- Sep 12, 2020
- 2,136
- 809
RonSwanson5768 - responding to your review, in case you actually want to have fun with the game, not just try to persuade other people not to try it.
1. You couldn’t figure out how to succeed in combat. Other players do succeed so a reasonable hypothesis would be that it’s a lack of your own knowledge that’s causing the problem.
It’s balanced around the use of special techniques that you need to learn from the trainer in the colosseum, and/or the use of consumables that you need to make with alchemy. It’s also balanced around stacking multipliers and setting your defensive mode correctly to reduce incoming damage.
In an Easy game, you can go to the options menu and enable cheats if you want to win without understanding the mechanics.
2. You can have six more slaves in cryo storage, one in a dungeon and three in a barn.
3. Passive income is available from the barn, and passive cost reduction is also available in various ways (for example, assistant doing accounting / milking fiend to reduce bills). Supplemental income (not “passive” because you need to do something to get it, but “supplemental” because it doesn’t require selling slaves) is also available from the colosseum and by winning battles at the Border of the Fogs. Active cost reduction is available with alchemy and gameplay strategies that increase the time efficiency of training. Managing income and expenses is a key element of the game until you are able to routinely train slaves with A+ or S+ ratings.
Again, in an Easy game, you can use in-game cheats to make money management a non-factor if you want.
The economic difficulty in 2.2.2 is significantly higher than in earlier versions. We’ve reduced it in the development build, which also has a number of other fixes. If you want a better experience, upgrading to the dev build is advisable.
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It’s balanced around the use of special techniques that you need to learn from the trainer in the colosseum, and/or the use of consumables that you need to make with alchemy. It’s also balanced around stacking multipliers and setting your defensive mode correctly to reduce incoming damage.
In an Easy game, you can go to the options menu and enable cheats if you want to win without understanding the mechanics.
2. You can have six more slaves in cryo storage, one in a dungeon and three in a barn.
3. Passive income is available from the barn, and passive cost reduction is also available in various ways (for example, assistant doing accounting / milking fiend to reduce bills). Supplemental income (not “passive” because you need to do something to get it, but “supplemental” because it doesn’t require selling slaves) is also available from the colosseum and by winning battles at the Border of the Fogs. Active cost reduction is available with alchemy and gameplay strategies that increase the time efficiency of training. Managing income and expenses is a key element of the game until you are able to routinely train slaves with A+ or S+ ratings.
Again, in an Easy game, you can use in-game cheats to make money management a non-factor if you want.
The economic difficulty in 2.2.2 is significantly higher than in earlier versions. We’ve reduced it in the development build, which also has a number of other fixes. If you want a better experience, upgrading to the dev build is advisable.