Deleted member 1394645

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May 4, 2019
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hey dev NEVER change and keep on making your game just the way it is!!! i love the back and forth between the rest of the comments and you raging with them trying to defend your game lol... its the funnest thing ever and i haven't played your game yet... i'm going to try it now (the game)..
Thanks! ;) However, I never intended to defend myself. As in real life, fair and objective communication is important to me on the Internet. In real life, I achieve success when I communicate and interact with others in a harmonious and motivating way. I would like to do the same here. And even the most severe criticism can be very valuable and motivating with the right words. Thank you!
 

Page11

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May 23, 2019
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Idk why people made fun. It said that a virus killed the world, it would make sense the people remained struggled with food... that could be a reason why they are so thin...
 

Deleted member 1394645

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May 4, 2019
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Idk why people made fun. It said that a virus killed the world, it would make sense the people remained struggled with food... that could be a reason why they are so thin...

The aggressive reactions, negative comments and jokes are mainly related to the first version of Masha. This does not mean that everyone likes the current version of Masha. But overall, today's version has a much better acceptance.

I have intensively dealed with the reasons for the rejection. Taking into account many comments, I made the following summary for myself.

Anathomic reasons:
  • Her thighs were too wide or too large in relation to her hips and waist.
  • Her triangle figure was therefore also too extreme/unrealistic.
  • Her arms and upper body came across much too petite.
  • Because of her very narrow face, her big mouth and lips came across too big.
  • Her skin and make-up look cheap and not quite elegant.

Wrong posing:
  • In certain poses meant for standard models with standard proportions, thighs came across very deformed.
  • Similarly, when she laughed or winked, her face was very deformed.
Masha new vs old.png Masha new vs old1.png Masha new vs old2.png

What were my motivations for the first version of Masha?

I originally wanted to give Masha an extremely slutty look and a kinky background. She was supposed to have an Eastern European look, a slutty face and a used up body with corresponding quirks and marks. Also a much wider gap between the thighs, as a mother of three and due to her slutty background. Her thighs should set her apart from others. She used to be young, toned and had an ideal amount of fat on her butt and hips. Today, that should look a bit saggy and her thighs should be her problem area. Her ass should look used up and especially in poses like doggy look much bigger than the rest of her body.


Why is this met with great rejection?

The community is mainly used to seeing perfect-looking characters, or characters with near-realistic body proportions. The exaggerations of my aspects totally contradicted most basic ideas. In addition, many attach great importance to a too very big ass. And very big breasts.


What made me rethink and adapt the character?

First and foremost, it was constructive comments and factual and logical suggestions from respectful members of this forum. The other reasons were technical. I experimented a lot. With other hairstyles, body morphs, skin types, poses and much more. In addition, I have permanently reflected on my decisions and actions. The result is, from my point of view, a character that is more in the middle of extremely dirty/nasty and picture-perfect/decent.


What is different about the new Mascha?
  • Her character has a more realistic body proportion. She still has a triangle figure (which is one of the 5 most common in real life). This really comes across in a lot of poses in a smarter way, without any deformities.
  • Her face is more elegant and healthy, but still has some wrinkles and signs of age.
  • Her lips are a bit narrower, which is more realistic for her age and shows no hint of plastic surgery.
  • Her breasts are bigger, just because I think it's awesome :) This will give more options.
  • Her background is different. It's not so dirty and spoiled compared to first Masha. The new Masha is not a nun, but not a whore either. This should make the rest of the story a bit more exciting and interesting.
  • Her hairstyle is more elegant. This is to make her look a bit more motherly and mature.
  • Her skin is also much more attractive today.

Overall, I fell in love with this character very much and personally consider it much better than the older version (which would also have advantages in the course) :D
Accordingly, I also polished Alex a bit, gave him a new skin and made the body a bit more masculine. So both fit much better to each other. Now Masha has a young but much more attractive and masculine man at her side.

With this in mind, I would like to thank all those who have expressed their opinions in a constructive and objective manner. I would like to emphasize once again that, just like in real life, this is the cornerstone for improvements that benefit everyone.

Thanks
Zeus
 
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DqnkSpeed

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Oct 3, 2020
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Dude... she´s 41...

I´m sorry for you that she scares you.
To me she looks like a woman in mid 50s who abused plastic surgeries to stay young.I forgot to mention bruh women dont have that much testosterone that even professional female enhanced bodybuilders with 8% body fat struggle to have that facial structure.She does scare me lol, im not saying it with a negative tone.
 
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Crimsonfiend76

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Deleted member 1394645

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Just checked out the game, :unsure:
Good quality renders,
this probably has been said already, I'm not a fan of the one-shot, five different angles thing you see mostly in comics. it just seems lazy. once in a while is cool. I don't get having to see five angles of a women's cum cover face.
Interesting opinion!

To some, this may come across as boring and lazy, yes! Others see advantages in it. I want to give the viewer more perspective with this. We focus on different aspects.For one person an ass closeup is important, for another a frontal full body shot. With that, you can also emphasize narratives and emotions a lot. It is the typical situation - like it or not.

I personally don't like to see a certain scene from only one point of view. Same with porn movies. That's why I will use 3-5 camera angles per scene. The whole chapter 1 has 5 cam per scene. But in chapter 2 and 3 it will be varied. Furthermore, it allows me to work more efficiently. That´s important in my current situation. And you have to keep in mind that my focus is on hardcore sex. ;)
 

Saint Blackmoor

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The whole chapter 1 has 5 cam, per scene. But in chapters 2 and 3 it will be varied.
Varied is the key there. to me if I know I'm going to see 3-5 pics of the shot every time, I lose interest.
I have 0 knowledge of rendering this type of art, it's amazing to look at from all those angles. is it difficult to accomplish?
I applaud you for your commitment to the craft.
 

Deleted member 1394645

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May 4, 2019
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Varied is the key there. to me if I know I'm going to see 3-5 pics of the shot every time, I lose interest.
I have 0 knowledge of rendering this type of art, it's amazing to look at from all those angles. is it difficult to accomplish?
I applaud you for your commitment to the craft.
I accept your attitude. I will never be able to please everyone. (y)


"is it difficult to accomplish?"

Well... positioning cameras for different angles is the least effort and the last step and takes only a few minutes.
I would like to explain you the whole process for a better understanding ;)


Environment

The main effort is in preparing the complete backdrop, the whole environment. This consists of an extremely large number of 3D objects with many different textures. The selection, alignment and configuration of all these objects can take several weeks.

And then it takes almost as much time and effort to light the environment and rooms perfectly, so that the characters are well lit in every pose, look attractive and the scene as a whole gets more drama. This requires an extreme amount of experimentation. And that can take several weeks as well.


Characters/models

Once all that is in place, the foundation for using characters is in place. But modeling, shaping, tweaking, and dressing the models appropriately requires a lot of experimentation, too. As with an app, there are bugs with the hair, genitals, eyes, skin, etc. You fix these over time. A good model can take a week of work until you are satisfied with it. And then it can be that after a few weeks more ideas come to mind and you repeat the whole thing. :LOL:


Scene setup

And when the models are created and used in several versions - with everyday clothes, elegant suits, erotic lingerie, then you can start with the actual scenes. For me it takes between 30 - 90 minutes to prepare a scene. You place the models, you adjust the poses, you adjust the gestures/mimics, give necessary emitions, check the lighting, adjust it. And then in the last few minutes I place the cameras and set the blur for the background so that the object in focus stands out.


Rendering

The rendering of each image takes between 5 - 25 min with an RTX 3070 8GB VRAM, depending on how close and detailed the models are in front of the camera. And which texture objects are in front of the camera, renering skin and clotes doesn´t take a lot time, but rendering hair, faces, wrinkles, genitals takes much more time. And if some renders have arthefacts, you have to re-render them one by one. Animations are much more time consuming. For each animation in Chapter 1, I spent about 4 hours experimenting. So that everything moves the way it has to move :) So that you can then just render it.


Writing/Renpy-Setup

This part can be very individual, depending on how complex the user-interface is, how deep the story is. The more functionality, the more text/dialoge, the more renders, the more effort need to be invested in preparing everything to a VN. I don´t have an estimation for that. I invested an initial effort of 3 weeks for preparing everything - the main plot, the main story with writing-notes and milestones. Now I need one week for writing the dialogs, coding the renders and testing for each next chapter.


Conclusion

In a best-case situation without a lot of problems, it could be like:

Environment: 2 weeks
Lighting: 1 week
1 Character: 1 week
1 scene setup: 30-90 minutes
1 Animation Scene: 3-6 hours
1 Render: 5-25 minutes
First Renpy setup: 2-3 weeks
1 Renpy update for each chapter (coding, writing, testing): 1 week

PS: 1 week doesn´t mean you are sitting 24/7 and doing everything. Creative work can't happen like that. :) On one day you invest 8 hours, on the other 2 and on the third 12 hours depending on your concentration.
 
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Saint Blackmoor

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And if some renders have artifacts, you have to re-render them one by one.
Thank you so much for your breakdown of the process, I'm more in awe now of someone that can accomplish that much variety of skill. are you self-taught or did you have hands-on guidance?
You mention artifacts, is that like sometimes you see an odd bunch of hair on someone's hairline or spots in the clothes that look like stains?
Have you noticed a marked improvement in your skills or is it more like fine-tuning a process?
Sorry for all the questions, you are a busy DEV (y)
Thanks
 

Deleted member 1394645

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May 4, 2019
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Thank you so much for your breakdown of the process, I'm more in awe now of someone that can accomplish that much variety of skill. are you self-taught or did you have hands-on guidance?
I learned everything myself - with my ambition, my fetish, my curiosity, a lot of nerves and helpful Youtube videos or tutorials on the Internet. But these are never perfectly tailored to your own problem, but rather explain general issues. :)

You mention artifacts, is that like sometimes you see an odd bunch of hair on someone's hairline or spots in the clothes that look like stains?
Exactly! Strange black lines/spots near the hair, black eyeballs, holes in the clothes. Inaccurate overlaps on multiple pieces of clothing. :ROFLMAO:

Have you noticed a marked improvement in your skills or is it more like fine-tuning a process?
I think that I work much more creatively, qualitatively and efficiently. I started in December 2020. But you learn more and more and find out more and more possibilities. However, you also have to deal with newer and newer problems and challenges, because not only the consumers have higher and higher demands, but also I have higher and higher demands on myself.

Sorry for all the questions, you are a busy DEV (y)
Thanks
You are curious and that is good! You're welcome! (y)
 
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