- Apr 12, 2021
- 290
- 146
My monitor size is small, a laptop you know, so blurring borders looks quite well for me.Like this one, improper to blur the edge.
Or at most blur the forests in background.
View attachment 1736272
My monitor size is small, a laptop you know, so blurring borders looks quite well for me.Like this one, improper to blur the edge.
Or at most blur the forests in background.
View attachment 1736272
No problem.As I'm not an english speaking native it seems I've a problem with second degree, so : sarinee could you please use spolier tags to avoid to make the thread unreadable? Thanks.
There are 2 points in your post but they are ressembling in one way :So I tried the new version, and again I come to same conclusion for every version. The game is too hard.
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Saving was so annoying back in the days! Indeed, near end game it could take up to 45 seconds.Haven't played a newer version since 1.7.X. Game ran pretty well(and loading seems way faster)
That "assistant getting fat" is a bug/design error on v2.2.2Seems like there is no way to control your assistant's weight? No matter what you set your assistant on, she will always accumulate calories at the end of the day. Nutritionist doesn't seem to work on assistant either.
Very well said, and these issues were raised weeks ago. Sadly the Devs seem to have decided to disregard them in order to make the game that they personally want to play (aka a minmax super hardcore version of JoNT) that is *technically* beatable by a very narrow and repetitive "ideal" path of gameplay, but not much apart from that. Real shameSo I tried the new version, and again I come to same conclusion for every version. The game is too hard.
Only veterans with a lot of knowledge and experience of the game can somewhat manage and even here you can see multiple people still pointing out the difficulty. This game is the antithesis of beginner friendly (and I don't even consider myself being one) ! And while I can appreciate some difficulty.. Here it quite often means forced gameplay to overcome your current problem. It's supposed to be a "sandbox", but to be honest, 50% of the time I fell like I have to, I must, do this or that. If I don't, I'm screwed !
I managed to clear the hard tutorial of this version without any problem, really.. But I don't think I ever managed to last more than 3 decades on normal difficulty. Every single thing in this game feels like a real struggle ! I already tried like 10 games on the current version, all were incridibly pitiful. I'm a veteran From Software player, I'm in love with Bloodborne and can beat in bl4 with not problems (no lvlup), and aside from that, you can play how the hell you want at 100%.
But when I play JoNT, everything seems utterly complicated for nothing. To the point it's really frustrating ! I want to enjoy this game because I know there is something special about it that will always drag me to it, I can't delete it.
But I'm also super frustrated about how it works and I already suprised myself being really angry about how things were designed. Like fear.. I feel like fear is the biggest joke ever.. A slave can prefer to be beaten up to death and raped multiple time a day everyday than to clean the house. How can you explain me the psychology behind such behavior ? For someone who's passionate about the subject, I can't understand a single second how someone out there in the real world would behave like this. Fear is one of the strongest motivators, even if she's highly rebellious, she should still do it because she will be afraid of being beaten to death and raped. Even if that means that she tries to kill you in your sleep, or to run away (which is what anyone would legitimately try to do in such situation) at every occasion ! She should still do it.
Here, she won't. She will gladly be beaten and raped everyday instead of complying to your order and cherry on the cake, try to kill you or run away or start a fight every time your order her. And that just makes my head hurts, and make me angry at the game.
And the game even tells you that at some point, if you want to progress further with a slave, you must get rid of any fear she can have towards you. So you can replace it with devotion. And while it makes sense that a devoted slave is indeed better in every aspect than a fearful one, it makes relying on fear to force your way through at the beginning of the training to make her behave and create some habits near impossible. Because again, treat her like shit, she will only be more and more rebellious. And whether she fears you or not, it doesn't matter if she's rebellious because she will refuse to do anything anyway. So you have to go easy, and that's where I feel that it loses on the "sandbox" aspect and that we come back to what I previously said, 50% of this game feels like forced gameplay.
I want to be able, if I ever want to, force my way and make her comply with my orders, at least the basic ones. Like, okay you don't want to be fucked by a monster, act like toilet ? It's fine ! But clean, cook, and wash ffs !
I want to be able to tame her through fear to make her go to the realization that "Oh, yeah, I'm a slave, now I get it." And after that, reward. Then she realizes that if she had obey from the start, everything would have been easier.
If she's not euphoric about it, I don't care. I'm also not talking about breaking her, but just make her realize her place and start accepting basic orders through fear without having to make sure that I don't treat her too harshly because otherwise she refuses everything. And after that point, making sure she's well treated to go for the devotion path.
Playing this games sometimes feels like being the slave of the slave. She is the one to dictate how you must treat her in order the achieve great results and completely blocks some paths.
So now to adress a different matter then specific behavior..
Bills ! Damn, that's too pricy people. I feel like it is even more so in the early game, where you lack skills to efficiently train slaves and also need to buy equipments for you and the slave. I also had the opportunity to read in the thread a few things about the charisma if i'm not wrong, something with the standar of living, brand reputation and such.. It feels again, utterly complex for no reason.
And as for assistant weight management, I feel the same as people have already expressed, we shouldn't have to manage the manager. I'd be favorable to not having to worry about my assistant when I already have my hands full with my slave.
Overall, the game is great and shows incredible potential, but to me lacks true sens of liberty. There is a numerous amount of things you 'must or have to do/buy' in order to do this or that and there is an obvious lack of comprehension of behaviorism (which can be somewhat okay to a certain extent, especially the other way around, it's a game afterall, but this is just too much).
If you every felt that something was extremely off with what I'm saying, please kindly point it out and guide me. At this point I feel like the only way to beat the game is not to actually use common sens, but understand the code. So I'm ready to learn how things are working instead of trying to rationalize, I don't want to give up on JoNT again.
Thank you for your work on the game and not giving up either !
Better to @ ImperatorAugustusTertius for this kind of balance talkSo I'm a returning, fairly experienced player in the game. Something has changed on the slaves being willing to do stuff.
After breaking to death (Literally) over 40 slaves on new game, with only 2 becoming able to be trained reliably, I have realized that in the slums, there is no way to train without spending daily 3-7 money on the current bath/spa options.
There is either too much weight put on allure, or the baths are too expensive. If you're gonna have this break the ability to train, on hardest difficulty with 200 credits, at least give the ability to get a regular - non special bath for master and slave for a couple credits.
The "Give free time" > "Hot springs" option is actually an an ok price at 3, but that is a reward. When the slaves are refusing to do anything to deserve the hour of freedom, no matter what, that is not an available option, and relying on it when you finally get a good loop going is not reliable.
So TL;DR: Lower weighting on allure for slaves obeying non sexual orders, or create a bath house option for the slums to allow players to train slaves because it is so important to be clean. because the current white town bath options are, in my mind, luxury baths with bath girl assistants, and so expensive that it makes living in the slums more expensive than being housed in the next area (serpantine? can't recall off top my head) qwertyu12359
That's a very wrong judgment of our intent. We don't want to make that.Well said, and these issues were raised weeks ago. Sadly the Devs seem to have decided to disregard them in order to make the game that they personally want to play (aka a minmax super hardcore version of JoNT) that is *technically* beatable by a very narrow ideal path of gameplay, but not much apart from that. Real shame
What "new mechanics" are you talking about would cause meek girls rather take hard violence or rape over basic housework?I also agree with your point that [...] these new mechanics also often don't make sense. Normal or even meek girls taking hard violence or rape over basic housework and actually getting MORE rebellious from fear (or at best depressed) but still refusing basic orders. It's nonsense, and it kills the sandbox, psychologic and eroticism aspects that made JoNT great as a gritty grimdark slave trainer.
I think you are doing something wrong... basic tasks like cleaning and cooking are easy to get through fear, unless you have a slave that hates chores with a passion.fear.. I feel like fear is the biggest joke ever.. A slave can prefer to be beaten up to death and raped multiple time a day everyday than to clean the house. [...] Fear is one of the strongest motivators, even if she's highly rebellious, she should still do it because she will be afraid of being beaten to death and raped. Even if that means that she tries to kill you in your sleep, or to run away at every occasion ! She should still do it.
Here, she won't. She will gladly be beaten and raped everyday instead of complying to your order and cherry on the cake, try to kill you or run away or start a fight every time your order her.
Treat her like shit, she will only be more and more rebellious. And whether she fears you or not, it doesn't matter if she's rebellious because she will refuse to do anything anyway.
I want to be able, if I ever want to, force my way and make her comply with my orders, at least the basic ones. Like, okay you don't want to be fucked by a monster, act like toilet ? It's fine ! But clean, cook, and wash ffs !
I do agree that it sounds totally like a realistic train of thoughts.I want to be able to tame her through fear to make her go to the realization that "Oh, yeah, I'm a slave, now I get it." And after that, reward. Then she realizes that if she had obey from the start, everything would have been easier.
I kind of agree, it's a long standing issue. We made it happen a lot less in latest version however. By making the slave not say shit like: "Oh please don't give me that punishment again, I'll behave" and then immediately refuse the same order (yeah that was a thing... we fixed it in 2.2)Playing this games sometimes feels like being the slave of the slave. She is the one to dictate how you must treat her in order the achieve great results and completely blocks some paths.
Yeah that's already been fixed on the dev' version only a few hours after it was first signaled. ImperatorAugustus was really reactiveAnd as for assistant weight management, I feel the same as people have already expressed, we shouldn't have to manage the manager. I'd be favorable to not having to worry about my assistant when I already have my hands full with my slave.
IA argued with me in private messages that the game never actually had as many different paths for players. Here is a quote:Overall, the game is great and shows incredible potential, but to me lacks true sens of liberty. There is a numerous amount of things you 'must or have to do/buy' in order to do this or that and there is an obvious lack of comprehension of behaviorism (which can be somewhat okay to a certain extent, especially the other way around, it's a game afterall, but this is just too much).
Oh that's something I definitely don't want the players to feel. I hope everything will make more and more sense.At this point I feel like the only way to beat the game is not to actually use common sens, but understand the code.
Thank you for your work on the game and not giving up either !
Well, but you are making it.That's a very wrong judgment of our intent. We don't want to make that.
Agree and it's the reason of my proposal on this subject in my previous post.Me, I'm also a believer that fear based obedience should be around as effective as in real life. But we have to make sure that it doesn't ruin the original game balance, for one (otherwise it'll be the only strategies players will pick, and I also don't remember it ever being the best ones in any version of the game).
Yes, he's one of the most challenging starts. With almost no savings, renting an apartment right away (especially an apartment in a district other than Outcasts) increases the challenge even more, because you don't have access to as much supplemental income at the start.
Just wanna point out the contrast.Just what I can say from reading a bit is... don't stay at the slums. One day we'll make viable to leave here, but for the current game balance it's currently meant to make you rent an apartment as soon as possible (to avoid exploiting the slums as a way to train your slaves reliably at a low cost).
A dishonest one... You obviously have to keep living in slum for a while if you pick Johnny, because the starts doesn't give you money to realistically move day one. But if you picked the hardest possible game challenge, then there's no need to complain about the game being "too hard".Just wanna point out the contrast.