There's a total of 8 Main Li's, main li's have two paths, corruption and romance, and all of them are connected to the main plot.
Akane, Manami, Kaori, Mikoto, Yuzuki, Eris, and two slots more open for favorite characters based on future polls.
Secondary Li's, there's a lot, but they only have one single path, this way the branching won't be a hell and focus and pacing can be mixed without issues.
NTR most probably Yuzuki will be another character as well, but I'll make a poll once she is introduced, because probably she becomes a playable character, soplayer can corrupt her too. (Yuzuki is the sister) But it's too soon to tell about her.
Harem paths are combinations, like Akane X Manami is Safe, but if you add Kaori, then there's gonna be friction, but still be possible, just with a bit of extra drama.
I'm trying to make that each character have their own time to develop, Akane was the first one, since her path is longer, but it doesn't affect if you avoid her, she's not a forced love interest, that's already implemented in the current version with both of them giving the last "goodbye", but she won't dissappear, she will stay friendly.
One of the common issues about games with a lot of characters is the branching, making paths that leads to nowhere and in some point they get lost and development causes burnout and long periods on each release.
I'm using this formula to solve this problem, is a romboid branch, this way, all plots, characters, and love interests, are kind of connected to a time slot, and to the main plot, because the game have a plot, yeah, it's not just romancing everything with two legs, so, this way, each game day, have a meaning and a correct pacing.
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