Ciaran8023

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Jun 4, 2018
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No worries, you've been incredibly cool and I honestly enjoy critical conversations like this one. They force me to take a step back and look at everything from a different perspective which is something I constantly force myself to do to keep the story from getting too bonkers. You should've seen some of my first drafts.

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I am a sucker for more critical and in depth conversations, as even though I'm not a dev myself, hearing a devs perspective on things will give me a different perspective to view things from as you pointed out.
Also I mean, I can somehow see a song and dance routine working in a way, it's definitely off the wall though that's for certain.
It would've been interesting given the perspective of the human brain being able to create some real fever-dream type shit when either put under duress or subjected to influence of substances, extreme sleep deprivation or certain mental illnesses, so you absolutely could've gone HAM with some of the sims.

DigiDec said:
My pricklier comments were more generally directed toward some of the other types of comments. Also, my back was kind of sore so I was a little bit grumpy.

Not to beat a dead horse, since I think we've both done a decent job of explaining our perspectives -
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DigiDec said:
Side note, I've been playing around with my pregnancy morph options, and while I don't think I've gotten it exactly where I want it, I think I'm getting close. It'll probably be one of those things that I have to tweak a little bit depending on pose/camera angle, but I've at least found a decent starting point.

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Honestly I'm still surprised at how good the renders are in terms of quality, especially given that it's a first game.
 
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DigiDec

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I am a sucker for more critical and in depth conversations, as even though I'm not a dev myself, hearing a devs perspective on things will give me a different perspective to view things from as you pointed out.
Also I mean, I can somehow see a song and dance routine working in a way, it's definitely off the wall though that's for certain.
It would've been interesting given the perspective of the human brain being able to create some real fever-dream type shit when either put under duress or subjected to influence of substances, extreme sleep deprivation or certain mental illnesses, so you absolutely could've gone HAM with some of the sims.


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There are some online spaces where devs gather that I'm somewhat active in, and there is sometimes a level of almost 'toxic' positivity. If you're in this for the money, you're going to be extremely disappointed unless you are the 1 in a 1000 that strikes gold with their first release. I'd be better off door dashing or ubering if I were doing this for the income, and all things considered, I'm successful. That doesn't mean devs should pretend like we don't care at all about how our shit is received. We do need to be able to step back, separate the good faith from the bad faith, and not knee-jerk react to every critique, but there's no point in trying to tell a story if nobody is listening. I may or may not be doing a good job at that.

The Stella/Xiang diner scene is (I think) a good example of where I'm willing to adjust things after the fact. It was originally kind of confusing, and since that wasn't the intention for the scene I redid it to make it more straightforward. I'm not entirely in love with that portion (feels like there were too many cutaway scenes where the MC wasn't directly involved) and I might tweak it all again down the line but that was a good example of legit, good faith criticism where I was able to make some improvements based on feedback.

You go too far and try to please everyone, you'll please no one. You can make the kind of game that nobody talks about but rakes in the cash, you can make the kind of game that everyone talks about but doesn't make any money, or you can end up making a game that nobody talks about while making no money.

I've learned a lot about the general audience for AVNs since I released this game. This isn't a dig or swipe at anyone, but I've come to accept that within (most of) the audience base that cares about the 'story', the kinds of stories they enjoy are mostly power fantasy/trashy airport adventure novel type stories. I will probably never tell that kind of story. I want my stories to have something to do with sex, and I want them to be about more than the explicit things that happen on the page (screen). Or maybe I'll decide that I want to make a few bucks, and my next game will be about Johnny WonderCock (former Spec Ops) going to college on a skateboarding scholarship (#1 recruit in the country) as part of his plan to get revenge on the terrorists who killed his family (they were jealous of his sick guitar skills).

Honestly I'm still surprised at how good the renders are in terms of quality, especially given that it's a first game.
I take that as high praise since I've always felt that my renders were my weakest point. Aside from the marketing, music, UI, and lack of animations.
 

Buletti

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Nov 7, 2023
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No worries, you've been incredibly cool and I honestly enjoy critical conversations like this one. They force me to take a step back and look at everything from a different perspective which is something I constantly force myself to do to keep the story from getting too bonkers. You should've seen some of my first drafts.

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My pricklier comments were more generally directed toward some of the other types of comments. Also, my back was kind of sore so I was a little bit grumpy.

Not to beat a dead horse, since I think we've both done a decent job of explaining our perspectives -
You don't have permission to view the spoiler content. Log in or register now.

Side note, I've been playing around with my pregnancy morph options, and while I don't think I've gotten it exactly where I want it, I think I'm getting close. It'll probably be one of those things that I have to tweak a little bit depending on pose/camera angle, but I've at least found a decent starting point.

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Looks I have been away here for too long and I am not going to read the real REAL spoilers. But could someone pls elaborate on the "this is a short VN part"?

I felt we were still at the beginning. I do understand everything you say about the financial aspect but the whole post sounds a bit like a swansong for me.

So could you pls withtout too hard of a spoiler say how far we are in the story? Which version roughly would be the final one?

Thx a lot in advance and sorry to hear it did not work out too well for you.

Cheers!
 
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Ciaran8023

Active Member
Jun 4, 2018
598
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There are some online spaces where devs gather that I'm somewhat active in, and there is sometimes a level of almost 'toxic' positivity. If you're in this for the money, you're going to be extremely disappointed unless you are the 1 in a 1000 that strikes gold with their first release. I'd be better off door dashing or ubering if I were doing this for the income, and all things considered, I'm successful. That doesn't mean devs should pretend like we don't care at all about how our shit is received. We do need to be able to step back, separate the good faith from the bad faith, and not knee-jerk react to every critique, but there's no point in trying to tell a story if nobody is listening. I may or may not be doing a good job at that.
I don't doubt that there are almost toxic levels of positivity, given that devs are on the frontlines of a lot of negativity depending on the game or the subjects in the games they create, so having a personal space for devs swing in the complete opposite direction is pretty understandable, albeit potentially a bit problematic.
Oh yeah, I feel like a lot of people have a fundamental misunderstanding of how much a regular Joe Shmoe dev will earn from a game because they've already taken a gander at BDiK or Summertime Saga for that matter and see how much they're making. It's sort of the same disconnect people have when talking about OnlyFans, sure someone like Amouranth (IIRC? I think that's what she was called) could turn like 20mil in a year, but there are probably a hundred thousand OnlyFans creators besides her that earns like 600 bucks a month at most.

Well, for what it's worth, I think you're doing a good job at discerning arguments and being able to look at things from different point of views. You're already up there amongst some of my favourite devs solely due to how you're going about discussing things and your point of view on being a dev, what it means and your vision on your game.
As with most things, I understand devs that do have a kneejerk reaction at times because at the end of the day it's still your blood, sweat and tears that ends up being under scrutiny and it can be a bit rough for people. Being able to take a step back and dissecting arguments and criticisms to get a more objective view on things rather than succumbing to emotional reactions is a REALLY good skill to have.

DigiDec said:
The Stella/Xiang diner scene is (I think) a good example of where I'm willing to adjust things after the fact. It was originally kind of confusing, and since that wasn't the intention for the scene I redid it to make it more straightforward. I'm not entirely in love with that portion (feels like there were too many cutaway scenes where the MC wasn't directly involved) and I might tweak it all again down the line but that was a good example of legit, good faith criticism where I was able to make some improvements based on feedback.

You go too far and try to please everyone, you'll please no one. You can make the kind of game that nobody talks about but rakes in the cash, you can make the kind of game that everyone talks about but doesn't make any money, or you can end up making a game that nobody talks about while making no money.
Now that you mention it, I can definitely see what you're saying about there being a lot of scenes where the MC wasn't exactly involved. That was also one of the portions where I felt the pacing was a bit frantic and it might actually very well be because the MC didn't really show up much, making it almost feel very exposition-dumpy of sorts.
Good part about being a viewer is that we're good at pointing out things that does not feel too good in the grand scheme of things, the bad part is that we're terrible at suggesting good ways to remedy it. You're on to something there for sure, but I'm out of my element to suggest something.

And yeah, the name of the game when it comes to anything is that you can't please every demographic, the best you can do is to make what you want to make and hope that you kind find a sizeable demographic that ends up liking it.

DigiDec said:
I've learned a lot about the general audience for AVNs since I released this game. This isn't a dig or swipe at anyone, but I've come to accept that within (most of) the audience base that cares about the 'story', the kinds of stories they enjoy are mostly power fantasy/trashy airport adventure novel type stories. I will probably never tell that kind of story. I want my stories to have something to do with sex, and I want them to be about more than the explicit things that happen on the page (screen). Or maybe I'll decide that I want to make a few bucks, and my next game will be about Johnny WonderCock (former Spec Ops) going to college on a skateboarding scholarship (#1 recruit in the country) as part of his plan to get revenge on the terrorists who killed his family (they were jealous of his sick guitar skills).
Haha, yeah that's a recurring theme in most entertainment. Bottom line is that we all play games, read books and watch shows as a form of escapism. Most people use escapism to vicariously live in scenarios of wish fulfilment, thrusting them into stories where everything goes their way and they're Gigachad McProtagonist.
And then there are weirdos like myself where my escapism is just finding stories that grip me, and more often than not those tend to be either tragedies, thrillers or other books that focus more on the human element, the shortcomings and the flaws as in my opinion they are simply the most interesting parts about stories. Even in stuff like high fantasy, I tend to prefer stuff where the protagonist isn't OP as shit or can do no wrong.
A strong story with good sex scenes is far superior to a weak story with strong sex scenes, because a sex scene that you'll remember tends to need some spice in terms of build up or interpersonal friction or interest from the parties involved.

But, for the sake of earning money, Chadtholomew Thundercock with his sick guitar skills is probably the best bet when it comes down to it, which is a bit of a dreary realization but what can you do.

DigiDec said:
I take that as high praise since I've always felt that my renders were my weakest point. Aside from the marketing, music, UI, and lack of animations.
It definitely is, I've seen devs take several years of iteration to get to where you are starting out, you absolutely have a pretty strong base to work off of and the only thing I can think of on the offhand is that certain proportions were a bit weird (such as Marci, mainly around her jaw and facial length I think) but that can also be exacerbated by camera angle so I can't even say that with full certainty.

I personally don't think that lack of animations really matter much, sure animations can be fantastic as a transitional tool or to emphasize certain scenes, but it isn't something you can't solve with just clever use of renders. Two of the most popular futa games right now are completely void of animations (Star Periphery and Eruption Immiment), and while they are backed up by catering to a specific niche, they're generally just well made and built around an interesting premise with interesting characters and that's generally all you need.

As for marketing, music and UI, it is what it is and I think it's something that'll take some time to get more experience with as it's fairly different from just writing narrative or setting up scenes. Finding the right music to fit a scene is akin to an artform as it is and I haven't found many devs able to nail that, so I wouldn't worry too much about it.
 
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DigiDec

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Apr 2, 2024
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Looks I have been away here for too long and I am not going to read the real REAL spoilers. But could someone pls elaborate on the "this is a short VN part"?

I felt we were still at the beginning. I do understand everything you say about the financial aspect but the whole post sounds a bit like a swansong for me.

So could you pls withtout too hard of a spoiler say how far we are in the story? Which version roughly would be the final one?

Thx a lot in advance and sorry to hear it did not work out too well for you.

Cheers!
Sorry, I've probably come across as a little doom-and-gloom this past week. In my defense, my back was sore so I was kind of grumpy. I should also reiterate that I'm doing pretty well as a dev. I was pulling in around $200 a month before I paused billing which is pretty solid, especially since I'm only on SubStar and not Patreon.

The 'short' version stuff is really about how I've mostly cut out all the side character plotlines. There has been some knock on effects to that in regards to the most recent part of the game since I didn't have enough room to slow-play some of stuff that's relevant to the main story. I'm working on condensing some of those ideas and incorporating them into the main girl's stories, so you'll see a few new characters introduced soon.

In terms of major plot points, we are probably a third of the way to the end. The pacing won't be as frantic as Act 1 and there is going to be some branching coming up, so in dev time/total content we're more like a quarter (probably less than that) of the way to the end.
I don't doubt that there are almost toxic levels of positivity, given that devs are on the frontlines of a lot of negativity depending on the game or the subjects in the games they create, so having a personal space for devs swing in the complete opposite direction is pretty understandable, albeit potentially a bit problematic.
Oh yeah, I feel like a lot of people have a fundamental misunderstanding of how much a regular Joe Shmoe dev will earn from a game because they've already taken a gander at BDiK or Summertime Saga for that matter and see how much they're making. It's sort of the same disconnect people have when talking about OnlyFans, sure someone like Amouranth (IIRC? I think that's what she was called) could turn like 20mil in a year, but there are probably a hundred thousand OnlyFans creators besides her that earns like 600 bucks a month at most.

Well, for what it's worth, I think you're doing a good job at discerning arguments and being able to look at things from different point of views. You're already up there amongst some of my favourite devs solely due to how you're going about discussing things and your point of view on being a dev, what it means and your vision on your game.
As with most things, I understand devs that do have a kneejerk reaction at times because at the end of the day it's still your blood, sweat and tears that ends up being under scrutiny and it can be a bit rough for people. Being able to take a step back and dissecting arguments and criticisms to get a more objective view on things rather than succumbing to emotional reactions is a REALLY good skill to have.


Now that you mention it, I can definitely see what you're saying about there being a lot of scenes where the MC wasn't exactly involved. That was also one of the portions where I felt the pacing was a bit frantic and it might actually very well be because the MC didn't really show up much, making it almost feel very exposition-dumpy of sorts.
Good part about being a viewer is that we're good at pointing out things that does not feel too good in the grand scheme of things, the bad part is that we're terrible at suggesting good ways to remedy it. You're on to something there for sure, but I'm out of my element to suggest something.

And yeah, the name of the game when it comes to anything is that you can't please every demographic, the best you can do is to make what you want to make and hope that you kind find a sizeable demographic that ends up liking it.



Haha, yeah that's a recurring theme in most entertainment. Bottom line is that we all play games, read books and watch shows as a form of escapism. Most people use escapism to vicariously live in scenarios of wish fulfilment, thrusting them into stories where everything goes their way and they're Gigachad McProtagonist.
And then there are weirdos like myself where my escapism is just finding stories that grip me, and more often than not those tend to be either tragedies, thrillers or other books that focus more on the human element, the shortcomings and the flaws as in my opinion they are simply the most interesting parts about stories. Even in stuff like high fantasy, I tend to prefer stuff where the protagonist isn't OP as shit or can do no wrong.
A strong story with good sex scenes is far superior to a weak story with strong sex scenes, because a sex scene that you'll remember tends to need some spice in terms of build up or interpersonal friction or interest from the parties involved.

But, for the sake of earning money, Chadtholomew Thundercock with his sick guitar skills is probably the best bet when it comes down to it, which is a bit of a dreary realization but what can you do.


It definitely is, I've seen devs take several years of iteration to get to where you are starting out, you absolutely have a pretty strong base to work off of and the only thing I can think of on the offhand is that certain proportions were a bit weird (such as Marci, mainly around her jaw and facial length I think) but that can also be exacerbated by camera angle so I can't even say that with full certainty.

I personally don't think that lack of animations really matter much, sure animations can be fantastic as a transitional tool or to emphasize certain scenes, but it isn't something you can't solve with just clever use of renders. Two of the most popular futa games right now are completely void of animations (Star Periphery and Eruption Immiment), and while they are backed up by catering to a specific niche, they're generally just well made and built around an interesting premise with interesting characters and that's generally all you need.

As for marketing, music and UI, it is what it is and I think it's something that'll take some time to get more experience with as it's fairly different from just writing narrative or setting up scenes. Finding the right music to fit a scene is akin to an artform as it is and I haven't found many devs able to nail that, so I wouldn't worry too much about it.
Music probably matters less than animations, but having a banger soundtrack definitely helps your review scores/word of mouth.

There are (unfortunately) a lot of players these days who won't really look at a game without animations unless it gets enough attention to break out from the background noise.

Also, I am 100% stealing the name Chadtholomew Thundercock.
 

Ciaran8023

Active Member
Jun 4, 2018
598
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Music probably matters less than animations, but having a banger soundtrack definitely helps your review scores/word of mouth.

There are (unfortunately) a lot of players these days who won't really look at a game without animations unless it gets enough attention to break out from the background noise.
Absolutely, if you nail the soundtrack then it definitely helps foster a more cohesive experience, having the right song for an impactful scene can elevate it far beyond one might expect aswell.

And yeah, there are a lot of people who are in it for the animations, that's for sure. I think it's mainly that a good base will always carry more weight in terms of people enjoying the game rather than just having good animations, but you're right in that it's definitely a make or break for a fair bit of people. I think it's also a question of the overall package, if a game is good on almost all bases except not having any animations, it'll overall have more of an impact on people rather than a game that might nail animations and music but the overall story and scene framing/pacing is all whack.
Though I suppose one could argue back and forth ad infinitum about it, it's definitely important though I will say that.

DigiDec said:
Also, I am 100% stealing the name Chadtholomew Thundercock.
Use it with pride, my padawan.

ZOINK WARUDO SCOOB-SAN.png
 
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