- Sep 12, 2020
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Try increasing the game difficulty. Higher costs will force you to optimize and discover new strategies. Also, for variety try training slaves with different starting attributes.once they're tamed, it gets boring?
Try increasing the game difficulty. Higher costs will force you to optimize and discover new strategies. Also, for variety try training slaves with different starting attributes.once they're tamed, it gets boring?
Some traits, such as the ones you listed, can be added through training. Others are innate.Is there a way to gain traits? such as nymphomaniac, pervert, exhibitionist and so on?
Or are you stuck with traits you have from the beginning?
If you're using 2.2.3 (dev build), in the console you can type in slave_type and it will display a number. Look for the json file with that number in a game\json sub-folder. The breast size in that template is probably set incorrectly (doesn't fit the image). You can correct it in-game by typing inGame says this slave have enormous breasts. I beg to differ.
@ slave['boobs']=0
Have you read the "Controls" info from the main menu? Guessing you might not be aware that if you hover your mouse over the yellow triangles on menu icons, it will display a tooltip. This is important for rewards and punishments. If the amount of merit or guilt does not match the number displayed in the tooltip for the selected reward or punishment, the effects may be different than you intend. The game interprets below-guilt punishments and above-merit rewards as "spoiling", for example, while above-guilt punishments increase despair.Seriously though, this game is opaque as fuck.
The wiki is a community project (not maintained by the devs) and it has always contained inaccurate / false statements. The source of truth is the game itself.Okay I don't play this game anymore, but a fellow developer of mine does. He had some feedback
He says that he can't find any entries on these fear rewards to lower fear in the game files.
Also wedding dress does Nothing.
Please use SPOILER tags.Johny's walkthrough here. For the 2.2.3 version.
Usually when we talk about lowering or raising anything, we're talking about a rate adjustment. Rate adjustments convert into stat changes when enough rate accumulates. The code which handles that is in #static_base.Garden use a slave rate reduct to determine the lowering of the fear. Besides over time there doesn't seem a interaction to add that negative value
Overnight passive devotion increase is just one of the ways that devotion can be increased. I gave examples of other ways that aren't blocked by fear.There are dailies. And the daily thing has the fear block
they generate Slave rate for the daily effect to call upon but fear instantly blocks the if section.
??? Both statements are false.Max fear causes despair. Lowering fear generally requires some devotion for most interactions.
Yes, you read that correctly. But, to be clear, it only blocks devotion increase in that specific part of the code, which runs overnight. That code doesn't block devotion increase from other sources. As discussed above.Was mainly talking about max fear, not fear in general, like this one as an example.
max fear will block the generation of devotion if I read that correctly
Fear is a measure of obedience. Why would receiving a massage make a slave less obedient?Don't see a way to impact the slave_rate['fear'] in a sensual message as an example. But let's say it's fair on that one. Since it's an sensual message after all.
Several ways were identified (by you) and confirmed by me already. Repeating: Let a slave sleep with unpunished guilt. Garden of Gethsemane. Build up the slave's devotion with intimate/erotic rewards. None of these are blocked by max fear, and the first two directly reduce fear.Looking trough the code, with that < 5 block in next_day_slave_moral I don't see how you can reasonble lower max fear without waiting for ages for the passive devotion to kick in.
Have fun.Anyway we decided to make own aditions and play with that.
What do you mean?isn't it on git? Can't they just PR their change?
ThanksView attachment 1826074
You missed the menus accessible from the Window or saving from there didn't work?
We're not going to adopt their changes.isn't it on git? Can't they just PR their change?