Fapman, if dynslave['pregnant'] > 0 and dynslave['pregnant_revealed'] > 0: $dynslave_features_list += 'Pregnant<br>'
In other words, setting pregnancy to 1 starts the process, and then it should tick up every day. If you want her further pregnant, you should pick a larger number.
also, $pregnant_slave_taken[8] = ' [REVEREND BLANCHETT]<br>- As for the slave, we will bring her back as soon as she recovers.' is a lie currently, so dont get her too pregnant!
I also had a thought, In order to cut down a tad on late game micro, what if, if you have more than one slave and you can do multiple fights per day, when you enter the arena, instead of immediately picking the weapon, you first get a new menu which asks which slave should fight. You can then select from slave, assistant, cow, prisoner, farmhand, and at the cost of 1 stamina to simulate going to the technosphere and back the stasis cambers... although considering how many buttons the menues seem to be able to have, that might be too many buttons.
Dumb idea or worth looking into you think? The menu code is... beyond my understanding at the moment, so i have no idea if it is possible.