For "Modify the color for arousal (blazing giving you maluses, it should be red. And overhaul fit accordingly)." what do you mean with "And overhaul fit accordingly"? Is it just a typo or do you mean like sports&fitness of slave?
Do you see, when you start a custom game? On the character creation, there's the explanation for the color cod. It goes from ~ awful (red), to normal (blue), to excellent (olive).
However, that doesn't really work with the excitement status. The excitement goes from red, to green. Are all red excitement status really bad to have, and green excitement status really good to have? If so, then okay
If not, then it's confusing and I'd be in favor of it changing.
Also for the chimera gem malus, do you mean: "$mood_description['neg_boner'] = '
My pants are bursting from the boner. I need urgently to relieve stress.'" for the negative mood? If so, that's dependent on having sex, not purely having blazing.
If that is the malus you meant, " - Chimaera's Gem seems to be more of a curse than a blessing. It puts the "Blazing" status forever... but you get negative mood for it.
" can be marked off the list as well since it seems to be possible to not get malus as long as you actually have sex. (need to test in-game maybe as well though).
That's exactly what I meant
And either my intuition is abnormal, or something is "wrong" with how it works.
When I see the status, as a player, I think: "okay, so that's because I'm "blazing" (previously "huge stallion"). I have to get him to "sated", so he won't suffer from his boner anymore.
". Either we can try to make it work exactly like I've described. Or we can think of more understandable visual/textual cues in order not to make the player mistake his high excitement level from being the cause of the slaver's pain.
What do you think?
Edit: I got an unrelated idea! Remember the "Patrician Rewards"? I had a similar idea 6 months ago (time flies). I had the idea to put only
You must be registered to see the links
in the city.
And
You must be registered to see the links
was supposed to play in the city when reaching Patrician status; it currently plays afterwards, which is a remaining symptom of the beta that I left as is because I didn't want to get rid of the music and the concept was not implemented).
But then, there's
You must be registered to see the links
, which is the very first that I had in mind for the game. Powerairmax talked me out of it, as he didn't like the breaks and dynamics; I wanted the streets to feel uncanny, but he rightfully thought that it'd give a headache to a player if it played for hours of play through. I put it for the Serpi house, because it fit the bald angel menacing girl there used to be. But then I figured it was clashing with the description, so I changed the picture, and the music had to go. But I want it to come back, especially since I made a friend play the game and she said "I love how menacing and thrilling it was to visit the city; I didn't know what was going to happened, it's almost scarry!" (and that was with Skyrim music, so imagine if we emphasized it!).
Here are two possibilities. Either I make the last song I mentioned to play in the city whenever you go out in a bad mood, the second song I mentionned would play when in good mood, and the first one would play in an inbetween kind of mood. Or, the last song would play in the city when you start the game and you live in the slums, the first song would play in the city when you have rented an apartment, and the second would play as soon as you first get access for one of the
house "castles" (like the Raven Tower, or White Palace). And then maybe I'll find another for when we reach Patrician if that's needed. Thoughts?