The game can certainly be tough considering all the variables and options. I've personally found some of the guides from the games wiki to be quite helpful. They're mostly outdated, but still pretty helpful to give you an idea for how to make progress even on the hardest difficulties, which should lead to a much easier time on lesser difficulties.I really want to like this game, but I seriously cannot understand the mechanics. Next patch needs a full walkthrough and guide.
I've spent as much time trying to learn this as something like EU4 or CK2/CK3 and I got no where.
I get the other stats up but I break the slave. I then see the slave breaking and I try to react to fix it while following some suggestions on like about the birdcage and stuff. It continues to fall until Mind broken.
Antivirus warning or did you actually caught one? If so, the former, false positive. If the later, you probably caught it from another softwareThanks for the ransomware!
I still don't know why you're seeing your slaves' obedience getting worse over time. That is the opposite of what is supposed to happen. That's a problem independent of economic changes and we don't know what's causing it. If you can make it happen again, please tell me how or give me a save so I can investigate it.With each update making the game overall harder then it previously was, I highly doubt that. And it feels very much the opposite.
The scenario was that I created a problem (suicidal slave) by raping the slave repeatedly over a short span of time. I wanted to avoid the slave killing herself. I mentioned that there are other ways to prevent that later in the game, but most of them were not available at that moment. Giving her a reward, however, solved the problem.You showed how you could have prevented something that happened to you, mentioning magic, potions, and other things that you don't have at the beginning of the game. So "how to prevent something that happened in the early game if it happens to you when you already have tools at your disposals" is not a solution.
When have I said that the game is fine? I'm saying the opposite: help me understand, specifically, where the problems are, so we can fix them.I think it is more than time to stop asking at what players did only to tell them you succeeded where they failed, so that means it's possible and then that the game is fine... And actually start realizing and I'd even say admit that there is a real problem with the current state of the game, to stop trying to argue whether this or that is fine, and comply with the feedback of the community, which is screaming like crazy that the game became bullshit nonsense of unecessary complexity with a tremendous amount of knowledge required. <<<<<<< you can also take that as my final review.
Easy custom game starts with 10,000$, rental costs are a fraction of normal (an even smaller fraction with the dev update), and by default the obedience difficulty setting is the same as in the tutorial. It also gives access to the cheat menu. But to your point, you don't have to use cheats, and 10,000$ is only 2000$ more than M'lord now starts with on normal.But I really liked this fucking game, and I'm genuinely grateful for the work you guys are putting in it ! So please, I beg you to make something about it because what would make me even more irritated and frustrated than I already am, is to never be able to enjoy this game ever or even worse, to keep reading the same things I've been reading about difficulty for a long time. I think it is not time for little tweaks here and there anymore, but to take drastic mesures to make the game fun again. And I will take side of what someone said previously for that.. Stop making players worry about money.
Things should be like that ;
Easy mode : Basically, you never look at your money and couldn't care less, slaves are easy, game is.. easy. Perfect for beginners, to get accustomed to the game, mechanics, discovers all the possibility, the areas.. But still with a real experience, not some cheat game where you press one button to win.
Normal mode : Here, well, you look at your money only when you realize it's been a long time or want to buy a few pricy items. As long as you don't do anything crazy such as buying every top clothing, weapons and armors just starting the game, it should be fine, it shouldn't be a problem after a few decades tho.
You must not worry too much about your money as long as you don't decide to spend it like you were in easy mode.
Hard mode : Slightly easier than the current normal mode (lol). Honestly I would be totally fine if it's the current normal mode.
And if you truly want to keep the extreme challenge.. Well the answer is in the title ! Just add an "hardcore / extreme" difficulty !
Only extreme difficulty should require extended knowledge of the game as it currently does.
Keep up the great work !
I'm not understanding what you mean here. The screenshot shows that she followed the rule. She has F- oral skill so it probably wasn't very satisfying for the master.the problem is not that it increases it, I did it intentionally, the problem is that she does not reset, before, if I am not mistaken, during any sexual acts, she reset arousal to zero or to one
Play as Johny (normal start) or use his avatar (custom game, any difficulty). Become a patrician, by any means, Pope optional. No time limit. The event chain will start a few days later. You need to be without a slave, but you'll be reminded of this at the appropriate time if you have one. Having an assistant is fine.What are the exact conditions to unlocking Julia? I've spent most of the morning trying to read back through old posts but they don't really state anything decisively and there appear to be some conflicting facts and I'd really rather not have to restart after figuring out I missed something obvious. lol.
Felicity is always available.And playing as Johny to unlock her wouldn't lock me out from the other special NPC's would it such as Felicity?
So I'm not a super experienced player by any stretch of the imagination. I also align with a particular kind of playstyle and gravitate towards games that require a great deal of knowledge of game mechanics to do well that may not reflect many other people so take what I say with a grain of salt.The dev version has been updated with reduced rental costs for normal and easy game difficulty, increased initial sparks for normal starts and increased default and maximum sparks for normal custom starts. Download links here:You must be registered to see the links
This update also addresses the problem with item refusals reported here: https://f95zone.to/threads/jack-o-n...ntsman-community-development.390/post-7851395
Extreme difficulty does not gate any exclusive content. https://f95zone.to/threads/jack-o-n...ntsman-community-development.390/post-7857877I can also endorse the name change from "hard" to "extreme" considering what it's meant to be. Personally the only reason I'm jumping into it is because I want to unlock Judith and based on what I've read to date it's required, so I'm going to have to learn quick to do it.
M'lord on normal start now begins with 8000$. Easy start with 10,000$ is only 2000$ more. If you don't want the free assistant, you can uncheck the "patrician" box under the avatar portrait on the custom start screen.The easy option is there, though unfortunately I think most of us that consider ourselves "gamers" are loathe to start with it, especially considering the massive cash bonus it starts you with as it just feels like we're cheating.
Where's that guide? I suspect it's very outdated.I also understand that by choosing that option that I'm effectively doing it to myself and have no right to come in here complaining about it being too hard when it's my own fault for choosing a difficulty I'm ill-prepared for yet. But I also enjoy the challenge of learning and figuring it out so I'm confident I can do it, especially using the guide of the "nerd to patrician in 50 days" as a general guideline to follow.
The master has an objectives tab. Normal difficulty has some tutorial messages, which you probably never saw if you started with extreme difficulty.But as a less experienced player, I can say one of the biggest issues I faced at first was understanding exactly how many options were available to me in the first place. An example would be the knowledge that most residents in the game are willing to buy so if you spend some time looking around you can find someone that'll pay decently for a relatively poorly rated slave. In my most recent game, I acquired a rather decent looking slave and managed to earn her obedience and got her up to c+ before I ran out of funds. Partially because I had no real plan on where to sell her, no clue what her worth would be in general so it was difficult for me to make such a plan, ect so I was mostly just doing it to familiarize myself with the training process. I knew I was going to run out of money but was planning to start a new game at that point anyway. lol I've since spent the past 2 days looking through guides, the wiki, ect and feel I have a much better understanding of what I'm supposed to be doing, but without that research I knew the basics of how to train and what I was aiming for in that regard, but I had no real direction in what I was training for, who I would sell them to, and what kind of profit/loss I would ultimately be looking at to help establish a timeline I needed to get them to a certain level by. Without that knowledge I was basically just training aimlessly. lol.
Something in the game encouraging you to get out there and find potential buyers with more obvious potential payouts that could give us a target to shoot for would probably be helpful for people that just jump right in is basically the point I'm shooting at here. lol
Yeah just saw your reply to my questions after posting this. Thank you for clarifying! I'm still tempted to try on hard anyway, though again I understand that's a "try at your own risk" proposition. lol.Extreme difficulty does not gate any exclusive content. https://f95zone.to/threads/jack-o-n...ntsman-community-development.390/post-7857877
Where's that guide? I suspect it's very outdated.
The master has an objectives tab. Normal difficulty has some tutorial messages, which you probably never saw if you started with extreme difficulty.
The guild auction is mentioned in the "how to sell my slave profitably" objective for the master. The way to optimize it, however, is not.Now the guild auction has always been sort of... outside of my view. for whatever reason. I knew it exists, but it never seemed obvious to me that it is the 'earn most money here' button. I have no idea why this is... maybe I auctioned a slave without increasing her charm, and thought 'this place makes no money, never again'. maybe the guild people need to mention it more often. Maybe you could pay someone a tip to ask them 'whats the best way to sell slaves' and they say 'B+ slaves with multiple specializations and high charm at the guild auction duh!'
If you follow these, you'll make more money than you would from guild contracts.So. The problem becomes: The game constantly wants you to NOT train b+ slaves.... when you start, the little goals say
"train a D+ slave to increase your brand rep" and "sell a D+ slave to each of these 4 people",
THEN
"train a C+ slave to increase your brand rep" and "sell a C+ slave to each of these 4 people."
THEN start messing with B+ slaves.
I think the latest dev update fulfills this expectation. If you find that it doesn't, please let us know.Kinda sorta same thing with guild contracts: Do a D slave, to unlock C slaves to unlock B slaves... But right now as it is, guild contracts look incredibly inviting to new players... money up front, leveling up your guild rating... It looks like the way to go. But guild contracts are simply not viable at all, at least on hard. (Again, in the old version, doing a guild contract on time was enough to pay the rent. Now it is not even close.)
...
If. maybe. Id like to think at least... You should be able to train and sell D ranked slaves and make rent in the outcasts district, C ranked in the anthill, B ranked in Bull, A ranked in necropolis, and S ranked in white town. And that should be (rent(no extensions)+ forced living expenses + 40 dollar food bill ) * the time the game tells you how long it should take to train a slave.
We're using the front page of the wiki for download links, but the rest of it is extremely outdated and full of incorrect info.So. If the cash flow balance is centered around B+ slaves at auction... which really seems to be the best way to get money... But the in game and out of game prompts (You must be registered to see the linksis probably the most visible thing that says train D slaves for quick money) to new players is to not do that at all.
Undead live for a long, long time. So they have time to collect a lot of money, treasure and political capital.how are the undead so rich and prestigious anyway? i never quite got that part, until I looked at the code, i always thought of the bull quarter as the cool kids club
How long does it take you to train a slave from B+ to A+? Considering that, do you still think the value is disproportionate?B+ slaves are far above the curve when it comes to payment vs time required to train
I suspect we'd have another community rebellion if we did that.Maybe you could do something else to smooth the curve until players are able to start training B+ slaves like... just spitballing some stupid ideas here: You dont get the free assistant (free assistant op plz nerf) until you move into the bull or better.
That would go against the goal of making each district more distinct from the others. You can put slaves in the barn right away, no training required for egglayer or cow, just surgery. Although a cow that isn't trained first will be impacted harshly, there are mechanics designed for that, like locking the cow in the barn so she can't run away.The free barn in the outcasts Is such a herring because you need to have been able to get a whole bunch of slaves all trained up in order to use it... Id take it away and lower the rent by how much the barn is 'worth'.
That doesn't seem to be the right link.The guide is linked here.
We figured we'd err on the side of too much and we can adjust down again if needed.Also, looking into the changes from this dev update, I agree with the idea behind them but I personally think the extra gold on normal start is too much. Something closer to double the starting gold would feel more appropriate to me, but the changes you guys went with is closer to 3-4 times for most starts and that just feels like way way too much to me.
Oops, you're right. Got my guides mixed up there so used the wrong name, but that is the correct guide I've read through and am using as a reference. I see it's one you put out there too so while dated I'm sure it'll still be helpful!That doesn't seem to be the right link.
We figured we'd err on the side of too much and we can adjust down again if needed.
The normal starts with Taurus district reputation are still facing a relatively expensive cost of living, more than can be covered with D or C guild contracts. The extra sparks give more time for the player to advance their guild rep enough to access B-level contracts.
That would be great. You first need to register an account. I don't recall the steps beyond that.And since the wiki is so out of date... How does one gain access to edit the wiki? Because I would be willing to at least start on updating it with some of the harder to understand bits.
Maybe it's just me, but clicking the link in your post doesn't take me to any guide. Maybe you mean this? https://f95zone.to/threads/jack-o-n...ntsman-community-development.390/post-6821403Oops, you're right. Got my guides mixed up there so used the wrong name, but that is the correct guide I've read through and am using as a reference. I see it's one you put out there too so while dated I'm sure it'll still be helpful!
Link taken directly from the wiki. https://f95zone.to/threads/jack-o-n...ntsman-community-development.390/post-4604613Maybe it's just me, but clicking the link in your post doesn't take me to any guide. Maybe you mean this? https://f95zone.to/threads/jack-o-n...ntsman-community-development.390/post-6821403
I recently added some hint messages that pop up during normal gameplay when certain trigger conditions are met. But this is reactive, so different from the kind of handholding you suggest. The biggest challenge with this proposal is that it would take a lot of time and effort to create a new tutorial, and there are other things ahead of it on the to-do list.I think something that could really help is a rework of the Tutorial