VN Ren'Py Isabella - Chasing Shadows [Ch. 4.3] [badtimetales]

4.40 star(s) 65 Votes

badtimetales

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Game Developer
Sep 25, 2020
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Love of Magic was 3 books, Fetish Locator was 3 "weeks", Being a Dik is a "season" route. Artemis is doing the book thing also.
Yeah, splitting it up into books, seasons, however you call it.

I won't have 40-50+ hours of content, so why would I do that (unless income maximisation)?
 

Elduriel

Engaged Member
Donor
Mar 28, 2021
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Love of Magic was 3 books, Fetish Locator was 3 "weeks", Being a Dik is a "season" route. Artemis is doing the book thing also.
that's like 3 games out of thousands dude, and all of them quite popular... they may get away with it but smaller devs definitely won't
 
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Old Grumpy Wolf

Devoted Member
Jul 17, 2021
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This "season" thing might be nice if you are an established dev and want to make some extra money.
Putting some "mini h


Not happening.

Early access, buy now get it cheaper that buying it later.
I get that. But some people can and do pay per book/season. That's all I'm saying.
 

lipe2410

Forum Fanatic
Dec 23, 2018
5,140
19,837
Suggest a better one?

Finishing Isa and release it at the full price is no option.
Steam is getting flooded with ugly NSFW games.
For me, all depends how you structure your story.
Games like Being a DIK, Artemis, Lust Academy, Freshwomen, Projekt: Passion are structured in "seasons" or "books" (same thing, different names only): so they put a whole and completed season/book to sell on steam. Once they finish another season/book, they put the new season/book to sell as DLC. It works because in each purchase clients will get a shitload of content and a completed "arc" of the game.
Meanwhile, games like Chasing Sunsets, Milfs of Sunville, Leap of Faith (now completed) are not structured in seasons, but simply in incremental chapters. So for this type of games, early access model is more suitable since clients will only need pay once and then get the incremental updates until game is completed (and each new update can increase the price of the game for new purchases untill the game gets the full price once is completed).
 

Old Grumpy Wolf

Devoted Member
Jul 17, 2021
8,886
13,568
For me, all depends how you structure your story.
Games like Being a DIK, Artemis, Lust Academy, Freshwomen, Projekt: Passion are structured in "seasons" or "books" (same thing, different names only): so they put a whole and completed season/book to sell on steam. Once they finish another season/book, they put the new season/book to sell as DLC. It works because in each purchase clients will get a shitload of content and a completed "arc" of the game.
Meanwhile, games like Chasing Sunsets, Milfs of Sunville, Leap of Faith (now completed) are not structured in seasons, but simply in incremental chapters. So for this type of games, early access model is more suitable since clients will only need pay once and then get the incremental updates until game is completed (and each new update can increase the price of the game for new purchases untill the game gets the full price once is completed).
Don't forget to add Mythos in that also. I think she's planning on 5 books. Can't remember now.
 
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Old Grumpy Wolf

Devoted Member
Jul 17, 2021
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And what do you suggest to those that can't?

Look, I know what you mean, and I also know that you don't have to solve those problems by yourself, it's mostly a rhetoric question. But the point stands that not everyone has the same amounts of disposable income, or even the ability to even think of income as disposable.

Peace :)
I can't afford to. I'm no longer on a disposable income. I was talking in general. I used to do that. If I enjoyed it, I'd buy it. Hell, I STILL purchase all the extras for Come Home on Steam. Rj keeps the prices low enough so I can.
 
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badtimetales

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Game Developer
Sep 25, 2020
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I get that. But some people can and do pay per book/season. That's all I'm saying.
Nearly 200k pageviews since the last pub release.
3 ratings in that period, one was a ridiculous one with false accusations.

I have no idea what "people" want or "can and do pay" anymore.
From all my stats I can tell you it's little. Very little.

I don't want to maximize the income, I just want to deliver my story.
Sure I could stretch it as much as I could. Nope. Not doing that.

Or in short, I'm glad for every supporter who supports or fan who can't support.
 

badtimetales

Well-Known Member
Game Developer
Sep 25, 2020
1,527
8,567
Games like Being a DIK, Artemis, Lust Academy, Freshwomen, Projekt: Passion are structured in "seasons" or "books" (same thing, different names only): so they put a whole and completed season/book to sell on steam. Once they finish another season/book, they put the new season/book to sell as DLC
And what do you suggest to those that can't?

Look, I know what you mean, and I also know that you don't have to solve those problems by yourself, it's mostly a rhetoric question. But the point stands that not everyone has the same amounts of disposable income, or even the ability to even think of income as disposable.

Isa is not a "story/season/book" game, for what ever reason.

It's a whole story, it progresses, it's done when it's done.
If fellow devs have a lot more content or think it's a good idea to split what they have into how ever they call it, so be it.

It might be a silly decision, but there's just one Isa version.
Because it's one story and and I won't tear it apart just to make more money.
 

FatGiant

Forum Fanatic
Jan 7, 2022
4,716
15,012
Isa is not a "story/season/book" game, for what ever reason.

It's a whole story, it progresses, it's done when it's done.
If fellow devs have a lot more content or think it's a good idea to split what they have into how ever they call it, so be it.

It might be a silly decision, but there's just one Isa version.
Because it's one story and and I won't tear it apart just to make more money.
Ok, I can tell you this:

Reasons I Play this game:
- Alex extraordinarily attractive personality
- Isa's sort of "damsel in distress" flavor
- MC gallant attitude
- THE Throuple, just the fact that it is even possible, makes me instantly interested

Then there are smaller things, like the way the girls look, your touches with small animations and cut scenes, attention to detail, a very cool story and back-story.

So, why I play it, is that. That's why I can't stay away from this story.

How to convert this into a freaking success? I simply have no fucking clue. For me, there should be rivers of people playing this, why it's not happening? Beats me... :(

Peace :)
 

Jarulf

Well-Known Member
Aug 9, 2020
1,092
1,880
This is for the 4.2 update. I think badtimetales works hard on trying to improve as a dev, and it shows every update. The renders are overall great, I was especially drooling over one with a lot of reflections that was just gorgeous, the animations are smooth and in the right places. But I think the writing has gotten a lot better too, there were a couple of places with mistakes, a few that sounded a little off but not exactly wrong, but there is absolutely nothing that is hard to understand or awkward. I can't comment on the coding, but I had no problems.

I can't remember making any choices for the MC this update (except at the very end), but also realised I didn't mind. The sleuthing part of the story as well the developing relationships, both have me intrigued enough to just keep clicking through to see what happens, and there was a good mix of them this time around. The whole structure of the update was well thought out, scenes didn't seem rushed or too long and the pacing felt just right to me. Music is something I don't normally pay too much attention to, but nothing stood out in a bad way. I did notice it in a tense 'action' scene, where it felt well chosen.

I only had the one sex scene, though I think there may have been another one if I'd made other choices earlier, but it was sweet. Sex scenes without emotion quickly get boring, just as having too many of them do, and it's not rare for me to just click through ones in other games when I just want to get on with the story. Not so here, not in my playthrough on the throuple path without any side girls.

I've grown to care about these two girls, especially about Alex who we've gotten to know the best so far, but Isa too. They are both vulnerable in their own different ways, hurt by past events and seeing them start to rely on not just the MC but on each other as well is really something I enjoy seeing. This is one of the strengths of the game for me. This is also why I don't fool around with any of the other girls, I just can't do that to Alex. I will not betray her trust, I will not hurt her that way, and if I didn't know that bringing Isa into this will be fine, I would not try anything with her either.

There were a few funny moments, mostly involving Alex in one way or another, that made me smile. There were other moments too, where we get to learn more about the background of both girls, that I think were well done. So all in all, this update had a great mix of backstory, character development and mystery.
I know this sounds like the worst fanboy-ing, but I really like this game and this was an excellent update and I can't think of anything negaive to say about it.
 
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FatGiant

Forum Fanatic
Jan 7, 2022
4,716
15,012
I think badtimetales works hard on trying to improve as a dev, and it shows every update. The renders are overall great, I was especially drooling over one with a lot of reflections that was just gorgeous, the animations are smooth and in the right places. But I think the writing has gotten a lot better too, there were a couple of places with mistakes, a few that sounded a little off but not exactly wrong, but there is absolutely nothing that is hard to understand or awkward. I can't comment on the coding, but I had no problems.

I can't remember making any choices for the MC this update (except at the very end), but also realised I didn't mind. The sleuthing part of the story as well the developing relationships, both have me intrigued enough to just keep clicking through to see what happens, and there was a good mix of them this time around. The whole structure of the update was well thought out, scenes didn't seem rushed or too long and the pacing felt just right to me. Music is something I don't normally pay too much attention to, but nothing stood out in a bad way. I did notice it in a tense 'action' scene, where it felt well chosen.

I only had the one sex scene, though I think there may have been another one if I'd made other choices earlier, but it was sweet. Sex scenes without emotion quickly get boring, just as having too many of them do, and it's not rare for me to just click through ones in other games when I just want to get on with he story. Not so here, not in my playthrough on the throuple path without any side girls.

I've grown to care about these two girls, especially about Alex who we've gotten to know the best so far, but Isa too. They are both vulnerable in their own different ways, hurt by past events and seeing them start to rely on not just the MC but on each other as well is really something I enjoy seeing. This is one of the strengths of the game for me. This is also why I don't fool around with any of the other girls, I just can't do that to Alex. I will not betray her trust, I will not hurt her that way, and if I didn't know that bringing Isa into this will be fine, I would not try anything with her either.

There were a few funny moments, mostly involving Alex in one way or another, that made me smile. There were other moments too, where we get to learn more about the background of both girls, that I think were well done. So all in all, this update had a great mix of backstory, character development and mystery.
I know this sounds like the worst fanboy-ing, but I really like this game and this was an excellent update and I can't think of anything negaive to say about it.
Awesome! Glad you feel the game as I do.

Peace :)
 

badtimetales

Well-Known Member
Game Developer
Sep 25, 2020
1,527
8,567
I know this sounds like the worst fanboy-ing, but I really like this game and this was an excellent update
:love:

Thank you, glad you liked it!

After working weeks on an update it's hard for me to tell if it's good or not, I would need to step aside for a week or two. But who wants that? ;)
So it's always good to hear some feedback and if it's so positive it's even better.
 

Slick Bean

Well-Known Member
Sep 9, 2023
1,060
1,697
Well .. yeah .. just that this particular feedback is contempt with a kinetic ”click simulator” kinetic novella,
on top of being absolutely satisfied and over the moon with the canon love interest MC got canon since day one.
it's always good to hear some feedback
” I can't remember making any choices for the MC this update (except at the very end), but also realised I didn't mind. The sleuthing part of the story as well the developing relationships, both have me intrigued enough to just keep clicking through to see what happens”

This game is great for what it is .. yet making content and hoping it ticks the boxes of the players,
does not feel like much of a ”feedback driven” approach.

Granted, the story is already on rails about all the opened cans of worms MC would go and investigate for
the duration of many updates, so this is not a diss, but a testament that you have done wonderful picking and
integrating both Alex and Isa into this story that keeps bringing players back to their screens with every update.
 
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4.40 star(s) 65 Votes