- Sep 12, 2020
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The dungeon is not causing guilt. The dungeon is lowering their mood, which lowers their performance in tasks, which triggers guilt because they are devoted. With devoted slaves you can either maximize mood to boost performance or let them become spoiled if you don’t want to punish them.My advice would be to make the characters guilty when they are released from the dungeon in the morning. This way the player knows that the dungeon is causing guilt. After you remove the guilt it should stay removed during training for the rest of the day unless they get dirty in which case you would just need to clean them between lessons. The energy spent for removing the guilt and bathing them combined with the lower mood should limit the player from training them as often as they would with a normal slave and add complexity to the gameplay so that the dungeon option doesn't become OP but rewards the player for taking on more at once. That way the player will get a feel for what effects the dungeon has both good and bad max potential.
Keeping devoted slaves in the dungeon is not optimal; better to use slots in the farm, if possible. However, eventually with enough time spent in the dungeon a slave will develop resistance…
Currently not. It’s an idea that I’ve been considering for a while. Effectively this would mean you’d have two active “slaves” in addition to all the other roles. Currently, the “slave” position is unique in that overnight rules only apply in that slot. All other places where you can put a slave overnight have their own special something instead.Is it possible to order the extra bed and let one slave sleep there while the other sleeps in your bed? That way the dungeon serves as a holding area during the day to swap characters and adds some new punishment options but the whole guilt thing could be avoided if you buy the dungeon in combo with the slave quarters? Maybe make the extra bedroom for the slave an actual area like the dungeon where you can store a slave at night. Or you could just make it so that if the spare bedroom is purchased and the slave is told to sleep there then they can be stored in the dungeon but it will be considered a given that they will sleep in their room if they have the option check marked in their setup.
Having two active “slaves” also raises questions like: What if they both have the alarm rule? Should the slaver lose energy if he has to escort both to the toilet? Who is responsible for cooking and cleaning?