- Aug 1, 2017
- 1,639
- 1,824
I personally can't fix the saving time. Powerairmax said the only viable solution to saving time was to rebuild the game with another engine, and we'd be talking months of tedious work.If you are really into fixing the saving time can you do something about the saving time "over time"? Once you reach 1000+ days in a playthrough, even in the "most stable" version (1.7.5), saving time gets extremely slow.
Powerairmax said you guys planned to add 2409 slaves. powerairmax last message
What about the remaining 1809? Last time I checked the roadmap you planned to add all ~2500 slaves in some future version. Now it's no longer there. If you don't plan to add them later you're just giving fodder to naysayers who keep yapping your mod is just "an image and music pack for 1.7.5 that adds glitches."
You are a bit exaggerating about the number of bugs in 2.0. It's totally playable. Just some minor glitches here and there. And most of them are already fixed for upcoming version.
Naysayers won't be able to say that when they'll see the new music lessons, and the painting activity. Not mentioning some bugs that existed in 1.2.1 and stayed forever were fixed only in Beta 2.0. Some typos corretction, some adjusted dialogues (not everything is in the changelog)...
Anyway, I don't work for naysayers to be happy. I have played enough games to have my own standards. I think having 600 slaves with matching haircolors and amazing art is better than 1600 with lesser quality. I don't feel like I have compromised much, given the saving time I am experiencing (and it is soooo much more convenient for bugtesting ^^) and given how 90% of slaves are now a pure eyecandy.
Last edited: