- Sep 12, 2020
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The 2.2 dev branch has some bugs in it currently that are making it a bit more difficult than we intended, also.
That would explain it.The 2.2 dev branch has some bugs in it currently that are making it a bit more difficult than we intended, also.
Fighting back chance is more strongly determined by relative aura strength (your aura is fainter/stronger on slave aura tab) than it was before. Therefore, as an F- slaver, you'll tend to get more resistance. But perhaps it should be toned down a bit more.Did more girls with M'lord and if you add a bit of nature or pride to it, it takes several days of punishment for them to start doing the simplest of tasks.
Also tried some with zero stat slaver. It honestly seems way harder to train the simplest skills to the most weak willed slaves than it was before. You also can't force them with punishments, unless you want to fight them.
I also think that a cowerdly/open slave shouldn't rebel for being spanked.
One of the unintended-difficulty bugs I mentioned is in the diligence code. We'll have to see if we need to do further tweaking on this after that gets fixed.Getting weak-willed slaves to do a positive outcome is also unnecessarily hard. It's hard to even give them a sundress as a reward, unless I just buy it in the shop. For the first few occasions of doing a task, even a half-assed outcome should be counted as positive, since even listening to you is good progress in the beginning. (I do remember reading something about this in the roadmap.)
Other things. -Morale calculation factoring in combat ability is working perfectly.
You're right, the cheap meal is giving the same amount of health progress but it stops raising health at Unfit (C-) whereas the Catch is good up to B+. I'm not sure that it makes sense to have the more expensive food raise health faster, but I can see why you had that intuition, so perhaps we make it work that way instead.-I'm unsure if the -1 end of day penalty is still active or not after eating at the hip, it still took 8 days to go to unfit with eating Catch. It also takes 8 days with the cheapest Shawarma, so it seems to provide the same amount of nutrients.
Good catch.-As an extra, here's a bug I noticed a while back and seems to be still active. When you buy a slave outright without bidding at the auction and click the skip button at the top, you don't recieve your slave, but the sparks still get deducted.
Would appreciate your feedback on the updated 2.2 preview build as well.The Alpha version is unplayable for people who don't know the game in and out yet.
Except for the spoil level raise that has to be your fault... You raise valid points that the game sometimes doesn't hint enough as to what to do next to be obbeyed. And new players especially get softlocked.Okay, I tried again. It is literally impossible to train slaves. No matter what the fuck I do, they are either depressed all the time, become spoiled or so rebellious they'd rather endure torture than cook a fucking meal. My current slave managed to get all of those things together.k How does one become spoiled by being tortured and sleeping on the goddamn ground?
And yes, I read the tutorials and other guides. I tried every approach possible. It just doesn't work.
Not even once have I seen "taming" and "devotion" go up. Fear goes down almost instantly after a punishment, while rebelliousness skyrockets no matter what I do. I even picked the easiest start this time. That Johnny Depp dude.
Is this game supposed to be impossible or something?
If you pick a specific character when starting and complete the game... Something might happen and a sister may join himAlso, you added incest it seems. What exactly does it entail?
It is specifically for Jonny (but don't tell others, it's a secretThere's no chance I can discover that playing as Jonny, right? I usually pick him for max difficulty, but if there's surprises hidden in other characters maybe I should start to reconsider...
It's not my place to say this but I think the dev team needs to focus on what's currently on their plate for 2.2 before jumping into more features and delaying the 2.2 final release. Unless these features are incredibly minor and take less than a day's work to implement, just take note of new ideas and set those aside for the eventual 2.3 or later release. Just focus on ensuring 2.2 is as stable as possible for a public release. My sincere apologies if I'm coming off as too forward.Glad to hear it. We're way past our original planned release date because we keep coming up with more things we want to do, but it does feel like we might be getting close at last.
You're definitely right and that's what we've been thinking since literally September. And yet every idea we're coming up now take less than a day to implement, so that's been the problem ^^It's not my place to say this but I think the dev team needs to focus on what's currently on their plate for 2.2 before jumping into more features and delaying the 2.2 final release. Unless these features are incredibly minor and take less than a day's work to implement, just take note of new ideas and set those aside for the eventual 2.3 or later release. Just focus on ensuring 2.2 is as stable as possible for a public release. My sincere apologies if I'm coming off as too forward.