AdrianValentine

New Member
Dec 19, 2024
1
2
52
If anyone wants to have access to the cheat menu/debug menu at all times modify these lines in the menu_form.qsrc file

if game_difficulty = 0 and custom_game = 1:
$setting_display += '<br><div id="under">Cheats<div id = "clear"><a href = "EXEC: gs ''$newloc'' & menu_form = 2100 & gt ''menu_form''"><img src = "content\pic\clear.png"></a></div></div>'
end


by getting rid of the if statement and making the menu permanent rather than on game state.

$setting_display += '<br><div id="under">Cheats<div id = "clear"><a href = "EXEC: gs ''$newloc'' & menu_form = 2100 & gt ''menu_form''"><img src = "content\pic\clear.png"></a></div></div>'

after that just press f3 when in game to rebuild the QSP file and you now have permanent cheat/debug access.
 
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Deleted member 141997

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,713
1,909
361
Hi, quick question.
Are my eyes deceiving me, or Helen, Yasmin and Wilhelmine in the tutorial and the smugglers - drawn by ai?
I always ignored the tutorial and the contraband goods, but now I decided to take a look and was unpleasantly surprised.
Yes, they are. I guess it was a bit of an experiment. The obvious merit of doing that is getting sprites with alternate outfits and all the fetish CGs you could ask for. But is it good enough to replace all the art with AI? Probably not.
You can find my opinion about IA here: https://f95zone.to/threads/jack-o-nine-tails-developer-versions-and-mods.57968/post-12843399

In shorts: I have nothing against it, but I don't want to reduce the artistic value of the game either.

The tutorial slaves being IA generated allow amazing things that everyone was asking for, like facial expressions and outfits. The downside was unknown to us 2 years ago: people can now easily identify IA generated pictures with their eyes, and often associate them with cheap deceitful scams (not cool for immersion).

Still, some of them can easily look better than what is currently in the game. I therefore invite people to work with me in order to figure that out, or if they want full creative control, to release a mod that will be later curated and included if it's worth it.
 
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dcdragon

New Member
Oct 19, 2019
7
2
13
Still, some of them can easily look better than what is currently in the game. I therefore invite people to work with me in order to figure that out, or if they want full creative control, to release a mod that will be later curated and included if it's worth it.
I think it’s a good idea to have AI arts as plug-and-play mods. The game only needs to maintain its original flavor and provide a good modding interface, so that the community can develop the mods they want, and players can choose for themselves.
 

sexiwof

Newbie
Jun 6, 2017
75
25
38
Please explain to me what I don't understand about the dragon staff.
It's a secret, unique weapon that should be super strong, right? Then why is it so bad?
Firstly, there are no special techniques for it - only regular attacks. I expected that the explosive fireballs and flamethrower would work on the area, but no - only on one target. Even the sword has a move that attacks two targets.
Secondly, it does not impose any debuffs, while the club gives a useful stun or a dagger useful blinding, for example.
Thirdly, base damage is very weak. Standard 10-20, the maximum that I was able to do, having previously put debuffs on the enemy with another weapons - 48.
I read the description upon picking it up that this is a strong magical relic, I thought that maybe I should dress not in a combat suit but in a mage's suit - no, the same result.
So what should I do with this dragon staff, how to use it? Because from what I see, it's not just useless, it's harmful, since it takes up a weapon slot that could be used for a naginata, which has special moves and a much higher base damage.
 

aumhs

Member
Dec 5, 2022
118
24
94
Looking at the wiki, Fireball and Flamethrower should be able to cause buffs/debuffs, if used against the correct defense type. And it's damage should be higher than that of a normal weapon as well. I've never used it myself, as I don't see the point in getting more than maybe 2 slaves from the fog (one for the A rank, one for patrician quest).
 

lolen223

New Member
May 26, 2018
3
0
11
Best way to improve obedience? If i reward her when she does good job seems to be lowering it, but if i don't she just gets depressed
 

sexiwof

Newbie
Jun 6, 2017
75
25
38
I don't see the point in getting more than maybe 2 slaves from the fog
You use fogs to farm pigs.
Basically, the barn can make your decade costs not only zero but even profitable, if you got full barn and good accountant.
Thanks, but information on the wiki is most outdated.

Best way to improve obedience? If i reward her when she does good job seems to be lowering it, but if i don't she just gets depressed
In my understanding, obedience is just a summary of all other aura stats. Try focusing on habit and awareness for the start. If she refuses to do anything - cast tremendio. If she still refuses - well, time to cast domini. And don't forget to use philtre to boost devotion.
You always want to reward her to raise habit and punish her for taming. Pro-tip: spider training is the best way to max taming on last stages of training.
And to lower the depression - just give her some alcohol.
 
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kotiki123321

New Member
Dec 29, 2019
8
7
46
Apologies in advance, you probably see stuf like this a lot. Is there some sort of clearer guide for newbies?

I have no problem with basic slave skill improvements(not sex education), but I absolutely don't understand how to increase obedience.

In 50 days I couldn't get to the Tremendio spell. I have used the previous three spells daily, bought a mage robe, but it's not enough. What is the fastest way to increase my magic? Buying slaves, learning magic and throwing it away later?

What do sharp thorns of rebellion do? I only see that their numbers increase when the slave is displeased.
 

kotiki123321

New Member
Dec 29, 2019
8
7
46
If anyone wants to have access to the cheat menu/debug menu at all times modify these lines in the menu_form.qsrc file

if game_difficulty = 0 and custom_game = 1:
$setting_display += '<br><div id="under">Cheats<div id = "clear"><a href = "EXEC: gs ''$newloc'' & menu_form = 2100 & gt ''menu_form''"><img src = "content\pic\clear.png"></a></div></div>'
end


by getting rid of the if statement and making the menu permanent rather than on game state.

$setting_display += '<br><div id="under">Cheats<div id = "clear"><a href = "EXEC: gs ''$newloc'' & menu_form = 2100 & gt ''menu_form''"><img src = "content\pic\clear.png"></a></div></div>'

after that just press f3 when in game to rebuild the QSP file and you now have permanent cheat/debug access.
Can you please tell me where I can find the cheat/debug menu button?
 

tanukk1

Newbie
Nov 1, 2024
98
181
111
Apologies in advance, you probably see stuf like this a lot. Is there some sort of clearer guide for newbies?

I have no problem with basic slave skill improvements(not sex education), but I absolutely don't understand how to increase obedience.

In 50 days I couldn't get to the Tremendio spell. I have used the previous three spells daily, bought a mage robe, but it's not enough. What is the fastest way to increase my magic? Buying slaves, learning magic and throwing it away later?

What do sharp thorns of rebellion do? I only see that their numbers increase when the slave is displeased.
I've played this game quite a lot, and I don't know the details either (as in, how many points a given action will affect aura stats in any given situation). But knowing it vaguely is enough to get by. The wiki might be missing a lot of balance patches, but the information there is still generally correct. It's best to get scummy with quicksaves and just see how various actions influence the aura. You can also go lower difficulty for faster obedience increase.

Obedience is a derived stat. It goes up with Fear, Taming, Habit, Awareness, good Mood, and Devotion. "Thorns of Rebellion" is simply negative Obedience.

You can increase Fear by punishment, but overdoing it causes Despair, which is detrimental.
Taming, Habit, Awareness should go up every day when the slave is being properly trained (brand the slave, explain her position, make them learn things or do work, impose and enforce rules, reward or punish accordingly). There are a lot of nuances, such as Aura advantage (when your stats are higher than slave's, their aura improves faster) and age (young slaves are slightly easier to break).

Obedience is reduced by Spoiling. You always want to get rid of Spoiling first. It's also reduced by the slave attributes (Pride, Temperament, Nature, Intellect), but only Pride can be lowered without any negative consequences (ideal slaves have no pride). It's best to start off with slaves that are low on these stats, and challenge the perfect stat spread slaves later.

Best ways to get magic XP are casting Sententia and/or Magna (though it it costly), and teaching magic and alchemy with good outcomes. As with all your skills, it takes a long time to go up.
 
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sexiwof

Newbie
Jun 6, 2017
75
25
38
Pride can be lowered without any negative consequences
You are mostly correct, except this one.
Pride combined with temperament and nature. Together they form a bundle of sanity, and if this slave's stats are too low, you risk breaking her mind with the decrease in pride.


Can you please tell me where I can find the cheat/debug menu button?
You enable cheats in Game Options. It's a small button above Personal Training button.
 
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aumhs

Member
Dec 5, 2022
118
24
94
You use fogs to farm pigs.
Basically, the barn can make your decade costs not only zero but even profitable, if you got full barn and good accountant.
Is the risk/reward really worth it to farm pigs from the fog? I actually don't know how much you get for the meat. I got cash neutral without pigs, so I never bothered much with them.
But the opportunity cost of spending energy on traversing the fog, and possible costs for treating wounds, looks higher than the cost for a really cheap slave from the market, and stats besides body weight and age don't matter for meat anyway, as far as I understand it?
 

sexiwof

Newbie
Jun 6, 2017
75
25
38
Is the risk/reward really worth it to farm pigs from the fog?
It sure is.
Screenshot_20250222_160530.png Screenshot_20250222_160559.png
Keep in mind that the information on the screenshots shows only the net profit from sales - Saved On Groceries doesn't show the real numbers, In fact, your personal farm will be your constant source of eggs, milk and, the thing in question, meat.
And meat in this game is very expensive - 5 fillets for 20 coins, 5 minced for 7, while your personal pigs will constantly keep 20 pieces of each meat in your refrigerator and sell the excess (plus, if you're lucky, you'll get virgin meat which buffs slaver mood greatly).
If you are very lucky (or savescam), you will get mature voluptuous girl who needs only 2-3 days of fattening for slaughter - big profit.
Regardless the energy cost for the fogs, i'm currently spending only 3 points on it, so with help of massage you can potentially travel twice there in 1 day without negative energy.
About the wounds - warrior-level plus combined armor plus some your skill in fight will give you zero wounds. I currently get some kind of injury no more than every fifth outing, and the treatment costs me no more than 10 coins (usually 5).
Of course you can buy pigs on the market, but from my observations and testing - it is very unprofitable. The cheapest you can buy a profitable mature voluptuous pig for is 20 coins, and the randomness must be such that all its stats are low, except for health, weight and age, and also so that the bargaining script does not start. That is, you either pray to the Gods of Randomness, or savescam, and, again, from my experience, even the savescam method is very tiring before you get what you wanted - I once rerolled 20 times and still didn't get the pig I wanted (and by reroll I mean reload save after I saw all 8 girls).
Oh and if you do not currently got your fiend - you can capture possessed girl from the fogs and in 1-2 days it will pop up and you will have your new fiend and save 100 coins on buying it.
 
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RedGreen3

Member
Apr 13, 2020
331
150
228
My AI slaves went are starting to look more like the original art. I haven't had much time to work on it, but I think there;s been an improvement. I still have to remove the backgrounds on 1023. I'm almost done with the black haired slaves in the young category. I can't wait to do the blondes! If anyone knows how to make the eyes better, please let me know.
 

sexiwof

Newbie
Jun 6, 2017
75
25
38
AI slaves
I personally hate everything about AI graphics. I know it's a cancer of modern culture. It also demotivates real artists to take on the task - why bother, if it was done by a machine already? And don't worry about quality - it's not important, the main thing is speed and that now everyone can be an artist!
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Nevertheless, until it's optional, it should be bearable. I just hope that Jack doesn't get more and more of this cancer implanted in it like it did with the training slaves in terms of future updates. It will be really sad this way.
 
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RedGreen3

Member
Apr 13, 2020
331
150
228
I personally hate everything about AI graphics. I know it's a cancer of modern culture. It also demotivates real artists to take on the task - why bother, if it was done by a machine already? And don't worry about quality - it's not important, the main thing is speed and that now everyone can be an artist!
You don't have permission to view the spoiler content. Log in or register now.
Nevertheless, until it's optional, it should be bearable. I just hope that Jack doesn't get more and more of this cancer implanted in it like it did with the training slaves in terms of future updates. It will be really sad this way.
I'm only making it because I want slaves with clothes. I don't really care if they're ugly looking. If someone else wants to fix the images after I'm done, they can. I do like the original art best, but there's no way to make clothed images for them outside of AI. Otherwise, I would use the original art with clothed versions.
 

RedGreen3

Member
Apr 13, 2020
331
150
228
I personally hate everything about AI graphics. I know it's a cancer of modern culture. It also demotivates real artists to take on the task - why bother, if it was done by a machine already? And don't worry about quality - it's not important, the main thing is speed and that now everyone can be an artist!
You don't have permission to view the spoiler content. Log in or register now.
Nevertheless, until it's optional, it should be bearable. I just hope that Jack doesn't get more and more of this cancer implanted in it like it did with the training slaves in terms of future updates. It will be really sad this way.
I think it would be better to generate clothes for the existing slaves and have the clothes images as an add on to the game. That way, people who don't want to see AI images don't have to.
 
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