Where can i find the most recent download which includes lolis?
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Just updated.
F- strength is now playable for master (giving a bit more margin of error for typical starts, and a new definition of zero starts)
Food ingredients are now consumed when you cook them, in case you cook several meals in the same day
This also fixes the issue where it could show that you had prepared an S+ meal and then surprise you with lower quality because you didn't have the right ingredients at the end of the day
If you eat somewhere before the end of the day, you will see a "not hungry" status instead of the prepared meal; this status also will prevent you from eating multiple meals at the pub
If you or your slave prepare a better meal than what you ate outside, you will still eat the home meal (you pig)
If you don't eat food at home at the same level as your strength, your strength will decline to the level of your food
If you don't eat any food at all (can happen if no one has energy at the end of the day to prepare it), lose strength; this can kill you (at F- strength)
Eating canned food still will not kill you ... unless you are wounded, in which case low quality food can contribute to your wounds getting worse, and eventually that can kill you (at F- strength)
Your assistant's devotion no longer affects the quality of her cooking; instead, her mood does, so if you want consistent quality, dress her so she's consistently ecstatic
Moodlets will tell you if you are eating good enough food or not - if you don't have a positive moodlet for food, and you don't have a negative moodlet for food, it's just neutral
Fresh food is now slightly cheaper so it's less of a step up in cost from dehydrated food
Eating leftovers provides less benefit now if the slave is too prideful
Sparring in the arena for slaves can raise endurance if their opponent is at the same level as they are (previously, had to fight a higher level to raise endurance)
Reaching finish line in a race gives more benefits even if you didn't win
Artistry skill progresses a bit slower for the master because there are a lot of lessons that contribute to its progression
Temperamental slaves spoil quicker (switched from empathy attribute)
Spoil fades slightly faster with despair or having food taken away
Despair fades a bit slower
Fixed brothel bugs (easy way to convert sparks into strength and penetration skill)
More updates.
Forcing rules raises despair faster and pride slower
Awareness rises slower from punishments than rewards
Low intellect and high nature limit the effect of the humility rule
Response to "What do you think about me?" can vary depending if a reward has been given that day