- Sep 12, 2020
- 2,213
- 861
I was thinking something along these lines too. Basically, take average of specialization required skills and attributes as a "specialization rank" on F- to S+ scale.I have a solution for this problem.
I was thinking something along these lines too. Basically, take average of specialization required skills and attributes as a "specialization rank" on F- to S+ scale.I have a solution for this problem.
I'm not following... What would that be exactly?Honestly I just want Magnaga bug fix patch on delivery thing
when you deliver a slave to Magnaga and tried to talk to her again it bugged out and show nothing doesn't matter if you lied or not or discount or raised price it just bugged outI'm not following... What would that be exactly?
I think it does improve when you have fights with itDoes using a whip in arena improve your whipping skill ?
Yes.Does using a whip in arena improve your whipping skill ?
Noted. Will fix. For now, "doc, it hurts when I do this" ... "then don't"when you deliver a slave to Magnaga and tried to talk to her again it bugged out and show nothing doesn't matter if you lied or not or discount or raised price it just bugged out
Not sure, do you have a saved game before the sale?Ok, new question.
I have two D- slaves selling for 9000 - 9700 each at auction, one is even pretty low quality, plain with no style, fame or specializations. Is that to do with my brand rep, living standards, etc?
Edit.
Just ran a test. Even mindbroken she's still D- and still fetches 9000. Does everyone just have really high expectations because my first sale was S+?
I do.Not sure, do you have a saved game before the sale?
As a patrician or minimum B+ rep with Taurus House, gain access to attend/participate in VIP battles once every two decades. Win condition is incapacitation, not killing, you pay a heavy fine if your slave kills her opponent. Using non-lethal weapons is therefore advisable so you can fight all out, though not mandatory. Slave fights using what she wears (armor/weapons) and is allowed to use 3 elixirs per round, same for competition. Pay for each round passed, scaling up the closer you are to 1st place, plus a one-time bonus for first-time victory (dark horse) per slave. Bonus if slave performs well in lesbian orgy after the battles (provided she isn't worse than slightly injured). One-time bonus if she loses her virginity there, but beware rape effects if she isn't devoted.Did you know that the Taurus House conducts closed gladiator fights? Just like in the Colosseum but only for their own. The place is smaller and you can see better. And the owner of the winner wins some serious sparks.
I like the idea of training slaves for specific job roles, then shipping them out to districts to generate revenue. Gives the game more agency other than just training slaves for sell value, and makes slaves more 'personal' rather than just existing as a saleable commodity.Brainstorming for new content:
- Necropolis theatre has nightly performances
- We can also "go to see a show" as a reward
- We have slaves trained to sing and dance
- We can already sell slaves to the theatre, but this is permanent, so what if we could also:
a) rent them to the theatre as supporting cast for a performance
b) rent the theatre space itself (or, for a higher fee, the space we visit when we "go to see a show")
- In both cases, subject to availability -- make arrangements in advance, except maybe events for last minute requests to fulfill (lead "broke a leg", understudy got beaten, can you help?)
- For supporting cast, required to come dressed in costume (random pick of outfits, a reason to use stuff you otherwise might not), have good hygiene, charm, etc (another reason to use full spa services before sale), you get a fixed minimum for the work with a bonus for charm and skills (-- or less pay and lose rep [penalty for future pay and have to wait longer for a slot in future] if you don't show up or slave has low charm/skill or performs poorly)
- For solo performance, can choose to send slave + assistant, and master's characteristics also play a role (similar to how we do it for negotiated sales) ... with extra weight on personality (which means you will earn more from this when you're living in high society and are known for it)
- In this case it's like auctions, the more charm, and fame, the better, you get a percentage of ticket sales based on audience size ... also better if slave can both sing and dance well
Separately, for art, commissioned time-limited jobs that the slave has to work to fulfill, spending some energy each day she works on it (like how tattoos have to do done over time), where you also compete against other slaves for the same job so the patron might prefer a different slave's piece and pay you nothing, but then the guild will pay you a small consolation fee (if the quality of the work is at least B+, which is guaranteed with A+ or better art skill).
Portable small capacity stasis chamber you can install in the slums to keep beer and a few food ingredients, expensive. Requires recharging with sparks by you or a slave with D- or better magic skill (you / they can spend 1 spark + energy to charge it, more efficient at higher magic skill [at D-, 1 spark charges it for a day, at S+ 1 spark charges it for 5 days]). If you forget to charge it, the food inside spoils. For cooking the ingredients, can also buy a portable stove, spark-powered, costs 1 spark per meal prepared, slave/master needs to have at least D- magic skill to use it. Leaving expensive equipment in the slums can attract thieves/gangs attention and lead to extortion ... or disappearance of your equipment if you have only one slave and take them out somewhere.
Witchdoctor trained slave (magic, nurse, alchemy all B+ or better) can work a night shift at hospital, for moderate pay [scaling with specialization level] in exchange of 2.5 energy (also counts as exertion like athletics). Benefit if living in Serpentine district: shorter commute, save half energy star. Have to commit to at least a decade, lose fame for each shift day missed (due to unconscious or you don't have slave anymore). Slave will automatically go work the shift at night, after preparing meal (if applicable) and bathing. If slave ends day without enough spare energy, she will still go, but will lose endurance and have less energy in the morning.
As a patrician or minimum B+ rep with Taurus House, gain access to attend/participate in VIP battles once every two decades. Win condition is incapacitation, not killing, you pay a heavy fine if your slave kills her opponent. Using non-lethal weapons is therefore advisable so you can fight all out, though not mandatory. Slave fights using what she wears (armor/weapons) and is allowed to use 3 elixirs per round, same for competition. Pay for each round passed, scaling up the closer you are to 1st place, plus a one-time bonus for first-time victory (dark horse) per slave. Bonus if slave performs well in lesbian orgy after the battles (provided she isn't worse than slightly injured). One-time bonus if she loses her virginity there, but beware rape effects if she isn't devoted.
Which of these ideas do you like the most / least? What would you change?
These all sound great, just missing one for the beastmen. I think my favorite is the fight club in Taurus house. Putting a stasis chamber in the border of the fogs seems like the most troublesome. It would require some enemy encounter which could be good or just a real problem if your slaver can't fight yet.Brainstorming for new content
is this mean we're getting 2.2.4 soon? also I like the idea I think we need more passive revenue but you should keep it relatively end game with some weaker/less profiting option for early game as well like say S rank slave can generate quite decent amount and a few of them enough for living expense, but lower rank will generate rest and I think you should limit it to 1 slave per district to prevent spamming slave everywhereBrainstorming for new content:
- Necropolis theatre has nightly performances
- We can also "go to see a show" as a reward
- We have slaves trained to sing and dance
- We can already sell slaves to the theatre, but this is permanent, so what if we could also:
a) rent them to the theatre as supporting cast for a performance
b) rent the theatre space itself (or, for a higher fee, the space we visit when we "go to see a show")
- In both cases, subject to availability -- make arrangements in advance, except maybe events for last minute requests to fulfill (lead "broke a leg", understudy got beaten, can you help?)
- For supporting cast, required to come dressed in costume (random pick of outfits, a reason to use stuff you otherwise might not), have good hygiene, charm, etc (another reason to use full spa services before sale), you get a fixed minimum for the work with a bonus for charm and skills (-- or less pay and lose rep [penalty for future pay and have to wait longer for a slot in future] if you don't show up or slave has low charm/skill or performs poorly)
- For solo performance, can choose to send slave + assistant, and master's characteristics also play a role (similar to how we do it for negotiated sales) ... with extra weight on personality (which means you will earn more from this when you're living in high society and are known for it)
- In this case it's like auctions, the more charm, and fame, the better, you get a percentage of ticket sales based on audience size ... also better if slave can both sing and dance well
Separately, for art, commissioned time-limited jobs that the slave has to work to fulfill, spending some energy each day she works on it (like how tattoos have to do done over time), where you also compete against other slaves for the same job so the patron might prefer a different slave's piece and pay you nothing, but then the guild will pay you a small consolation fee (if the quality of the work is at least B+, which is guaranteed with A+ or better art skill).
Portable small capacity stasis chamber you can install in the slums to keep beer and a few food ingredients, expensive. Requires recharging with sparks by you or a slave with D- or better magic skill (you / they can spend 1 spark + energy to charge it, more efficient at higher magic skill [at D-, 1 spark charges it for a day, at S+ 1 spark charges it for 5 days]). If you forget to charge it, the food inside spoils. For cooking the ingredients, can also buy a portable stove, spark-powered, costs 1 spark per meal prepared, slave/master needs to have at least D- magic skill to use it. Leaving expensive equipment in the slums can attract thieves/gangs attention and lead to extortion ... or disappearance of your equipment if you have only one slave and take them out somewhere.
Witchdoctor trained slave (magic, nurse, alchemy all B+ or better) can work a night shift at hospital, for moderate pay [scaling with specialization level] in exchange of 2.5 energy (also counts as exertion like athletics). Benefit if living in Serpentine district: shorter commute, save half energy star. Have to commit to at least a decade, lose fame for each shift day missed (due to unconscious or you don't have slave anymore). Slave will automatically go work the shift at night, after preparing meal (if applicable) and bathing. If slave ends day without enough spare energy, she will still go, but will lose endurance and have less energy in the morning.
As a patrician or minimum B+ rep with Taurus House, gain access to attend/participate in VIP battles once every two decades. Win condition is incapacitation, not killing, you pay a heavy fine if your slave kills her opponent. Using non-lethal weapons is therefore advisable so you can fight all out, though not mandatory. Slave fights using what she wears (armor/weapons) and is allowed to use 3 elixirs per round, same for competition. Pay for each round passed, scaling up the closer you are to 1st place, plus a one-time bonus for first-time victory (dark horse) per slave. Bonus if slave performs well in lesbian orgy after the battles (provided she isn't worse than slightly injured). One-time bonus if she loses her virginity there, but beware rape effects if she isn't devoted.
Which of these ideas do you like the most / least? What would you change?
I really like all these ideas.Brainstorming for new content:
- Necropolis theatre has nightly performances
- We can also "go to see a show" as a reward
- We have slaves trained to sing and dance
- We can already sell slaves to the theatre, but this is permanent, so what if we could also:
a) rent them to the theatre as supporting cast for a performance
b) rent the theatre space itself (or, for a higher fee, the space we visit when we "go to see a show")
- In both cases, subject to availability -- make arrangements in advance, except maybe events for last minute requests to fulfill (lead "broke a leg", understudy got beaten, can you help?)
- For supporting cast, required to come dressed in costume (random pick of outfits, a reason to use stuff you otherwise might not), have good hygiene, charm, etc (another reason to use full spa services before sale), you get a fixed minimum for the work with a bonus for charm and skills (-- or less pay and lose rep [penalty for future pay and have to wait longer for a slot in future] if you don't show up or slave has low charm/skill or performs poorly)
- For solo performance, can choose to send slave + assistant, and master's characteristics also play a role (similar to how we do it for negotiated sales) ... with extra weight on personality (which means you will earn more from this when you're living in high society and are known for it)
- In this case it's like auctions, the more charm, and fame, the better, you get a percentage of ticket sales based on audience size ... also better if slave can both sing and dance well
Separately, for art, commissioned time-limited jobs that the slave has to work to fulfill, spending some energy each day she works on it (like how tattoos have to do done over time), where you also compete against other slaves for the same job so the patron might prefer a different slave's piece and pay you nothing, but then the guild will pay you a small consolation fee (if the quality of the work is at least B+, which is guaranteed with A+ or better art skill).
Portable small capacity stasis chamber you can install in the slums to keep beer and a few food ingredients, expensive. Requires recharging with sparks by you or a slave with D- or better magic skill (you / they can spend 1 spark + energy to charge it, more efficient at higher magic skill [at D-, 1 spark charges it for a day, at S+ 1 spark charges it for 5 days]). If you forget to charge it, the food inside spoils. For cooking the ingredients, can also buy a portable stove, spark-powered, costs 1 spark per meal prepared, slave/master needs to have at least D- magic skill to use it. Leaving expensive equipment in the slums can attract thieves/gangs attention and lead to extortion ... or disappearance of your equipment if you have only one slave and take them out somewhere.
Witchdoctor trained slave (magic, nurse, alchemy all B+ or better) can work a night shift at hospital, for moderate pay [scaling with specialization level] in exchange of 2.5 energy (also counts as exertion like athletics). Benefit if living in Serpentine district: shorter commute, save half energy star. Have to commit to at least a decade, lose fame for each shift day missed (due to unconscious or you don't have slave anymore). Slave will automatically go work the shift at night, after preparing meal (if applicable) and bathing. If slave ends day without enough spare energy, she will still go, but will lose endurance and have less energy in the morning.
As a patrician or minimum B+ rep with Taurus House, gain access to attend/participate in VIP battles once every two decades. Win condition is incapacitation, not killing, you pay a heavy fine if your slave kills her opponent. Using non-lethal weapons is therefore advisable so you can fight all out, though not mandatory. Slave fights using what she wears (armor/weapons) and is allowed to use 3 elixirs per round, same for competition. Pay for each round passed, scaling up the closer you are to 1st place, plus a one-time bonus for first-time victory (dark horse) per slave. Bonus if slave performs well in lesbian orgy after the battles (provided she isn't worse than slightly injured). One-time bonus if she loses her virginity there, but beware rape effects if she isn't devoted.
Which of these ideas do you like the most / least? What would you change?
I love all of these ideas. I think they would add a lot to the game. I especially like the idea of a portable stasis chamber in the slums. Are there any content ideas for the public animal farm with cowgirls?Brainstorming for new content:
- Necropolis theatre has nightly performances
- We can also "go to see a show" as a reward
- We have slaves trained to sing and dance
- We can already sell slaves to the theatre, but this is permanent, so what if we could also:
a) rent them to the theatre as supporting cast for a performance
b) rent the theatre space itself (or, for a higher fee, the space we visit when we "go to see a show")
- In both cases, subject to availability -- make arrangements in advance, except maybe events for last minute requests to fulfill (lead "broke a leg", understudy got beaten, can you help?)
- For supporting cast, required to come dressed in costume (random pick of outfits, a reason to use stuff you otherwise might not), have good hygiene, charm, etc (another reason to use full spa services before sale), you get a fixed minimum for the work with a bonus for charm and skills (-- or less pay and lose rep [penalty for future pay and have to wait longer for a slot in future] if you don't show up or slave has low charm/skill or performs poorly)
- For solo performance, can choose to send slave + assistant, and master's characteristics also play a role (similar to how we do it for negotiated sales) ... with extra weight on personality (which means you will earn more from this when you're living in high society and are known for it)
- In this case it's like auctions, the more charm, and fame, the better, you get a percentage of ticket sales based on audience size ... also better if slave can both sing and dance well
Separately, for art, commissioned time-limited jobs that the slave has to work to fulfill, spending some energy each day she works on it (like how tattoos have to do done over time), where you also compete against other slaves for the same job so the patron might prefer a different slave's piece and pay you nothing, but then the guild will pay you a small consolation fee (if the quality of the work is at least B+, which is guaranteed with A+ or better art skill).
Portable small capacity stasis chamber you can install in the slums to keep beer and a few food ingredients, expensive. Requires recharging with sparks by you or a slave with D- or better magic skill (you / they can spend 1 spark + energy to charge it, more efficient at higher magic skill [at D-, 1 spark charges it for a day, at S+ 1 spark charges it for 5 days]). If you forget to charge it, the food inside spoils. For cooking the ingredients, can also buy a portable stove, spark-powered, costs 1 spark per meal prepared, slave/master needs to have at least D- magic skill to use it. Leaving expensive equipment in the slums can attract thieves/gangs attention and lead to extortion ... or disappearance of your equipment if you have only one slave and take them out somewhere.
Witchdoctor trained slave (magic, nurse, alchemy all B+ or better) can work a night shift at hospital, for moderate pay [scaling with specialization level] in exchange of 2.5 energy (also counts as exertion like athletics). Benefit if living in Serpentine district: shorter commute, save half energy star. Have to commit to at least a decade, lose fame for each shift day missed (due to unconscious or you don't have slave anymore). Slave will automatically go work the shift at night, after preparing meal (if applicable) and bathing. If slave ends day without enough spare energy, she will still go, but will lose endurance and have less energy in the morning.
As a patrician or minimum B+ rep with Taurus House, gain access to attend/participate in VIP battles once every two decades. Win condition is incapacitation, not killing, you pay a heavy fine if your slave kills her opponent. Using non-lethal weapons is therefore advisable so you can fight all out, though not mandatory. Slave fights using what she wears (armor/weapons) and is allowed to use 3 elixirs per round, same for competition. Pay for each round passed, scaling up the closer you are to 1st place, plus a one-time bonus for first-time victory (dark horse) per slave. Bonus if slave performs well in lesbian orgy after the battles (provided she isn't worse than slightly injured). One-time bonus if she loses her virginity there, but beware rape effects if she isn't devoted.
Which of these ideas do you like the most / least? What would you change?