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kaneeden

Member
May 10, 2019
113
208
I am sorry to spam again, but before tinkering the next hundred hours inside the wrong mc for the wrong reasons i will just ask:

Are there any scenes, trainings or random events where for example a weak, submissive, but strongly perverted character has any advantage or "other" and not plainly more negativ outcome against an MC with all stats raised to superb?
 

qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,639
1,823
I am sorry to spam again, but before tinkering the next hundred hours inside the wrong mc for the wrong reasons i will just ask:

Are there any scenes, trainings or random events where for example a weak, submissive, but strongly perverted character has any advantage or "other" and not plainly more negativ outcome against an MC with all stats raised to superb?
I'm pretty sure that no. There are only advantages to raising your stats.

Though Johny and Uncle Tom give funny walkthrough because of their peculiarities.
 

Heml0ck

Member
Mar 7, 2018
302
773
One of the most robust management H-games.

Personally, I prefer wives, concubines and romance options to just slave training.

Good systems to explore, but not for me.
 
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qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,639
1,823
One of the most robust management H-games.

Personally, I prefer wives, concubines and romance options to just slave training.

Good systems to explore, but not for me.
To each his own ;)

There's a potion to get your slave "subtly but irresistibly" attracted to you... And the assistants are as devoted as wives can be.

But there's no "love" per say. I like the love option in Slave Maker 3... So maybe one day for JONT. :)
 
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Jun 2, 2017
28
39
The game just got updated so obviously the wiki would be out of date (assuming it was even up to date in the first place), but most things in the game that the wiki says to raise temperament doesnt work (tried everything but fights and racing so maybe those may work but fuck me if those are the only ways now) and after one oral rape as punishment since I had done literally every other punishment type available to me that day it dropped 2 whole ranks the next morning. Unless it dropped from some new modifiers thats just...ridiculous. Then with Nature I'm losing more than -5 a day due to depression since they must be repeatedly punished and end the day depressed because every single last slave I've bought while trying out the new update for more than 4 hours, without fail, will never do anything until they reach the point of (or were bought with) "Sanity" and by that point its a downward spiral since event wins are the only thing that work for Temperament or doing the same with Nature since they never do well enough to warrant the Hot Spring or higher rewards so they would get spoiled instead so even if Nature DID go up high enough to start regaining sanity it would just go back to them not listening because spoiled and continue the cycle indefinitely.

I hadn't played for years but it seems like the game is only meant to be played in a single way now and its just not a way that I can find or would probably even want to be restricted to if its this far out of the way. During these tests I went to easy and put all of the players skills at max, buy them uncomfortable and comfy clothes, try with and without strict rules, try to spoil and to not, a house in the slums and a patrician in the lap of luxury, and explain their positions every single day for up to 3 days and every single time its the same. Whether theyre prideful or timid, temperamental or not, stupid or not it just doesnt matter."-your words have fell on fertile ground." My fucking ass, I've yet to get a single slave to answer a single question without requiring punishment afterwards much less do any sort of training before becoming mind broken. Am I missing a giant neon sign somewhere?

*Edit*
Of course, after I rant, the first slave I get actually answered a question without needing to be tortured into answering how they felt. But I saved thisone from the Fog instead of yet again trying the market to test so maybe that has something to do with it, idk.
 
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RustDust

Member
Jul 18, 2017
470
494
It also sounds like the game's now a lot harder. I remember it originally being pretty unforgiving with training the girls since their stats were so sensitive to change for the worse and they could just end up getting mind broken. Seeing "Apathetic" was the bane of my slave training career.
 
Feb 21, 2019
86
82
Thank you guys for all your hard work. I've played every slave training game (Broking,Jasbro, Nohaven,Slavemaker,Strive,and Whoremaker(s)[imo the worst ones]) and when I think of slave training, this is the first one that comes to mind. The atmosphere, the consistency, the methodology, everything about this game makes it the best one. I have been eagerly waiting for 2.2 to be released since I played it two years ago. And here we go.
 

Heml0ck

Member
Mar 7, 2018
302
773
To each his own ;)

There's a potion to get your slave "subtly but irresistibly" attracted to you... And the assistants are as devoted as wives can be.

But there's no "love" per say. I like the love option in Slave Maker 3... So maybe one day for JONT. :)
Cheers! I see you are a man of taste. :)

As a bonus, it would add End Game content or long-term goals to work towards with special slaves.

Head pats, gentle embraces, roses left on pillows... the other side of the relationship coin.
 

qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,639
1,823
The game just got updated so obviously the wiki would be out of date (assuming it was even up to date in the first place), but most things in the game that the wiki says to raise temperament doesnt work (tried everything but fights and racing so maybe those may work but fuck me if those are the only ways now) and after one oral rape as punishment since I had done literally every other punishment type available to me that day it dropped 2 whole ranks the next morning. Unless it dropped from some new modifiers thats just...ridiculous. Then with Nature I'm losing more than -5 a day due to depression since they must be repeatedly punished and end the day depressed because every single last slave I've bought while trying out the new update for more than 4 hours, without fail, will never do anything until they reach the point of (or were bought with) "Sanity" and by that point its a downward spiral since event wins are the only thing that work for Temperament or doing the same with Nature since they never do well enough to warrant the Hot Spring or higher rewards so they would get spoiled instead so even if Nature DID go up high enough to start regaining sanity it would just go back to them not listening because spoiled and continue the cycle indefinitely.
There is a lot here... And I admit I can't justify everything, I don't know if what you are experiencing is a bug, an oversight from your part as a player, or from our part as developers. ImperatorAugustusTertius was the one to do the tweaks regarding nature and other attributes, and he always had rational justification and a great knowledge of the game's mechanics. If he comes back, I'm sure he'll answer you with pleasure, and most of the time he'd pick up something obvious we haven't considered.

I hadn't played for years but it seems like the game is only meant to be played in a single way now and its just not a way that I can find or would probably even want to be restricted to if its this far out of the way. During these tests I went to easy and put all of the players skills at max, buy them uncomfortable and comfy clothes, try with and without strict rules, try to spoil and to not, a house in the slums and a patrician in the lap of luxury, and explain their positions every single day for up to 3 days and every single time its the same. Whether theyre prideful or timid, temperamental or not, stupid or not it just doesnt matter."-your words have fell on fertile ground." My fucking ass, I've yet to get a single slave to answer a single question without requiring punishment afterwards much less do any sort of training before becoming mind broken. Am I missing a giant neon sign somewhere?
1) Raise obedience first before asking questions, especially the questions at the bottom (it gets more personal with each question). It makes sense that the slave acts like a stubborn shy child, just imagine her having been kidnapped and sold ^^ Ask the women around you in real life, if they were slaves, what it would take to make them answer these specific questions without insulting their new owners.
2) If your words have fell on fertile ground, it means you are raising fear, or awareness, or taming (or smth). These participate in raising obedience in general. If the slave's obedience is not at least "-10", they'll surely not do anything. You can see when your slave accepted her fate by casting Auspex and checking her aura; your goal is to create "buds of obedience". Buds of obedience used to be the first step to getting obeyed at all when giving any lessons (like music). Now, we've made certain lessons (like music) accepted when the slaves was disobedient, because well, for exemple I wouldn't refuse free piano lessons, slave or not.

*Edit*
Of course, after I rant, the first slave I get actually answered a question without needing to be tortured into answering how they felt. But I saved thisone from the Fog instead of yet again trying the market to test so maybe that has something to do with it, idk.
Congrats ^^ It means you have enough authority over the slave to be somewhat obedient on day 1. (y)

It also sounds like the game's now a lot harder. I remember it originally being pretty unforgiving with training the girls since their stats were so sensitive to change for the worse and they could just end up getting mind broken. Seeing "Apathetic" was the bane of my slave training career.
It is just different. Some (broken) strategies that used to work now don't and shouldn't be expected to (it was possible to get 2 devotions before the end of day 1...). It's also more difficult to make your slave do fiend milking or coprophagia unless she's really scared or really devoted (preferably both).

On the other side, it's easier to get obeyed from the get go. Before, nothing was accepted but fitness lessons, and so the goal was to spam fitness and gifts until reaching open buds of obedience. Now it's possible for a slave to hate cardio but love cooking. Even petplaying was made a lot more easier to reach compared to before where a slave would accept to lick your ass but not get on all fours.

So, when it's more difficult, it's not for the sake of difficulty, but for the sake of balance and realism.
 
Jun 2, 2017
28
39
On the other side, it's easier to get obeyed from the get go. Before, nothing was accepted but fitness lessons, and so the goal was to spam fitness and gifts until reaching open buds of obedience. Now it's possible for a slave to hate cardio but love cooking.
Thanks for trying to clear things up, maybe I'll trying deleting and redownloading or something but I cant manage to do anything when it comes to training with a trainer with max stats (didnt specify before slipped my mind, but after setting to max stats with the easy start for these tests I move the difficulty back to normal for purposes of seeing if the trainer's skills really do anything anymore). Tried a few more things after reading your above post. With 7 different slaves I'd do the basics when you get them (taming/obedience clothing, sit them down for a talk, then quicksave, go down the list of every single non-sexual skill to train, then quickload any time one failed and go down the list (which was still every time) when the slaver attempted themselves. At first I was only trying the potential ties to jobs that was specified in the changelog (like more intelligent slaves may be more pliable towards cooking instead of athletics) but that didnt seem to work so now I tried ALL jobs but they all failed every single time for 3 days straight.

Then I caved and tried schools and tutors, sent them to both of those, and theyd finish with a typical 3-5 positive result with every skill every single time. Never once did they refuse to do it, even the haughty ones, which was nice I guess but if thats the case what do the primary trainer stats even do anymore? I just dont see how a trainer with max stats cant get a single positive result with any choice, yet the slaves seem to act like perfect angels in schools.
 

qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,639
1,823
Thanks for trying to clear things up, maybe I'll trying deleting and redownloading or something but I cant manage to do anything when it comes to training with a trainer with max stats (didnt specify before slipped my mind, but after setting to max stats with the easy start for these tests I move the difficulty back to normal for purposes of seeing if the trainer's skills really do anything anymore). Tried a few more things after reading your above post. With 7 different slaves I'd do the basics when you get them (taming/obedience clothing, sit them down for a talk, then quicksave, go down the list of every single non-sexual skill to train, then quickload any time one failed and go down the list (which was still every time) when the slaver attempted themselves. At first I was only trying the potential ties to jobs that was specified in the changelog (like more intelligent slaves may be more pliable towards cooking instead of athletics) but that didnt seem to work so now I tried ALL jobs but they all failed every single time for 3 days straight.

Then I caved and tried schools and tutors, sent them to both of those, and theyd finish with a typical 3-5 positive result with every skill every single time. Never once did they refuse to do it, even the haughty ones, which was nice I guess but if thats the case what do the primary trainer stats even do anymore? I just dont see how a trainer with max stats cant get a single positive result with any choice, yet the slaves seem to act like perfect angels in schools.
The problem with having made the game offer so many different possibilities is that I can't even guess, since I'm not in that case ^^

My slaves always obey to me.

Let me try now. I have a new slave, as you can see, she isn't obedient at all: 1611291822007.png

Threaten and Explain Position already raised fear and therefore obedience to -9: 1611291888309.png

I raise her fear again (I have my way, I won't spoil your gameplay), obedience raises to -7: 1611292002626.png

She is already able to do dance, play music, and paint :) 1611292149195.png 1611292167800.png 1611292194872.png .

Now all you need to do is to raise her mood to make her comply to your orders diligently. ;)
 

qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,639
1,823
hello, I played the beta a while back, should I start anew or transfer my save file ?
Congrats on 2.2 :LOL:
In theory, old saves can lead to bugs... but most of those I have seen are pretty instantaneous; as soon as you do an action, the variable resets, the planets align, and you can enjoy the game. I don't garantee it, but it's the pattern I have noticed.

So, try it out. Pick your own save from the old version, place it in the new one... load it. Check this: 1611295189584.png .And you should be good to go.

However, depending on how "a while back" this is, it might be better to start a new game because a lots of things might have changed. If your last game was in December, loading a save should be fine. If it was in October, definitely start a new game, to enjoy the fresh start. :)
 
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Yukihirou

Well-Known Member
Feb 4, 2018
1,355
1,229
In theory, old saves can lead to bugs... but most of those I have seen are pretty instantaneous; as soon as you do an action, the variable resets, the planets align, and you can enjoy the game. I don't garantee it, but it's the pattern I have noticed.

So, try it out. Pick your own save from the old version, place it in the new one... load it. Check this: View attachment 996849 .And you should be good to go.

However, depending on how "a while back" this is, it might be better to start a new game because a lots of things might have changed. If your last game was in December, loading a save should be fine. If it was in October, definitely start a new game, to enjoy the fresh start. :)
Ooof, middle ground here, It's november, well i'll strat anew
 
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BupoTiling03-Retired

Well-Known Member
Modder
Jul 21, 2018
1,351
1,906
For those curious: I've recompiled the modified FastQSP (Ivanowich) for Linux because Wine wasn't getting the job done and locked up periodically while also not playing audio. Audio works in my compile, saving/loading works...basically everything...except game layout is foobar. I've determined after fixing the uri for the stylesheet from 'content/stylesheet.css' to 'css/base.css' that it is indeed being loaded but only for the first page and not past the navigations. For now, I've forced it to never clear the stylesheet, and it works now, but I'd like to figure out why this is happening to begin with. For now, everything works.

Noticed another bug. Linux uses a case-sensitive and escapable uri file system. All other files with spaces in them need to use underscores instead. An example, 'ui overhaul'. There aren't that many to fix, though.
 
Last edited:

betatesterFP

Member
Apr 13, 2018
161
67
First time playing the game.
Yes I have read all the tutorial
Tried to search but ends with nothing really helpful
Can I find somewhere a step by step guide for Helen to cover all game mechanics?
 

qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,639
1,823
First time playing the game.
Yes I have read all the tutorial
Tried to search but ends with nothing really helpful
Can I find somewhere a step by step guide for Helen to cover all game mechanics?
No one has made a step by step guide for Helen but there's a walkthrough with Whielemine that should be roughly similar...

It was on an old version of the game, some mechanics have changed since. If you follow everything step by step you might not succeed, so take it as an inspiration: https://f95zone.to/threads/jack-o-n...ntsman-community-development.390/post-4773091
 
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