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armyofrobots

Active Member
Game Developer
May 26, 2018
644
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How do you increase tech level?
Right now the only way to increase tech level from 1 to 2 is to complete Kim's first story arc and she'll direct you to someone at the University. You'll need to pay that person off to do some work for you, but that will open up Tech level 2. Tech level 3 will have a similar mechanic, where you'll need to complete a series of narrative tasks before that opens up.
 
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armyofrobots

Active Member
Game Developer
May 26, 2018
644
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Just a quick update:

Next patch is on pace for first week of April, but not April 1 like we'd hoped; but we're making good progress. Bunch of new tech tree options, a new girl to find, and (hopefully) the conclusion of the current Kim story arc, which will set up Chapter 3, a wider world (not in this update), and Tech level 3 (also not in this update, you're going to have to travel to find the insight you need for this one). When we get to that point, you'll hopefully have a lot more new friends and foes to deal with and you're going to be on the radar of the authorities...
 

armyofrobots

Active Member
Game Developer
May 26, 2018
644
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Ok, so we're going to shelf one thing for this coming update for a later release in the interest of pushing out a fairly large release; so the Kim Arc will not conclude; just get a couple steps further down the road, so to speak. We're having issues making a bit more interactive "combat" work; something we hope to add into the game to make the upgrades more meaningful as well as your health in more danger from time to time. The pieces are there, but making them all work together has been proving very challenging and it's holding up everything else. In the interest of time and not holding up everything else any longer, we're moving the 0.2.6 release into testing and hopefully have that out to you by the weekend and we'll try to have Kim's story concluded for 0.2.7 release instead. We're sorry for the delay; just got a bit more ambitious than we should have with this update.
 

armyofrobots

Active Member
Game Developer
May 26, 2018
644
1,584
Version Release
0.2.6

Content
- Added Tier 1 & 2 Upgrades for player HP cap
- Added Tier 1 & 2 Upgrades for player Energy cap
- Added Tier 1 & 2 Upgrades for player Pheromones cap
- Added tracking for number of Thralls sent to HQ via the teleporter (this will eventually be used to track your contributions to the larger war effort to both advance story and trigger events)
- Rachel now has her story advanced rather than being a one and done or missed character if you don't snatch her behind the library first time. You can find her for a low suspicion route to add her to your hive now.
- Rachel now has video instead of only images for her repeatable event
- SirTwist (TM) tech in to reduce milking energy costs (this should work for group milking and individual milking scenes; please let us know if we missed one)
- Milking Energy Cost text updated to be dynamic instead of static
- Logic checks to see if the player has enough energy to perform a milking adjusted to dynamic instead of static value check
- Maya added as an encounterable character
- Kim story arc added to
- Can now buy the fire axe in the Hardware Store (after the Blackmail plot)
- Added a warning to any conversation where you can miss out on a girl with the wrong choice
- New random encounter chance at the faculty offices (repeatable)
- Additional possible content with group milking
- New location - college laboratory (very little content so far, accessible from the faculty offices)

Bug fix
- Fixed text spacing in Naomi's weekly event
- Fixed a typo in Olivia's main event

Known Issue:
- Using the cheat menu and never buying from the hardware store will cause certain events to not fire
- The image at the top of the next day menu is changed. We're in the midst of working on how the day starts to better handle multiple events firing at the same time. The next day will be starting in the cave going forward even if text doesn't yet match this change.
- There's a line of dialogue that presumes you have Monique before Yuna is missing; this will be fixed by a conditional check in a later release
- We're having issues getting the end of the Kim arc to work correctly, so we have another cutout link in place while we work on finishing out the mechanics.





 

armyofrobots

Active Member
Game Developer
May 26, 2018
644
1,584
We introduced a lot behind the scenes, so expect we probably missed a bug or two; please let us know if you spot something.
 
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grahegri

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Feb 23, 2023
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InvasiveSpecies2TheHive-0.2.6
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JohnBobBca

New Member
Jan 28, 2020
1
1
We introduced a lot behind the scenes, so expect we probably missed a bug or two; please let us know if you spot something.
Found 2 bugs :
- A missing boolean operation l.6837:
if $olivia.stage is 2 && $girlStorageMax gte $numCaptives

- A missing closing <</link>> l.2141 :
<<if $money gte 100>>Fire Axe $100 <<link [[Buy|Head into the Hardware Store]]>><<set $money -= 100>><<set $playerHasAxe is true>><</link>>

Also when you're initializing the Girls (l.921~946), both Robin and Becka are missing their last parameter. Doesn't cause any trouble because Javascript is fine with it, but might trip you up later if you change the order or add new parameters.
 
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EPGerhart

Active Member
Dec 24, 2017
620
207
Started a new game, when I went to Arch Street I got

Error: <<if>>: bad conditional expression in <<if>> clause: unexpected token: identifier
 
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armyofrobots

Active Member
Game Developer
May 26, 2018
644
1,584
Found 2 bugs :
- A missing boolean operation l.6837:
if $olivia.stage is 2 && $girlStorageMax gte $numCaptives

- A missing closing <</link>> l.2141 :
<<if $money gte 100>>Fire Axe $100 <<link [[Buy|Head into the Hardware Store]]>><<set $money -= 100>><<set $playerHasAxe is true>><</link>>

Also when you're initializing the Girls (l.921~946), both Robin and Becka are missing their last parameter. Doesn't cause any trouble because Javascript is fine with it, but might trip you up later if you change the order or add new parameters.
Had a feeling we missed a few things; thanks, I'll pass this to the team and they'll try to bug fix build out. I have a feeling the missing parameters in the initialization have been missing for a while. I think the last property on those objects is their job earning, which isn't in for most of them, so no code reads it yet; probably why it wasn't caught. Good to get it fixed though!
 

armyofrobots

Active Member
Game Developer
May 26, 2018
644
1,584
Started a new game, when I went to Arch Street I got

Error: <<if>>: bad conditional expression in <<if>> clause: unexpected token: identifier
Interesting; will pass that to the team as well. I don't think Arch Street has been touched in a bit, so it's probably something we missed in the last release. Thank you for the help.
 

armyofrobots

Active Member
Game Developer
May 26, 2018
644
1,584
Ok, word is we'll wait to see if anyone finds anything else and try to push out a bug fix update sometime tomorrow.
 

pizbia

Member
Sep 17, 2017
377
1,205
so the new plot ends just after Maya asks you to help her?

also, if you "milk all" for some reason it thinks your energy is 0 after that and you can't go anywhere
 
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