Millennium

Member
Nov 12, 2017
144
159
No, they don't have clothes like the tutorial girls. There was someone working on an AI art pack where the characters would have clothes, but I'm not sure of the status of that or if it's still being worked on. Maybe qwertyu12359 knows.
oh that has been considerably slowed down due to most people working on it being busy and the head kind of bored of it although they did finished all base image of them the clothing and scene is still not even close to being finished
 

RedGreen3

Member
Apr 13, 2020
242
96
oh that has been considerably slowed down due to most people working on it being busy and the head kind of bored of it although they did finished all base image of them the clothing and scene is still not even close to being finished
That's too bad, but it happens a lot. Maybe someone else can finish it if it the source files are shared.
 

Just69Joker

Newbie
Dec 22, 2024
30
7
No, they don't have clothes like the tutorial girls. There was someone working on an AI art pack where the characters would have clothes, but I'm not sure of the status of that or if it's still being worked on. Maybe qwertyu12359 knows.
That is interesting. I wonder how it's working on tutorial girls. Let's say, there is standing naked slave, which I can see at Rules tab. When she have Frilly Apron or another kind of cloth equipped and go back to that Rules tab, girl standing at same position and it's like cloth is scaled to fit body parameters and have specific location on game screen. Maybe all that gears have parameter "invisible" when not weared. Or loading .png file to specific coordinates on screen. So, if we will try to wear that Frilly Apron on any another slave, probably game is checking if that's a girl from tutorial or not. If not, game code do nothing, is that correct? Since each tutorial girl have own preset of gears size and positions in XY coordinates. So, the question is how to unlock gear for other slaves or add some specific one, to test gears on her. I have some really juicy girls on PC folder and would like to practice with that equipment thing. Btw there is only 2 of 3 slaves available for tutorial. the one on the left is inactive - and a good spot to start experiments.
 
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Just69Joker

Newbie
Dec 22, 2024
30
7
Okay, first part of investigation done: Frilly Apron code brings us to 'scene\item\item_apron1' (.png) and it's not an actual item on transparent background. Two of our tutorial girls located at 3 folders (model, obese, voluptous) at game\content\pic\girls\full\clothed\[folder_name] and contains only Clothes set, to replace Naked status. I don't see here any Headgear or Neck, and slave refuses to wear it (since it's not existing, I guess). But even if we ignore all other kind of gears and will add to another slaves set of Cloth items, that could be really enjoyable to look at your slave in different clothes, even if no any game effects changed by equipped gear. Checking my old version 1.7.7.2 and there is 3 slaves active, but they don't have any changes if you try to wear something, just changing text. But this old version will be useful to figure out, where is first of 3 slaves located in code and game folder. I think it's ok to duplicate one of that 2 available girls just to activate first slave slot, and after that change pictures step by step.
One more thing about 1.7.7.2: when you see warning message and click 'agree', next screen is backgrounded with wall.jpg: it have some artistic introduction about eternal Rome and about who you are (representative of the slaver's guild). Also it was called like DLC-style "Rebirth", with logo of their creators. Also that page have button, which brings to main menu. I think it's pretty cool page and can be used to introduce info about new version or maybe even apply some seasonal event.
 
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Just69Joker

Newbie
Dec 22, 2024
30
7
I want to add an additional image to the foreground, but I don’t know how to implement it yet. This game can be easy animated, any .png can be replaced by .gif and it is a way to make some sex scenes alive. Once I was curious and replaced
game\content\pic\characters\servilia_quinta.gif file (actually it was static image) by another .gif and she was replaced by animation file in her boutique. Means, NPCs in city locations also can be alive: move, breath, blink etc.
 
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Just69Joker

Newbie
Dec 22, 2024
30
7
Looks like there is no easy way to add multiple images on same scene as layers. Tried to find 'servilia_quinta.gif' in game code, but there was no results found. After that searched 'servilia_quinta' and found many code. For example: $npc_image['servilia_quinta'] = 'servilia_quinta'. So there is database of locations and NPCs, which can be displayed on the screen with specific conditions: when you enter some place, will see some characters. But that's 2 different pictures: place (ex. shop) as background and NPC as .gif file with transparent background. To solve my case (adding another image or animation element on top of static background), I opened .gif file (with smaller size) by Gimp; after that applied canvas size as 1280x800 and changed XY coordinates of animated object to put it where I want to see it. Next step was to add 'wall.jpg' (imagine that we talking about 'achtung.png') to the scene as new bottom layer and exported file as animation (.gif). In result imagine that you can launch game and see animated element somewhere on the game screen, while reading warning description. Probably you don't see much sense in that possibility, but some animated elements can make main menu or another windows with nice effects. What if you are going 'To the Central Street' and see animated snowfall or fog here? Btw snowfall effect are good for main menu if game update was uploaded at specific time of year, it let you to "sync" game atmosphere with weather IRL, especially if game have some seasonal content activated (ex. added an animated Christmas tree to the central square). But what I think to do now is to search in internet some animated profile picture for master, since we see this interface element quite often.
 

Shad000w

New Member
Jul 26, 2024
13
16
Shame that this game is made on qsp, it would be much better and much easier to use if it was originally developed on renpy. Well, at least it's not made on rpgm, so thanks for that.
 

Just69Joker

Newbie
Dec 22, 2024
30
7
Sorry for writing here again and again, but now I am really excited to modify some parts of game. In old version was no Qgen folder, so I could only change one image to another (or to animation). Now with access to game code, it's much better to act. So, this version route to main menu is like 'launch .exe => achtung => game menu. Old version route have one more step, as I said before: achtung => wall => game menu. That wall page suits to mini games much better, since there is no menu options, only 1 text button at the bottom (just like achtung page, which have 2 buttons //there is no point in 'Exit immediately' button, since it brings you to game over page and not closing game, so we can remove button and modify text, to recommend close it if user disagree with game content). According to this, probably I will: 1. Keep increased amount of random wallpapers for main menu from 3 to 11 (maybe gonna edit total amount later); 2. Implement "wall.png" page back to game and will use it as ground for mini games. But here we have a field for one interesting and useful thing: basically, when no mini game activated by user (he will need to choose specific folder and replace it in game, to play roulette-style or wheel of fortune with friends or with couple), 'wall' page may consist of a folder containing images from wall01.png to wall37.png. Actually it can be the same image, but with different description. When you played another games (let's say some MMORPG), can see loading screen and some text tips, which can be useful for new players. Same as in old version of game, wall01.png can describe information about player's role in this game; wall02.png can describe game world. And another .png can tell stories about different NPC, or describe some weapons, game activities (teaching slave, fighting) etc. This game can get some fresh update and implement brand new elements. Guys, what you think about it? Would like to know about your own vision how game can be modified, to take it to the next level.
 

Just96Joker

New Member
Dec 23, 2024
6
3
I am a bit impatient and wanted to apply some changes asap. Gonna post it from second account just in case, because don't know what can trigger spam filter and apply automatic ban.
Just made first animated replacement for master nerd and really enjoyed to see it. If you want to try it, just add 2 gifs in 'game\content\pic\master' folder. Also launch 'qgen.exe', open 'jack.qsp' and search 'master_nerd' and change '.png' to '.gif'. Search and repeat 3 times in total, save and play.

P.S. Will replace master_impressario next, just found good picture for that, where the only animation is from a burning cigarette and smoke from it. Also found good content for master_torturer replacement, it's totally animated. And master_pimp too, so it's +3 animations (4 in total).
 
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Just69Joker

Newbie
Dec 22, 2024
30
7
add 2 gifs in 'game\content\pic\master' folder. Also launch 'qgen.exe', open 'jack.qsp' and search 'master_nerd' and change '.png' to '.gif'. Search and repeat 3 times in total, save and play.
Now you can do the same with 'master_torturer' and 'master_impressario'. Torturer have bigger size because of quality and 145 frames (nerd have only 9, impressario 34). I tried to reduce .gif size for ~49%, but it looks not so good. Maybe need to delete every even frame, but it looks smooth as is and I guess the issue of weight is not much important (please correct me if I'm wrong).

What is currently in my plans is to try prepare: 1. full set of animations for master profile picture (25% done); 2. review (add/cut/change) current set of 11 random backgrounds (instead of 3) for main menu (100% done?); 3. implement in game 'wall.png' page and use it as ground to better introduce game world to new players, and optional ability to rewrite 'wall' folder with files from one of mini games (0% done). That's already a good pie of work to do, but maybe this list will be prolongated. In case if current game creators will make new version of game (let's say v2.4), I will modify latest 'jack.qsp' and upload it here with all additional media content like some kind of patch. Let's hope everything works out.
 
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Flying Geaser

Newbie
Jun 30, 2021
85
11
I need help for the final mission with felicity: What is the fastest way to get each of the following traits: Nynmpho, exhibitionist, pervert, and bisexual? I only managed to get exhibitionist.
 

Just69Joker

Newbie
Dec 22, 2024
30
7
- Examine the level of language. Sentences like "I'm a fucking slave trainer" might be better as "I'm a damned slave trainer". Not for censorship, but for immersion. We'll need to study the level of language of Russian 1.21 to assess if that's the original intent or bad translation. :Kappa:
I can help with that, since know russian language very well, but IRL using ukrainian language. Also would like to be able to ask some questions about programming of this game. Currently trying to figure out, how to set coordinates for enlarged 'scroll_large.png', to fit 3 more characters and put them to the scene correctly. Also need to move button to close this window. I guess that better to add new file 'scroll_larger.png' (with "r" in the end), since original file is used by game not only on select character screen.

Updated: oh nevermind, just opened 'base.css' and see here familiar names with coordinates (for example 'ava_choice_3_3'). But still would be nice to have some contact. Also I have suspicious that since 'scroll_large.png' with "close window" button are used in game and always have the same position, need to add new button description for select character screen with enlarged background and different position.

Updated again: finally that menu is ready for 3 additional characters, and time to finish 6th animated profile picture (3 was uploaded already and 3 more soon). My wife don't like that kid as a pimp role, so if I find a good alternative, that kid gonna be as one of new characters. But right now he is a pimp :)
 
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Just69Joker

Newbie
Dec 22, 2024
30
7
add 2 gifs in 'game\content\pic\master' folder. Also launch 'qgen.exe', open 'jack.qsp' and search 'master_nerd' and change '.png' to '.gif'. Search and repeat 3 times in total, save and play.
+3 animations is ready and now it's 50% (6 of 12 masters, but later I will investigate how difficult is to implement 3 additional characters without making new game bugs). Btw my wife likes this master_pimp (earlier I wanted to use one kid/boy image) for his emotions: like rough boss, but can be kind (when girls bring to him daily earnings from prostitution).
 

congorin

New Member
Jul 27, 2019
13
11
I need help for the final mission with felicity: What is the fastest way to get each of the following traits: Nynmpho, exhibitionist, pervert, and bisexual? I only managed to get exhibitionist.
nympho:
make her orgasm with active sex. cmiw, max 5 time per day. you need 200 for nymphomania trait.
tentacle and fiend training is also a good way to achieve it. at max level, she will orgasm even with 0 lust.

exhibitionist:exhibitionism training. humiliation(?), all group sex training(?), shame punishment(?), revealing clothes or naked.

pervert:active sex=>golden shower, toilet and urinal rule, eat fiend cum rule, xenophilia, fethisism, group sex, anal and vaginal fisting, rimjob.

bisexsual:threesome, a LOT of it. mind the energy bar of your assistant.

masochism:active sex=>hit her. xenophilia training(?), masochism and self torture training, gangbang.

active sex is powerful tool for trait collecting. use it once everyday, make her cum a lot(nympho), golden shower her up a lot(pervert), punch her a lot(maso), do it for 50+ days once everyday and boom.
 

qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,652
1,839
New here but very excited to have found this game. Really enjoy the breadth of kinks represented. Would be huge if someone added more watersports content (e.g. piss in mouth/throat/pussy/ass as additional options in active sex, urinal duty as punishment, etc). Are there mods for that kind of thing?
Thanks, glad you like the game!

There's no plan for now to add more varied watersports content. It would amount to a lot of work (new descriptions, exponential number of new images) and some headaches in terms of gameplay balancing. Still a good idea for new content though.

Development has been very halted after last release. However, if development picks up pace and devs are interested in working on it, that could happen.

I can help with that, since know russian language very well, but IRL using ukrainian language.
For this specific quote, I checked both versions and the level of language seemed to fit.

If ever you find a mistranslation from original Russian, please bump us (ImperatorAugustusTertius or me) and we will figure out a new and more accurate translation with your help (y)
 

Just69Joker

Newbie
Dec 22, 2024
30
7
please bump us
I have a question about main characters. Let's say, I start new game, select one of characters (ex. Teacher) via 'Normal Start' option and after confirming my choice I am in my apartment. From now on, does it make a difference which character I choose? Or main character received specific basic parameters only (skills, techniques, faction) and during playing process, game code will only check, which one profile picture need to display? Probably existence of 'Custom Start' option is an answer for my question (it's like a blank slate where only profile picture matters), but better to double check and understand possible consequences of my plans. If answer for my question is like "game code will only check 'hero_choice' to display correct profile picture" - that's perfect and nothing to worry about.
When I finish with animated profile (7 of 12 done, 8th is difficult and takes more time to prepare .gif), want to create own additional 3 characters, but not sure what it may cause in result (game bugs). Another idea is about to slightly apply character choice meaning. For example, if I choose Teacher and entered Boutique of Servilia Quint, she can react on character different. Here is huge amount of possible scenarios: she can say like "Hey, I remember you! You are that teacher, who molested my daughter. Get the f*ck out or I will cut your balls right now!". But we shouldn't just block this shop for teacher, so he can find a way to please her: pay money, bring specific item as gift, complete some quest or lie to her "Sorry, lady, that was not me" (here need to check some game skill, ex. Artistry, with change for success like 15*level skill = 15% min., 90% max., but players can abuse save/load option to try again, just like in 'Fallout 2'). Or when Teacher comes to her, she can become horny and will be available for some extra sex scene(s). Or battle may begun (this scenario could be better in situation, when Fighter or another brutal character enters specific game scene, where some NPC hates him and want to revenge for death of his father, wife, family etc). But in case of battle vs NPC, I guess no point to kill him, just lower hp to 20% or less and he will gave up (NPCs hp can't be less than 1). By this way we also can control access of weak characters to some locations, until they grow up and would be able to deal with the danger or pass the test.
 
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