chapter Two… and suddenly, there were people actually waiting for updates. As a new developer, that meant the world to me.
From chapter to chapter, I kept trying to improve — visuals, writing, even the mechanics. I think I did grow. Sure, IU is far from perfect, but I’m genuinely proud of it. And I’m thankful you allowed me to tell this story.
I started this journey alone, and I’m still walking it alone. Sometimes I work late into the night, sometimes I just lie awake from the stress. I’m not saying this to make you feel sorry for me — just as a reminder that most adult game devs are solo creators. We write, render, code, test, design all by ourselves.
So when someone drops a harsh comment just to blow off steam after a rough day, that might be the thing that breaks a dev already hanging by a thread. Not because we’re fragile, but because we pour our soul into this.
Sometimes just remembering that is support.
I think it’s safe to say I have some ideas — and maybe even long-term plans — for an Instinct Unleashed sequel. But if that happens, it’ll be with a new heroine and a brand new story, and it definitely won’t be soon.
So to those of you who were here for Jade’s story, but aren’t really interested in Undawn — thank you. Your support meant a lot, even if it was just a pat on the back.
And I sincerely hope that even if we part ways, we do so at least as good acquaintances.
Now, I want to briefly talk about a few storylines in Instinct Unleashed that didn’t quite work out the way I hoped — things that probably raised questions or confusion along the way.
Nate & Lena.
When I started making this game, I didn’t plan to include futa-on-male content. That kind of thing just isn’t really for me — especially when it involves a masculine character like Nate.
Originally, their route was supposed to go in a very different direction: hard netori, where Jade slowly steals Lena from her best friend using seduction and manipulation. But after talking it over with a friend, I realized that — considering how controversial Jade already was — it might’ve pushed things too far.
In the end, I couldn’t find a satisfying alternative for that arc, and it stayed underdeveloped. That’s on me. I’m sorry to those who were hoping for more.
Andy’s route.
Honestly, I got a lot of pushback just for having Andy show up at the party. Originally, he wasn’t even supposed to be a trans character — the plan was a classic sub/dom humiliation route. But then I decided to give him a bit more depth — and through that, I ended up fleshing out Adam and Ashley, too.
I wasn’t trying to make Adam a villain, like some assumed. Quite the opposite — I wanted to show someone shaped by his time, his culture, his upbringing.
To be completely honest, I tried to portray all of the "villains" as more nuanced, morally grey characters and not just cartoon bad guys twirling their mustaches. Whether that came across or not — I’ll leave for others to judge. But the amount of negative feedback made me feel like I failed that arc. So again, I apologize.
Anna.
Her arc — from “I’m not into girls” to kissing Eva and then Ashley — was meant to show denial, repression, and slow acceptance. I thought it was a meaningful angle, but I may have overstepped. The audience reaction made that clear. I’ll try to be more careful with these kinds of stories in the future.
That’s more or less everything I wanted to say.
Working on this game has been a joy, and I truly hope you enjoyed playing it — getting to know the characters, feeling for them, cheering for them, maybe even hating some of them.
But this isn’t the end.
Let me tell you, just briefly, what comes after Instinct Unleashed. Especially if you haven’t been keeping up.
It’s a completely new dark world.
Undawn: Shackles of Eternity.
This world means a lot to me. I built it from scratch — continents, cultures, languages, religions, forests, cities, races. Sure, you’ll find some familiar faces — elves, orcs, half-breeds, but also new ones: Draelzars, djuhiras, batyrkars.
I didn’t try to reinvent the wheel or overload it with exotic gimmicks just for the sake of “being original.” I wanted the world to feel alive — and understandable. A place you could stay in… if you want to.
I drew inspiration from Sapkowski’s works, real-world history, cultures, and oddly enough — Runeterra from League of Legends. Not the stories, but the idea: a world where almost nothing is recycled or borrowed.
Saying goodbye to the IU cast is bittersweet. But I’m excited to move on and give everything I’ve got to Undawn.
And I hope, even just a little, you’ll like it too.
One last thing — Undawn will have less sex and more story.
Maybe one day I’ll slide back into depravity.
But I wouldn’t count on it, if I were you.
Thank you for being with me all this time.
I hope I’ll see you again in a new world.
Kind Nightmares

View attachment 5117240
I've genuinely loved watching this game grow. Bittersweet seeing it come to it's conclusion but also excited to see what's next.

As far as character stories go, Angie/Andy and Anna were 2 of the highlights. Obviously people are entitled to their opinions and criticisms but some of those I read didn't quite understand what was going on, especially with Anna. Her being in denial about liking girls was obvious to some of us but others take things very literally and don't grasp nuance.

I want to be disappointed with the whole Lena/Nate thing but honestly I don't know how you could have done it how you intended without making Jade look like a shitty person. I think you did pull the best you could out of it and at least this way Lena and Nate get a happy ending and Jade didn't screw over a friend. While I would have loved them both to stick around, it probably ended as well as it could have.

Going back to Angie. Andy was one of my least fave characters but his growth through to coming out as Angie is now one of my fave characters. That whole arc was great.

We all have our faves and I would have love to have seen more from Maria and Blair personally. It's not something I will dwell on because i've enjoyed everything else though.

Ivy, Stella and Julie have been the absolute stand out stars for me. Ivy had a fantastic arc with her overcompensating cocky attitude to her opening up about her insecurities and finally accepting herself and knowing Jade/Mia both love her.

Stella is just an adorable Angel who must be protected at all costs.

Julie is probably the most wholesome part of the game. Watching her and Jade play the happy expectant parents was great.

The relationship with Jade and Mia is by far the best though. Seeing them slowly make up and then "make up" was awesome.
 

Kind Nightmares

UNDAWN: Shackles of Eternity developer
Game Developer
Oct 1, 2019
1,091
6,150
701
I've genuinely loved watching this game grow. Bittersweet seeing it come to it's conclusion but also excited to see what's next.

As far as character stories go, Angie/Andy and Anna were 2 of the highlights. Obviously people are entitled to their opinions and criticisms but some of those I read didn't quite understand what was going on, especially with Anna. Her being in denial about liking girls was obvious to some of us but others take things very literally and don't grasp nuance.

I want to be disappointed with the whole Lena/Nate thing but honestly I don't know how you could have done it how you intended without making Jade look like a shitty person. I think you did pull the best you could out of it and at least this way Lena and Nate get a happy ending and Jade didn't screw over a friend. While I would have loved them both to stick around, it probably ended as well as it could have.

Going back to Angie. Andy was one of my least fave characters but his growth through to coming out as Angie is now one of my fave characters. That whole arc was great.

We all have our faves and I would have love to have seen more from Maria and Blair personally. It's not something I will dwell on because i've enjoyed everything else though.

Ivy, Stella and Julie have been the absolute stand out stars for me. Ivy had a fantastic arc with her overcompensating cocky attitude to her opening up about her insecurities and finally accepting herself and knowing Jade/Mia both love her.

Stella is just an adorable Angel who must be protected at all costs.

Julie is probably the most wholesome part of the game. Watching her and Jade play the happy expectant parents was great.

The relationship with Jade and Mia is by far the best though. Seeing them slowly make up and then "make up" was awesome.
Thanks, Ava! Always happy to see you around and read what you have to say.
 

jriron

Newbie
May 20, 2020
43
9
117
Just finished playing chapter 13. It is Really good chapter. Once again you nailed it. But, just wondering what is best choice for last option
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thank you.
 
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LordDarkwing

Newbie
Jun 26, 2017
47
44
222
Ok, so I somehow missed 12's release and am catching up, but the game skipped over the Sam/Alex threesome (downloaded the unlocker only to see who was in the missing scene). Just started 13 and it was nowhere to be seen. I have all previous scenes for both Sam and Alex, so is it because of an earlier choice or just a bug?
 
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pitao

Well-Known Member
May 18, 2023
1,523
2,248
364
Ok, so I somehow missed 12's release and am catching up, but the game skipped over the Sam/Alex threesome (downloaded the unlocker only to see who was in the missing scene). Just started 13 and it was nowhere to be seen. I have all previous scenes for both Sam and Alex, so is it because of an earlier choice or just a bug?
There is a new variable implemented in chapter 12 11 as a condition that has to be set as true regarding Sam/Alex paths, there was a disclaimer in the OP to advise to start a new playthrough or to go back to the choice where that variable is set. But for some reason it isn't anymore in the OP. I didn't start a new playthrough.

I did the lazy way and changed that variable myself with URM at the start of chapter 12 11. If you use URM I can try to help and guide you, just say you do. Or I can check with my saves in what chapter that variable is set and you backtrack from that chapter.

Edit: Just checked the changelog and that scene and variable were set and implemented in chapter 11, not 12. So now I'm a bit confused if you meant "missed 11's release" instead of 12's hehe
 
Last edited:

jriron

Newbie
May 20, 2020
43
9
117
Before the finale...
Hey everyone!
The public release of Chapter 13 just went live. One chapter remains — the end is near, and that means it’s time to reflect.
I rarely talked about what inspired me to make this game, what led me down this path. Now that it’s wrapping up, I think it’s the right moment to share it.
It all started during the pandemic. Like many others, I lost my job. I was stuck at home, playing AVNs, reading books — and I kept finding myself searching for something that just wasn’t there. I was looking for a protagonist — strong, sharp, dominant. A very specific type I’ve always liked: Miranda from Mass Effect, Morrigan from Dragon Age… and of course, my absolute favorite — Yennefer from The Witcher saga. I guess I’ve always had a thing for women like that.
Jobless and drained by isolation, I started writing. I had some experience, but I never thought of myself as any kind of real writer. That’s when I came up with my very first story about Rhiannon — a forest witch living with a tamed succubus. Just a short piece I never published, but it became the foundation for everything.
Eventually, I asked myself — why not try making a visual novel? I didn’t know how to code, didn’t know anything about rendering, but hey — there’s always YouTube. And that’s how the idea for Instinct Unleashed was born.
I learned everything from scratch, step by step. Did it all alone, on an old laptop that honestly deserved to retire years ago. And then, in February 2024, the prologue finally went live. I never expected it to get such warm feedback. It gave me a huge boost — enough to keep going. Then came Chapter One, then Chapter Two… and suddenly, there were people actually waiting for updates. As a new developer, that meant the world to me.
From chapter to chapter, I kept trying to improve — visuals, writing, even the mechanics. I think I did grow. Sure, IU is far from perfect, but I’m genuinely proud of it. And I’m thankful you allowed me to tell this story.
I started this journey alone, and I’m still walking it alone. Sometimes I work late into the night, sometimes I just lie awake from the stress. I’m not saying this to make you feel sorry for me — just as a reminder that most adult game devs are solo creators. We write, render, code, test, design all by ourselves.
So when someone drops a harsh comment just to blow off steam after a rough day, that might be the thing that breaks a dev already hanging by a thread. Not because we’re fragile, but because we pour our soul into this.
Sometimes just remembering that is support.
I think it’s safe to say I have some ideas — and maybe even long-term plans — for an Instinct Unleashed sequel. But if that happens, it’ll be with a new heroine and a brand new story, and it definitely won’t be soon.
So to those of you who were here for Jade’s story, but aren’t really interested in Undawn — thank you. Your support meant a lot, even if it was just a pat on the back.
And I sincerely hope that even if we part ways, we do so at least as good acquaintances.
Now, I want to briefly talk about a few storylines in Instinct Unleashed that didn’t quite work out the way I hoped — things that probably raised questions or confusion along the way.
Nate & Lena.
When I started making this game, I didn’t plan to include futa-on-male content. That kind of thing just isn’t really for me — especially when it involves a masculine character like Nate.
Originally, their route was supposed to go in a very different direction: hard netori, where Jade slowly steals Lena from her best friend using seduction and manipulation. But after talking it over with a friend, I realized that — considering how controversial Jade already was — it might’ve pushed things too far.
In the end, I couldn’t find a satisfying alternative for that arc, and it stayed underdeveloped. That’s on me. I’m sorry to those who were hoping for more.
Andy’s route.
Honestly, I got a lot of pushback just for having Andy show up at the party. Originally, he wasn’t even supposed to be a trans character — the plan was a classic sub/dom humiliation route. But then I decided to give him a bit more depth — and through that, I ended up fleshing out Adam and Ashley, too.
I wasn’t trying to make Adam a villain, like some assumed. Quite the opposite — I wanted to show someone shaped by his time, his culture, his upbringing.
To be completely honest, I tried to portray all of the "villains" as more nuanced, morally grey characters and not just cartoon bad guys twirling their mustaches. Whether that came across or not — I’ll leave for others to judge. But the amount of negative feedback made me feel like I failed that arc. So again, I apologize.
Anna.
Her arc — from “I’m not into girls” to kissing Eva and then Ashley — was meant to show denial, repression, and slow acceptance. I thought it was a meaningful angle, but I may have overstepped. The audience reaction made that clear. I’ll try to be more careful with these kinds of stories in the future.
That’s more or less everything I wanted to say.
Working on this game has been a joy, and I truly hope you enjoyed playing it — getting to know the characters, feeling for them, cheering for them, maybe even hating some of them.
But this isn’t the end.
Let me tell you, just briefly, what comes after Instinct Unleashed. Especially if you haven’t been keeping up.
It’s a completely new dark world.
Undawn: Shackles of Eternity.
This world means a lot to me. I built it from scratch — continents, cultures, languages, religions, forests, cities, races. Sure, you’ll find some familiar faces — elves, orcs, half-breeds, but also new ones: Draelzars, djuhiras, batyrkars.
I didn’t try to reinvent the wheel or overload it with exotic gimmicks just for the sake of “being original.” I wanted the world to feel alive — and understandable. A place you could stay in… if you want to.
I drew inspiration from Sapkowski’s works, real-world history, cultures, and oddly enough — Runeterra from League of Legends. Not the stories, but the idea: a world where almost nothing is recycled or borrowed.
Saying goodbye to the IU cast is bittersweet. But I’m excited to move on and give everything I’ve got to Undawn.
And I hope, even just a little, you’ll like it too.
One last thing — Undawn will have less sex and more story.
Maybe one day I’ll slide back into depravity.
But I wouldn’t count on it, if I were you.
Thank you for being with me all this time.
I hope I’ll see you again in a new world.
Kind Nightmares

View attachment 5117240
Hey brother, you did really good with story and everything in instinct unleashed. Don't worry about others opinion. It is just for short period between old chapter to new chapter. Also, in the end, I will remeber instinct unleashed as amazing game and you as amazing devloper. Don't worry, I am staying with you in undawn as well. take care of yourself. Thank you for making this game one of the best.
 

ssphyxius

Newbie
Dec 24, 2022
20
7
136
I have tried this multiple times I can not get it to work. is there an android version out there?




My compressed Unofficial Port of Instinct Unleashed Ch 13
Added Universal Choice Descriptor
Usual gestures, optional save name/delete, seethru textbox etc etc...
In game menu toggles with the quick menu.
Alternative persistent saves/log location

**Special Instructions:**
Install apk.
Grant storage permissions on first run!
On first run you will get a prompt to copy the archive.rpa file to documents/Wills747/instinct.unleashed/game folder.
(game will quit now)
Copy the archive.rpa file to the directory indicated in game.
Restart the game.
Keep in mind if your default install location is an actual SD card and slow speed this may slow the launch.

Also, keep archive.rpa. I'll use it for future updates to minimise the apk size.

archive.rpa :
Mega

Ch 13 apk :
Mega
 
Last edited:

LordDarkwing

Newbie
Jun 26, 2017
47
44
222
There is a new variable implemented in chapter 12 11 as a condition that has to be set as true regarding Sam/Alex paths, there was a disclaimer in the OP to advise to start a new playthrough or to go back to the choice where that variable is set. But for some reason it isn't anymore in the OP. I didn't start a new playthrough.

I did the lazy way and changed that variable myself with URM at the start of chapter 12 11. If you use URM I can try to help and guide you, just say you do. Or I can check with my saves in what chapter that variable is set and you backtrack from that chapter.

Edit: Just checked the changelog and that scene and variable were set and implemented in chapter 11, not 12. So now I'm a bit confused if you meant "missed 11's release" instead of 12's hehe
Thank's for the info, no I definitely did chapter 11, it was 12 I missed, but if the variable introduced in 11 is set in chapter 10 or earlier, maybe I missed the disclaimer. I do have URM, do you remember what the variable is?
 
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pitao

Well-Known Member
May 18, 2023
1,523
2,248
364
Thank's for the info, no I definitely did chapter 11, it was 12 I missed, but if the variable introduced in 11 is set in chapter 10 or earlier, maybe I missed the disclaimer. I do have URM, do you remember what the variable is?
Give me a few minutes and I'll check, I downloaded the new update but still didn't played it. I'll edit this post with the info if is still the last post so I don't double post.

Edit: LordDarkwing, here are some screenshots, the variable name is sam_sissy_path
screenshot0002.png screenshot0003.png

Of course in my case the variable was already set to True but it wasn't when chapter 11 released since its a new variable in that update.
 
Last edited:

LordDarkwing

Newbie
Jun 26, 2017
47
44
222
Give me a few minutes and I'll check, I downloaded the new update but still didn't played it. I'll edit this post with the info if is still the last post so I don't double post.

Edit: LordDarkwing, here are some screenshots, the variable name is sam_sissy_path
View attachment 5117970 View attachment 5117971

Of course in my case the variable was already set to True but it wasn't when chapter 11 released since its a new variable in that update.
thanks a bunch, everything's working now
 
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pitao

Well-Known Member
May 18, 2023
1,523
2,248
364
thanks a bunch, everything's working now
Glad to been able to help you :). Btw I think it was implemented as well a similar variable in that update for andy. Not sure if is called also andy_sissy_path. Can't recall right now, but I'll check again (closed the game already but I'll run it again lmao) and edit this post if necessary.

Edit: Yes there is also a andy variable, I think I set both to true in my main playthrough and remembered them so they get on the variables tab of URM.
screenshot0004.png
 

YAWAT

Newbie
Jun 10, 2024
37
53
47
Really good update!! I'm undecided on the last option there but I'll be sure to do both to see how the endings differ when the last chapter comes out. Thank you KN!
 

Overlord070

Engaged Member
Jan 21, 2021
2,173
4,977
340
Never even realized there was "pushback" to Angie and Anna outside of that one troll on here.

Futa on male ranks very low for me, nothing against it, just not for me but even then I thought Angie was great, the transition added depth to the character that wasn't there before. Anna's pushback I'm not sure if I even understand, I thought it was obvious she was interested but was repressing herself to play the good housewife.

EDIT: Nate and Lena definitely ended up being the weakest of all characters, but I think it was resolved better than I expected, you cut your losses, and it ended reasonably, wish they could have appeared every so often even if just for jade to talk to her best friend as opposed to them disappearing, also good choice on not going the netori route there.
 
Last edited:

JG0086

New Member
Jul 30, 2022
9
30
137
anyone else get a warning from there pc when they try and launch? love the game just not sure why my pc flags it
 
4.60 star(s) 104 Votes