- May 26, 2018
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Yes; that's where the plot currently ends; there was a whole section that is supposed to go there, but part is broken so we pushed this to fix that with more time rather than delay everything.so the new plot ends just after Maya asks you to help her?
also, if you "milk all" for some reason it thinks your energy is 0 after that and you can't go anywhere
Same deal - mine is slightly different (old save): Error: <<if>>: bad conditional expression in <<if>> clause: unexpected token: identifierI'm getting this error when on Arch st looking for olivia.
Error: <<if>>: bad conditional expression in <<if>> clause: Unexpected identifier 'State'
Yep; that one's on our list for a bug fix release; good to catch it though.I'm getting this error when on Arch st looking for olivia.
Error: <<if>>: bad conditional expression in <<if>> clause: Unexpected identifier 'State'
Yep; I think we have both of those on the bug fix list; still appreciate you spotting them. Dev knows exactly where to go to fix it, thank you.Same deal - mine is slightly different (old save): Error: <<if>>: bad conditional expression in <<if>> clause: unexpected token: identifier
Also, at the hardware store regarding the axe: Error: cannot find a closing tag for macro <<link>>
hope that helps.
New game or from a save? I have a feeling the saves are broken this release because there were variable name changes.Also - "Milk all residents" returns : Energy -$tempEng in the initial dialog, and afterwards the value for the energy bar reads : $playerEnergy . further actions are not available at this point because you have no energy. This happens regardless of energy level.
Ok, first encounter with her is on the campus grounds, then at the library, then I think at her home off Arch street. Now, it sounds like that last link is broken because instead of checking her story state and captive capacity, the logic is missing the "&&" between them. That has since been fixed and a bug fix will be posted soon.I can/t find her
Agreed, and a number of people have asked. We're hoping that we'll be able to use the restructured girl model to help with this, as they now have an incremental variable for their story stage and we can quickly use that as a reference to tell the player where they are in the story, where they are with acquiring girls they don't have, etc.I love the game so far but I feel like its getting big enough that I could really use a journal feature to help me remember what to do next. I can advance the story but at some point I have drop everything and grind resources then I have to try and remember what line of dialog told me what to do next.
A journal would make restarting the game and looking for new content a lot easier.
There are cheats in the game all ready. Just name your character: "cheater" and you be able to get resources while in the cave. Suspicion decay though is a good idea considering the grind sometimes needed.i have a suggestion:
passive suspicion decay:
every day some suspicion dissapears
More images:
explains it self
Cheats:
being able to add recources using cheats
But overall its a good game!