I had a try yesterday and I found this bug does not exsit in version 2.2.0 and It appears in version 2.2.3. I do not know why. How can this bug been induced or It is intended ?The bug have not been fixed since then on...
Sad!
I had a try yesterday and I found this bug does not exsit in version 2.2.0 and It appears in version 2.2.3. I do not know why. How can this bug been induced or It is intended ?The bug have not been fixed since then on...
Sad!
As you show, Is it possible to train slave in origin "house" ? I never used that in version 2.2 even as Johny. And I managed to live over 1000 days.I started a normal game with Doc and took a D- contract. I used the console to edit the slave's starting attributes to match your example.
Day 8 she is already obedient, even with depressed mood from what she's wearing. After outfit change and spa visit, she is pessimistic. Spent 260$ to date, since Doc starts with 1000$ and pre-payment added 60$. Would've taken longer to do cheaper or with a more challenging start.
I didn't do anything unusual here. Revived her from Dying/coma at technosphere on day 1. Explained her position each of the first three days. Dressed her for taming overnight. Dressed her for athletics during the day and took her to athletics classes at school. Gave her supplements and calculated diet until she reached Healthy endurance. Punished her a few times with verbal or mild bondage. She 'fought back' several times to punishments/wearing the taming outfit, but never initiated combat. Gave her 2 gift rewards (blanket / toy) when she had enough merit, otherwise rest -> hour-of-fun. She was generated with some spoil, which fell off on its own because she spent each night depressed with taming gear. Ending each night depressed caused some despair, but she never tried to escape or night attack. A different slave might have, but even without combat skill Doc is a healthy male against a weakened female.
Of course, the next night she attacked with a dagger. Subdued her without any weapons or armor. Her despair rose to 2 after that.
End of decade bill was 53$.
Since already obedient, changed focus to improving her mood: got her soft slippers, more free time rewards and spa visits, and reduced overnight taming outfit to only what she could wear while feeling Hopeful.
5 days later, no despair, 2 obedience (1 from mood), and I've spent another 40$ along the way.
She has A+ nature, which opposes taming. Once a day, if she refuses, her taming drops. On the other hand, if she is guilty for a reason other than a refusal, her taming won't drop. Give her tasks she won't refuse, and punish her if necessary based on her performance.I'm having some trouble with this slave, can you check it out and give me some tips?
she's clever and pride is pretty low, I have her wearing collar and shackles and make sure she ends the day with calm and lower aura than me.
Taming just refused to go up. Plus if I punish her taming goes down back to 0?
I mean am sure given time I can quip her into shape but it's taking way too long on someone who's supposed to be clever
She is not refusing. She is trying but not succeeding. Performance. This is because she is depressed and has F- skill as a maid and is not wearing maid clothing. Better results by improving her mood and sending her to school. If you ask her how she feels... she has a lot of grievances. With your save, I had her drink alcohol (mood up from Depressed to Calm) then sent her to school for maid lesson. Result: D-, 1 merit.clean the goddamn house, why are you refusing
Yes. Some starts can't rent an apartment right away, either due to cost or lack of reputation.As you show, Is it possible to train slave in origin "house" ? I never used that in version 2.2 even as Johny. And I managed to live over 1000 days.
The version that is currently under development is 2.2.6.10.I had a try yesterday and I found this bug does not exsit in version 2.2.0 and It appears in version 2.2.3. I do not know why. How can this bug been induced or It is intended ?
It doesn't directly. It does however raise obedience gradually.Huh, I swear reading somewhere that branding doesn't effect training.
So it seems. Thanks again for taking the time to compare. It has been a long time since I played 1.7.5.Edit: this is what she wore from day 1 through 25 with the sole exception of the crown coming off sometimes when it was impacting her mood too much. I really don't think there's any reasonable argument to be made that 2.2.6.9 isn't significantly harder than 1.7.5
It's more of a early thing, you said somewhere that smart slave knows to better to do chores than to refuse them. She refused maid lessons but accept athletic/accounting for some reasons.She has A+ nature, which opposes taming. Once a day, if she refuses, her taming drops. On the other hand, if she is guilty for a reason other than a refusal, her taming won't drop. Give her tasks she won't refuse, and punish her if necessary based on her performance.
She is not refusing. She is trying but not succeeding. Performance. This is because she is depressed and has F- skill as a maid and is not wearing maid clothing. Better results by improving her mood and sending her to school. If you ask her how she feels... she has a lot of grievances. With your save, I had her drink alcohol (mood up from Depressed to Calm) then sent her to school for maid lesson. Result: D-, 1 merit.
We have it reversed actually: higher intellect raises the obedience threshold to do housekeeping. "This task is beneath me."It's more of a early thing, you said somewhere that smart slave knows to better to do chores than to refuse them. She refused maid lessons but accept athletic/accounting for some reasons.
Punishments don't drop taming. A refusal that created guilt that you're punishing can drop taming, if it's the first refusal of the day.Plus the thing with high nature is quite counter intuitive. You would expect punishments doing something after she refused to take lessons instead of dropping taming
damnWe have it reversed actually: higher intellect raises the obedience threshold to do housekeeping. "This task is beneath me."
Punishments don't drop taming. A refusal that created guilt that you're punishing can drop taming, if it's the first refusal of the day.
In order of importance imo;So it seems. Thanks again for taking the time to compare. It has been a long time since I played 1.7.5.
Difficulty in JONT is all about resource management (energy, sparks, time) as at the end of the decade the only limiting factor is sparks.
Some of the changes we've made to diversify slaves based on attributes are likely coming into play, such as increased taming resistance with high nature.
In the latest version, if you don't adapt to the slave, you can still succeed, but it will take longer / cost more.
Looking at the differences you've highlighted, I can think of a few potential changes that would make normal games easier.
1. Reduce taming drop on first-daily-refusal and overnight when slave aura is stronger than slaver's. De-emphasize "taming" outfits.
2. Increase impact of fear for determining slave performance in tasks. De-emphasize clothing in general and make "stick" training more effective.
3. Stop strength loss from eating canned food in slums at D- instead of F-. Reduce risk of game-over from exhaustion or overindulgence in drugs.
I had the exact same problem back in i think 2.2.1 and posted about it here but never got an answer, I appreciate the explanation. Oh also the sparring didn't get me anywhere either, maybe i just didn't grind long enough but i recall something posted about the order of the last 2 opponents was mixed up so I was probably grinding the wrong one too.On an unrelated note, I was playing a recent dev branch and noticed that my Slaver Strength was stuck at A-Strong for a very long time despite making a dedicated effort to eat S+ food, have sex multiple times daily, and spar daily. After decades in-game with no sign of progress, I opened up the code and debug mode to figure out why. It turns out that food and sex won't raise your strength past A at all anymore. It has to be sparring. Smacking down dozens, hundreds of amazons in the same repetitive click fight, grinding day after day, for decades to get the strength variable to 666 before it ticks over to Herculean. This seems unnecessarily grindy and repetitive.
Or personally training slaves in athletics/as gladiatrix.It has to be sparring.
What about fighting monsters in the fog? Does that work also?Or personally training slaves in athletics/as gladiatrix.
Yep, I found that and I managed to download it today.Yes. Some starts can't rent an apartment right away, either due to cost or lack of reputation.
The version that is currently under development is 2.2.6.10.
I stand corrected, two ways.Or personally training slaves in athletics/as gladiatrix.
And I find that tutorial in version 2.2.6.10 is much easier than those in version 2.2, for every decade bill is much cheaper, from 150 every 10 days to about 10 every decade. Is this intended ?Yes. Some starts can't rent an apartment right away, either due to cost or lack of reputation.
The version that is currently under development is 2.2.6.10.
Depends what you are feeding the slave, but yes, since the guild pays for the housing you only have to cover incidentals during the tutorial.In this game can
And I find that tutorial in version 2.2.6.10 is much easier than those in version 2.2, for every decade bill is much cheaper, from 150 every 10 days to about 10 every decade. Is this intended ?