Thats the good thing when youre writing a novel (without stupid shitty sandbox nobody wants anyway), you can tell a coherent story! Well or you prefer convoluted drama
Yeah, if you want to make a huge open world game please come up with a non-time-sensitive story. It can't really be that hard. Or I guess it must be, as a lot of games try to make it urgent, but not really. Even if it's following the path of a visual novel, 'urgent' means it's very time-sensitive and can't really be delayed.
I try to suspend disbelief for most games, but if the game expects me to consider something to be an emergency/urgent then it should be treated as such in the game/story. And not something I might want to get back to in the next 200-300+ playtime hours, if ever.
lol the first 1 made me laugh cause I been playing that game for almost 3 weeks now. Though I will say at least the story makes sense for a lack of urgency since the player can't do shit about it for story reasons , you just don't know that till later in the game haha.
Didn't recognize the last 2 if those were from games
Love BG3, but it's a perfect definition of "urgent" gone wrong. In the lore once infected you have about 2-3 in-game days before you turn into a mind flayer. Yeah, they do sort of address it with the 'assistance' to suspend it, but it's not a permanent solution and they still the sooner you can resolve the problem the better. But don't mind that, you can even add more of them behind your eye, with minimal impact until you reach an arbitrarily chosen number, then there are some effects.
And there was a huge spelling mistake, not sure how I missed it. "terrories" should have been "terrorist".