- May 1, 2024
- 781
- 2,107
I know, I was joking. Or as Deadpool says "I made an educated wish!"so not gonna happen, mc won't see lexi wearing a wig if not on her path.
Last edited:
I know, I was joking. Or as Deadpool says "I made an educated wish!"so not gonna happen, mc won't see lexi wearing a wig if not on her path.
Me: Finally, MC will get revenge on Zane with his sister, Brooke for Erynn.
View attachment 4318578
View attachment 4318582
Nyx: I am using my Typical delulu MC superpower.
View attachment 4318586
Here's the latest one: https://f95zone.to/threads/intertwined-v0-12-3-nyx.53676/post-15469022Can anyone tell me what is written in Progress Update - Episode 13?
And here's the new one from 12 minutes ago.Here's the latest one: https://f95zone.to/threads/intertwined-v0-12-3-nyx.53676/post-15469022
The problem with not having a team of beta testers with unique routes ready to go. You can guarantee that players have come up with routes/combinations that Nyx hasn't considered.Anyway. ETA... If, and that's a big if, everything works out and there won't be some major issues, I finish everything this week, playtest early next week, I might have a release by the end of next week. Here's an issue what makes me question if I should release next week though. I won't be here between Xmas and New Years, even a week after New Years. So, if I release next week and there is a big error in the game which could break some routes, I won't be able to quick fix it. I will do it once I'm back and by that time, that bugged version will be everywhere and people's saves will be messed up and so on. I think you see where I'm going with this. I try my best to test as much as I can so that won't happen. But if I feel like it needs more testing, the ETA will move. Let me know what you think about this and I will let you know early next week what the ultimate date will be.
Oh, I don't think so. She once stated she has over 30 ongoing saves. I think she has it covered.The problem with not having a team of beta testers with unique routes ready to go. You can guarantee that players have come up with routes/combinations that Nyx hasn't considered.
Sorry, yeah, and I'm glad for that. What I meant was, even if it is the same Santi, there are lot of other options that would have them not related.... perhaps it wasn't worded very well.you'll find out at the beginning of the next release, and it won't be incest or anything close to it.
That will be quite interesting when/if the sex scenes get redone and each lady gets (more of) her own specific type of sex scene based on her character, personality, preferences, interactions and chemistry with the MC.At the moment it's mostly just the "Ahhh" and "moaning" and so on and it needs to have more. The problem is that I don't use narrative writing. It's a visual novel and you see what's happening instead of in a book where you have to picture it yourself by the description you're getting. And during sex you mostly don't talk much or at all. That's why there's not that much going on scriptwise in those scenes. So, I'm thinking about changing those scenes with narrative writing to make it more interesting. I will have to learn first how to write those type of scenes because I have no experience with it.
I have those routes but with more ladies and side ladies added to those two combinations.2 routes: Alexis-Valeria-Nikki(Cara) or Erynn-Layla-Nikki(Cara). I think you can see almost all scenes with those 2 routes.
We might bump into Zane here and hopefully this is a BIG breakthrough scene for the Erynn relationship and path.I tested the first Erynn scene (the beach date) and timed it and that one took me one and a half hours (Normal reading speed) to finish. There are a few choice options and if you want to see all the changes in dialogue due to the choices, that time will increase even more. It's by far the biggest scene of the game.
If the release is next week, i don't mind waiting for another 2 weeks, if she needed time. She is the best out there.And here's the new one from 12 minutes ago.
You must be registered to see the links
View attachment 4318754
I hate the coding part of the whole process the most, along with spelling checks. There's some real spaghetti code going on again in this episode, but it seems to work? I'll know more once everything is done and I test all the paths.
All the post-render work is done. There are some scenes where I'm not that happy about the renders but it's too much to redo all of them. Also, I've noticed that the colours in photoshop are completely different than when I open the pictures in other apps. So renders turn out darker or lighter than how I see them photoshop. This is really annoying. Can't believe I haven't noticed that earlier. I looked it up if it's a setting on my screen or something else but it seems they use a different RGB spectrum. Nothing I can do about. So, I'm more or less guessing how the end product looks like.
I've already spellchecked everything and also corrected some more errors in previous episodes.
While coding and spellchecking, I'm not particularly happy about a few scenes. I mentioned in previous progress updates already that I want to make some changes in a few scenes, but that's for another time. It's probably because this update is so big and at the end, I just wanted to be done with it. It feels like some scenes don't have the quality I want them to have. They need to be longer because they feel a little disconnected. They jump too quickly from one thing to another. That's also a reason why I won't make this big of updates anymore. I want to concentrate more on each scene. They will still be big, but just not of this calibre. I hit my limit with this one and I think the quality will suffer if I continue like this. Next episode will only consist of one day (Monday back at school) and it will be released quicker. But more info about episode 14 after the release.
I made a big dent in the coding and I hope to finish everything this week. That includes the changes in the gallery, adding some sound files in certain scenes,... I also added and replaced the rework of the first day of episode 3. There is a new variable, but that variable is not used in later episodes so it won't break saves. I've tested it before I made the changes final.
There are 2 big animations in this episode which consist of a lot of renders. But I know that some people have issues loading them and it makes the game crash. That happened for example with the "throw Layla is the pool" animation. That's because I use single renders for animations instead of a movie file. And that's why I changed those 2 scenes into movie files and I hope it will prevent the crashing. I will also change the Layla throw to a movie file so that issue should be fixed. I will gradually change all the 'animations' into real animations but all of the sex scenes will get a makeover at some point. I'm happy with the scenes themself but the writing of those scenes is one of my weaknesses. At the moment it's mostly just the "Ahhh" and "moaning" and so on and it needs to have more. The problem is that I don't use narrative writing. It's a visual novel and you see what's happening instead of in a book where you have to picture it yourself by the description you're getting. And during sex you mostly don't talk much or at all. That's why there's not that much going on scriptwise in those scenes. So, I'm thinking about changing those scenes with narrative writing to make it more interesting. I will have to learn first how to write those type of scenes because I have no experience with it. Also I'll need better animations. Another weakness of mine. I don't think Daz (the program I use to create the renders) is the best to make animations. If anyone can point me in a direction with this, I'd greatly appreciate it. But let me know what you think about all this. I'll probably talk another time about all this and give examples what exactly I mean.
Back to this update. Again, depending on what paths you play, the update can be big or it can be small. Single routes are much smaller. You'll get the longest playtime if you are on one of these 2 routes: Alexis-Valeria-Nikki(Cara) or Erynn-Layla-Nikki(Cara). I think you can see almost all scenes with those 2 routes. I tested the first Erynn scene (the beach date) and timed it and that one took me one and a half hours (Normal reading speed) to finish. There are a few choice options and if you want to see all the changes in dialogue due to the choices, that time will increase even more. It's by far the biggest scene of the game.
There's also a scene which some people don't want to see. There's already a choice in the game which prevents this scene to happen but I gave you another "Skip this scene" option. So if you don't want to see that scene, skip it!
I wanted to talk about more things but I've forgotten it now. I should write these things down...
Anyway. ETA... If, and that's a big if, everything works out and there won't be some major issues, I finish everything this week, playtest early next week, I might have a release by the end of next week. Here's an issue what makes me question if I should release next week though. I won't be here between Xmas and New Years, even a week after New Years. So, if I release next week and there is a big error in the game which could break some routes, I won't be able to quick fix it. I will do it once I'm back and by that time, that bugged version will be everywhere and people's saves will be messed up and so on. I think you see where I'm going with this. I try my best to test as much as I can so that won't happen. But if I feel like it needs more testing, the ETA will move. Let me know what you think about this and I will let you know early next week what the ultimate date will be.
This is awesome newsAnd here's the new one from 12 minutes ago.
You must be registered to see the links
View attachment 4318754
I hate the coding part of the whole process the most, along with spelling checks. There's some real spaghetti code going on again in this episode, but it seems to work? I'll know more once everything is done and I test all the paths.
All the post-render work is done. There are some scenes where I'm not that happy about the renders but it's too much to redo all of them. Also, I've noticed that the colours in photoshop are completely different than when I open the pictures in other apps. So renders turn out darker or lighter than how I see them photoshop. This is really annoying. Can't believe I haven't noticed that earlier. I looked it up if it's a setting on my screen or something else but it seems they use a different RGB spectrum. Nothing I can do about. So, I'm more or less guessing how the end product looks like.
I've already spellchecked everything and also corrected some more errors in previous episodes.
While coding and spellchecking, I'm not particularly happy about a few scenes. I mentioned in previous progress updates already that I want to make some changes in a few scenes, but that's for another time. It's probably because this update is so big and at the end, I just wanted to be done with it. It feels like some scenes don't have the quality I want them to have. They need to be longer because they feel a little disconnected. They jump too quickly from one thing to another. That's also a reason why I won't make this big of updates anymore. I want to concentrate more on each scene. They will still be big, but just not of this calibre. I hit my limit with this one and I think the quality will suffer if I continue like this. Next episode will only consist of one day (Monday back at school) and it will be released quicker. But more info about episode 14 after the release.
I made a big dent in the coding and I hope to finish everything this week. That includes the changes in the gallery, adding some sound files in certain scenes,... I also added and replaced the rework of the first day of episode 3. There is a new variable, but that variable is not used in later episodes so it won't break saves. I've tested it before I made the changes final.
There are 2 big animations in this episode which consist of a lot of renders. But I know that some people have issues loading them and it makes the game crash. That happened for example with the "throw Layla is the pool" animation. That's because I use single renders for animations instead of a movie file. And that's why I changed those 2 scenes into movie files and I hope it will prevent the crashing. I will also change the Layla throw to a movie file so that issue should be fixed. I will gradually change all the 'animations' into real animations but all of the sex scenes will get a makeover at some point. I'm happy with the scenes themself but the writing of those scenes is one of my weaknesses. At the moment it's mostly just the "Ahhh" and "moaning" and so on and it needs to have more. The problem is that I don't use narrative writing. It's a visual novel and you see what's happening instead of in a book where you have to picture it yourself by the description you're getting. And during sex you mostly don't talk much or at all. That's why there's not that much going on scriptwise in those scenes. So, I'm thinking about changing those scenes with narrative writing to make it more interesting. I will have to learn first how to write those type of scenes because I have no experience with it. Also I'll need better animations. Another weakness of mine. I don't think Daz (the program I use to create the renders) is the best to make animations. If anyone can point me in a direction with this, I'd greatly appreciate it. But let me know what you think about all this. I'll probably talk another time about all this and give examples what exactly I mean.
Back to this update. Again, depending on what paths you play, the update can be big or it can be small. Single routes are much smaller. You'll get the longest playtime if you are on one of these 2 routes: Alexis-Valeria-Nikki(Cara) or Erynn-Layla-Nikki(Cara). I think you can see almost all scenes with those 2 routes. I tested the first Erynn scene (the beach date) and timed it and that one took me one and a half hours (Normal reading speed) to finish. There are a few choice options and if you want to see all the changes in dialogue due to the choices, that time will increase even more. It's by far the biggest scene of the game.
There's also a scene which some people don't want to see. There's already a choice in the game which prevents this scene to happen but I gave you another "Skip this scene" option. So if you don't want to see that scene, skip it!
I wanted to talk about more things but I've forgotten it now. I should write these things down...
Anyway. ETA... If, and that's a big if, everything works out and there won't be some major issues, I finish everything this week, playtest early next week, I might have a release by the end of next week. Here's an issue what makes me question if I should release next week though. I won't be here between Xmas and New Years, even a week after New Years. So, if I release next week and there is a big error in the game which could break some routes, I won't be able to quick fix it. I will do it once I'm back and by that time, that bugged version will be everywhere and people's saves will be messed up and so on. I think you see where I'm going with this. I try my best to test as much as I can so that won't happen. But if I feel like it needs more testing, the ETA will move. Let me know what you think about this and I will let you know early next week what the ultimate date will be.
You can also use Unren, which is not a mod to enable the Developer console.Thanks, but I meant without the mod, I never use mods and never will, sorry
Or use URM and save yourself 5 extra steps.You can also use Unren, which is not a mod to enable the Developer console.
Just drop the .bat or .ps1 file into the root game folder (with executable) and run it. Enable the Dev console (#3 I believe). From there in-game press Ctrl -D and going into 'Variable Viewer' to see all the game variables. Can't change anything from there, but you can see them all.
The poster said they didn't want to install mods, so I just skipped over URM. It's not a game mod, but still a 'mod'.Or use URM and save yourself 5 extra steps.
I already wanted to give Brooke her first taste of cock, this just makes it better lol.Me: Finally, MC will get revenge on Zane with his sister, Brooke for Erynn.
View attachment 4318578
View attachment 4318582
Nyx: I am using my Typical delulu MC superpower.
View attachment 4318586
Good chance to highlight their personal quirks.That will be quite interesting when/if the sex scenes get redone and each lady gets (more of) her own specific type of sex scene based on her character, personality, preferences, interactions and chemistry with the MC.
I believe you may be correct, possibly including a flashback to when they were dating.We might bump into Zane here and hopefully this is a BIG breakthrough scene for the Erynn relationship and path.
I already wanted to give Brooke her first taste of cock, this just makes it better lol.
And yeah complete dumbass
I never thought of it that way. If it is that scene, I would like to see the dynamic between her and him for comparison.I believe you may be correct, possibly including a flashback to when they were dating.
This must be the scene Nyx says people "don't want to see".
Best people to help her with that would be other devs, i'm sure at least a couple of them have run into this and know the answer.All the post-render work is done. There are some scenes where I'm not that happy about the renders but it's too much to redo all of them. Also, I've noticed that the colours in photoshop are completely different than when I open the pictures in other apps. So renders turn out darker or lighter than how I see them photoshop. This is really annoying. Can't believe I haven't noticed that earlier. I looked it up if it's a setting on my screen or something else but it seems they use a different RGB spectrum. Nothing I can do about. So, I'm more or less guessing how the end product looks like.
Very good regarding animations.There are 2 big animations in this episode which consist of a lot of renders. But I know that some people have issues loading them and it makes the game crash. That happened for example with the "throw Layla is the pool" animation. That's because I use single renders for animations instead of a movie file. And that's why I changed those 2 scenes into movie files and I hope it will prevent the crashing. I will also change the Layla throw to a movie file so that issue should be fixed. I will gradually change all the 'animations' into real animations but all of the sex scenes will get a makeover at some point.
I'm all about giving each girl some personal quirks to differentiate them from one another.I'm happy with the scenes themself but the writing of those scenes is one of my weaknesses. At the moment it's mostly just the "Ahhh" and "moaning" and so on and it needs to have more. The problem is that I don't use narrative writing. It's a visual novel and you see what's happening instead of in a book where you have to picture it yourself by the description you're getting. And during sex you mostly don't talk much or at all. That's why there's not that much going on scriptwise in those scenes. So, I'm thinking about changing those scenes with narrative writing to make it more interesting.
Already talked about on a previous post... here comes the NTR panic lol.There's also a scene which some people don't want to see. There's already a choice in the game which prevents this scene to happen but I gave you another "Skip this scene" option. So if you don't want to see that scene, skip it!