1 star reviewers intellectual integrity in a nutshell:
It's interesting how people take it so much personally... about a FREE game... completed AGES ago by the DEVELOPER... And the actual stuff as been continued only by the COMMUNITY
No comment.
Yet, moving away from the rage post that he just posted, I think that I might agree with him on some stuff. Exactly 2:
1 - I'm not a fun myself of the cannibal stuff and I think it might seems a bit "forced" from some points of view, yet I think it's fitting. After all, Rome is a dystopic society and with habit and fear, human can "adapt" to any kind of weird situations... Those that survive at least.
- So I would like to rise a small debate: Is the cannibalism stuff really fitting into the game? If yes, How and why? It is adding to the experience?
2 - Some part of the game are indeed complex. For example how to raise and lower nature and other statistic, etc.
Now, I remember reading A LOT about it on hongfire that helped me playing the game but not the site is kill. The last version of the game that I played was: 1.7.5 and for a billion of different reason, I haven't played the never version (When I play, I usually do a 10h run, not on the same day of course)
- The question is: Was the system changed from the 1.7.5? Is the UI more clear and says clearly what happen when you do something and how improve stats?
It the answer is not, how is possible to make it easier for the User to understand how to work with the different attributes?
I have a couple of suggestions, actually 2:
1 - In 1.7.5 Crushboos added a text file into the game, this text filed informed the player on how to use the drugs, how to "achieve" many different result within the game. Being a gladiator, ponygirl, whichnurse, etc. Adding a small "User guide" like a "portable" wiki could be an interesting idea. No need to write everything inside of it, just the hidden stuff: like attribute works, missable stuff etc.
2 - Something like above, but more clearly and immediate: writing it into the slaver diary like the other notes.
What do you think about it?
Anyway, Jack is a very unique slave trainer game. Unique in it's complexity and feeling, mixed with many weird fetishes as it's a a result from many modders... Yet all of this make it unique, creating a weird and interesting flavor that you can't get in any other similar game.
A Dark Fantasy slaver game, very crude where you can almost be an evil... or enjoying a more vanilla side.
This is something I would like to point out even in the current release: before, it was possible to almost "close your eyes" and play the game in a more "relaxed" and vanilla fashion. The way it's currently going, it's seem a bit "harder" to do that.
I will probably do a small "vanilla" mod for myself (a couple of background, maybe music, and some very minor stuff). Yet, I wanted to make point this out as maybe I'm not the only one that liked the game on a more "light" feeling.