Krytax123

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Dec 29, 2022
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Urgency is always a weird component of storytelling that I often don't like. Especially in video games with open worlds:
  • You have a tadpole inserted into your eye and you are turning into a mind flayer within days. You have to get it out ASAP! Oh, but first we'll spend many weeks of in-game time (based on long rests and cutscenes) to stop and explore every little thing along the way and do 100+ other minor side quests just because it's really not urgent within days.
  • Reapers are coming to destroy all advanced civilization! We have to stop it NOW! The harbinger has arrived, oh but we need to stop and explore every planet for resources, dog tags, and PoIs alongside every side quest first. Oh, then we also need to go and scan planets for all sorts of resources.
  • While in a vault, your child was abducted and you have to get them back. Oh, but first we'll do many other things, explore countless PoIs and side quests before doing that.
  • Your brain is being taken over by a "terrories" and you have to figure out how to get it out to save yourself within days. Oh but first, we'll stop and do all sorts of faction quests, love interest stories, and more spending many weeks of in-game time doing everything else first.
If it's an emergency, shouldn't the focus be to get it resolved right away? ;):cautious:
Thats the good thing when youre writing a novel (without stupid shitty sandbox nobody wants anyway), you can tell a coherent story! Well or you prefer convoluted drama :p
 
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Dessolos

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Jul 25, 2017
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Urgency is always a weird component of storytelling that I often don't like. Especially in video games with open worlds:
  • You have a tadpole inserted into your eye and you are turning into a mind flayer within days. You have to get it out ASAP! Oh, but first we'll spend many weeks of in-game time (based on long rests and cutscenes) to stop and explore every little thing along the way and do 100+ other minor side quests just because it's really not urgent within days.
  • Reapers are coming to destroy all advanced civilization! We have to stop it NOW! The harbinger has arrived, oh but we need to stop and explore every planet for resources, dog tags, and PoIs alongside every side quest first. Oh, then we also need to go and scan planets for all sorts of resources.
  • While in a vault, your child was abducted and you have to get them back. Oh, but first we'll do many other things, explore countless PoIs and side quests before doing that.
  • Your brain is being taken over by a "terrories" and you have to figure out how to get it out to save yourself within days. Oh but first, we'll stop and do all sorts of faction quests, love interest stories, and more spending many weeks of in-game time doing everything else first.
If it's an emergency, shouldn't the focus be to get it resolved right away? ;):cautious:
lol the first 1 made me laugh cause I been playing that game for almost 3 weeks now. Tho I will say at least the story makes sense for a lack of urgency since the player can't do shit about it for story reasons , you just don't know that till later in the game haha.

Didn't recognize the last 2 if those were from games
 

Krytax123

Engaged Member
Dec 29, 2022
2,691
5,718
lol the first 1 made me laugh cause I been playing that game for almost 3 weeks now. Tho I will say at least the story makes sense for a lack of urgency since the player can't do shit about it for story reasons , you just don't know that till later in the game haha.

Didn't recognize the last 2 if those were from games
Pretty sure its fallout 4 and cyberpunk :LOL:
 
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cooldevo

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Jan 30, 2021
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Thats the good thing when youre writing a novel (without stupid shitty sandbox nobody wants anyway), you can tell a coherent story! Well or you prefer convoluted drama :p
Yeah, if you want to make a huge open world game please come up with a non-time-sensitive story. It can't really be that hard. Or I guess it must be, as a lot of games try to make it urgent, but not really. Even if it's following the path of a visual novel, 'urgent' means it's very time-sensitive and can't really be delayed.


I try to suspend disbelief for most games, but if the game expects me to consider something to be an emergency/urgent then it should be treated as such in the game/story. And not something I might want to get back to in the next 200-300+ playtime hours, if ever. :ROFLMAO:


lol the first 1 made me laugh cause I been playing that game for almost 3 weeks now. Though I will say at least the story makes sense for a lack of urgency since the player can't do shit about it for story reasons , you just don't know that till later in the game haha.

Didn't recognize the last 2 if those were from games
Love BG3, but it's a perfect definition of "urgent" gone wrong. In the lore once infected you have about 2-3 in-game days before you turn into a mind flayer. Yeah, they do sort of address it with the 'assistance' to suspend it, but it's not a permanent solution and they still the sooner you can resolve the problem the better. But don't mind that, you can even add more of them behind your eye, with minimal impact until you reach an arbitrarily chosen number, then there are some effects.


And there was a huge spelling mistake, not sure how I missed it. "terrories" should have been "terrorist".
 
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