If she feels 4 guilt when waking up, ask yourself why. I know why, and it's so obvious when you think about it ^^ But I don't want to spoil your gameplay, so find out, and you'll have resolved an issue.
Well... yes. The question is not WHY she feel it. The question is, why she thinks that ending up at the butchers place is the better option. Because I very often stated that that is exactly what will happen. And I dont ask to empty my bladder. I ask for wash me and be my special alarm clock. See.. its not that I cant see WHY something happens. I dont see why noone cares about what I say.
I say: Wash me.
She say: No.
I say: I will kill you.
She crys and feels the terror..
I say: You wash me now?
She say: No.
And I am like:
So in Slavetown, where noone will judge me when I kill a slave, the slave rather like to die instead of washing me.
That does not makes any sense to me.
Also, you seem to skip through text (we all do, don't worry): you didn't understand than cooking is not for her, it's for you exclusively. She eats pet food.
ohhh.... THAT IS really something new for me.
I thought that all the options, how to nurish her, count for actual food. I didnt notice that I dehydrate pet food.
I give you that point XD
If you can bring a slave to ecstatitic mood, they are probably quite obedient enough to do most non-sexual tasks. Don't overfocus on cooking as if everybody loved that, some slaves would rather learn to kick your ass, some would rather learn something artistic or intellectual... So try to give them what they want so then you are able to start training and use them to the fact that they can get presents out of obedience. But of course that's just my type of gameplay, we've made sure that fear based obedience was possible to get (and it shouldn't be so hard or counter-intuitive to achieve). Just don't ask a handjob from a new-bought slave.
Well yes. Ecstatic Mood is not really a problem. You just need to let them life their lives.
But then you go bankurrupt in your little slavefactory.
If you want to sell this princess at some point, you need to make her things she dont like right? Like.. learn to speak like actual people and not like an hillbilly. Or learn to play the piano because your overall rating is D-Minor!
And as soon as I put her out of her confort zone, the problems begin. Because if she refuse to do anything, i need to react. And every reaction makes her laugh or terrorize her into oblivion. Which leads to a slave that is more a living puppet.
What do you care about a wall of text that'd explain you the city? It's nice as it is when you are lost and have to discover these places yourself. I really miss being a new player actually, I enjoyed the feeling of discovery.
I you are a new player and looking for the doctor, you will spend around an hour before you find him. Because he is well hidden behind 20 menus.
And if you need him 30 min later again, you might have forgotten in witch menu he was hiding, and spend another 30 minutes to search him again.
What I would prefer is not a wall of text, that would never be something I will like. What I prefer would be a Town to explore, and a menu with the realy Important services at hand. Like a phone book. Exploring is fun, but you could have reduced the fun to residents and services that are not essential. Like the boutique, the slaver guild etc. If someone wants to explore, he can. If not, he is still able to play the game without hussle.
Why the hell would you buy a 2000 slave is a good question that you have to ask yourself ^^
Hehe.. because that is by far the first thing I saw in this game.
The overall gamedesign force me to buy a house in the city right? As a new player you dont know that and will start to play in the hut outside the town.
And what can you do there? Exactly: Moneylender, get yourself killed by the mighty fogfiend, step into smuggling slaves.
That the slave you recieve cost you more then a fortune and is not for beginners but for richt people, is something that you learn WAAAAAAAAY after you did this move 20x and fail to game over with your snobby 2000$ girl in your shithut outside the townwall. At this point of the learning curve you havent found the Real-Estate Vendor at menu 2030,2. Because you think: I dont need to watch whats going on in the city. Because I am nothing and to life there will be my first quest. So I have to earn money before they let me in. Its a feeling, I know. But the "Before you can life in the <insert betterplace here>, you need to proof <whatever the theme of the game is> first!" is a common gamedesign construct in Niche games, Indiegames and Triple A titles. So I think I will not be the last person that will try to play with the hut until a certain point is reached where you can move to nicetown.
Even to KNOW that there are... like 20 different ways to acquire a slave is something you would not know as new player. And mostly not expect.
Another thing that annoyed me is the wording.
Sometimes you have "Offer Slave for Sale" Button. Sometimes a "Offer Employee"
So I trained a slave to make money while working in the food-store and ... shes gone.
I thought she will go to work and make some money, but I actually sold her. All the work to make a very customized slave that, because of the already discussed problems, cost me way more money to drill her then the single-time trade gave me.
These are these little tiny things where I always stumble.
Nonetheless I see that you and your team are doing huuughe efforts to make a very special game.
And I really appreciate that. Thats a spirit which is rare here on F95.