Some of the non-district-resident NPCs who buy slaves allow you to negotiate the price, which adds another layer of possibilities on the income side.
Yeah I've seen that though I'm working to build my brand up a bit more first as the wiki states bartering with a weak brand is usually more harmful than good which makes sense. My brand is currently C which isn't bad, and I'll likely be taking advantage of the negotiations whenever I have to sell to them that way, but I've basically committed to selling this slave at auction so I can see for myself what kind of worth I can get from the effort. I don't yet have a plan for the slaves that will follow but that is potentially something I'll look to take advantage of as it would appear to be highly worthwhile on the whole.
You may have to skip some battles to avoid losing her when she becomes a champion. She will stay if she has devotion than fear.
Yeah this is something I've been meaning to ask about. Is it a set number of battles before they become a champion and can become free, or is it tied to the slave's fame from winning those battles? Because I saw in the changelog that the number of fights to reach S+ rank was increased, so wasn't 100% sure if that changed how quickly you'd face the prospect of losing your champion. Ultimately I thiiiiink I'll be ok on this front. I don't think she's very far off from obedience and the devotion shouldn't be very far off behind that and her fear is minimal and can probably be eliminated entirely pretty easily.
Were you mostly keeping her on moderate portion or on restricted?
I had her on moderate most of the time. I did restrict her for a little bit early on when her endurance was low and didn't have the energy (or willingness) to do enough to work it all off and she was getting precariously close to jumping beyond slender. But once she started fighting and letting me personally train her in fighting more myself (I'm A in both, working my way to S) I had her on moderate and she started burning through those calories way too fast for my comfort. I put her on generous for awhile even while she was still slender, because I liked having the extra cushion before she became bony, but eventually I let her drop to model and have just been more carefully managing from there. She's currently restricted because she's halfway towards jumping back up to slender so I'm going to burn some of that back off once her energy returns from the last arena fight and then return her to moderate for simpler training.
What would we need to do to create another "right way" in your view? What makes a certain way "right"? Money management has two sides, income and expenses. I gave examples of various ways you can minimize expenses or get income. That seems like multiple ways to me.
By better sense of progression, do you specifically think C- or C+ rating should have a higher value?
Again I really don't mean to be critical in any way. I get that people simply have different visions for things sometimes and you guys have tailored the extreme difficulty based on your vision for that, and I have absolutely no doubt that you've put a lot of time and thought into all of it, so I'm not trying to shit on that in any way shape or form.
But yeah, my personal vision and perspective on things differs from yours on these points.
I personally don't feel there are many good options on extreme and that I basically need to prioritize girls that can be used as gladiators in order to allow myself to feel like I'm making any kind of real progress. With the time pressures you're facing from weak stats and low cash reserves (loans exist but you better have a plan that would result in making gains that justify that lost money) means you really don't have much luxury to aim for C or B rated slaves on the merit of simply recouping the value from their sale anyway. You can focus on guild contracts or trying to sell some cheap D slaves, but again you're going to need to be using them in the arena on the side to mitigate their expense along the way.
In those early stages there are simply no other viable paths to mitigate those expenses in any other way, and NOT doing so is simply making it harder on yourself in the long run. You start way too weak and untrained to have any hope of fighting in the fogs to make money, and all of the cow/pig/egg options are all gated behind rent which basically increases your expenses by a HUGE margin. Like... Feeding my slave is probably averaging me around 40 per decade, and feeding myself at the HIP to maintain the gains I've made to my strength cost another 30. Add in occasional spa visits, gifts, dates, ect but then balanced out by the area winnings means ultimately I'm losing between 40-60 a decade. Usually closer to 40, but I've been gifting ambrosia to satisfy my promises for a gift so that jumps it closer to 60.
But when you compare that to the costs of renting in outcast district which gives free access to the barn so you can take advantage of those other opportunities, you're faced with much more overhead on top. First there's the direct expense of rent, combined with the forced increase to your standard of living which appeared to be a direct cost of 40 as best I could tell. It lets you cut back on spa visits to be sure, having access to an assistant is incredibly helpful, and the happiness that having such easy access to cleanliness has, not regarding your slave, but her willingness to accept things with you now that you yourself aren't walking around filthy is also a huge plus.
But the price.... The price of it all.... It appears to me that I'd be paying being 320-340 per decade to gain access to said barn, not counting costs for surgeries, or the time it would take to train your slave to fulfill any of the sorts of roles that would result in those kinds of incomes, and it just becomes clear to me that it's not something you can feasibly do very early in the game.
Which brings me back to the arena. It feels like it's all gated behind the arena, and you basically have to use it because you're just making it harder on yourself if you don't. Which also requires you to either get lucky with a slave that's already gifted enough to fight in the arena for a good while like you did in your playthrough example I linked to before, or else you'll have to put time and effort into training her up so she can like I'm doing in my current playthrough. But that's also why I'm still 40 days in with a disobedient slave that was actually more amenable to training than my first slave which only took 27 days. I feel like I've been forced to take this route to more easily absorb the costs of holding onto her longer so I can go for a better rating and get myself out of this negative loop.
I do personally feel the prices for C- and C+ slaves are too low in relation to D's and B's, and while I understand why you do it that way, I personally think it makes that a far less viable path forward. Your best bet is to do like you've suggested before. Train guild contracts, have them fight in the arena a few times as those first few fights are easy, build your guild rank up in the process, and use it to allow you to eventually bring 2 fighters to the events. I'd like to have other options that make sense, and personally I feel C- should pay at least 50 more, and C+ should probably pay 200 more to make those more attractive stepping stones, but that's just me.
But the thing is, even if you adjust those prices, it doesn't change the fact that the game is weighted towards the gladiatrix arena route. You either use it, or you struggle unnecessarily. I think the game's biggest weakness is not having other viable sources of income (proficiency wise) keeping things gated behind energy and training so it's not so easy to just do all the things at once. To let your artists perform on the street or at the bar. Your assistants to take on secretarial roles. Jobs that sap their energy so you have to sacrifice on being able to train them as much, and could even reflect badly on you if they're too rebellious or too unskilled to do a good job.
I mean, sure, I understand the argument that these businesses would prefer to just buy the slaves themselves, but finding well trained slaves can be difficult and sometimes you have to supplement your shifts with less skilled labor for a paltry wage. But ultimately it would allow the player to pursue different playstyles that don't require you to follow the same logic path to success. That's my perspective on it. lol