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ImperatorAugustusTertius

Engaged Member
Sep 12, 2020
2,213
861
My advice would be to make the characters guilty when they are released from the dungeon in the morning. This way the player knows that the dungeon is causing guilt. After you remove the guilt it should stay removed during training for the rest of the day unless they get dirty in which case you would just need to clean them between lessons. The energy spent for removing the guilt and bathing them combined with the lower mood should limit the player from training them as often as they would with a normal slave and add complexity to the gameplay so that the dungeon option doesn't become OP but rewards the player for taking on more at once. That way the player will get a feel for what effects the dungeon has both good and bad max potential.
The dungeon is not causing guilt. The dungeon is lowering their mood, which lowers their performance in tasks, which triggers guilt because they are devoted. With devoted slaves you can either maximize mood to boost performance or let them become spoiled if you don’t want to punish them.

Keeping devoted slaves in the dungeon is not optimal; better to use slots in the farm, if possible. However, eventually with enough time spent in the dungeon a slave will develop resistance…

Is it possible to order the extra bed and let one slave sleep there while the other sleeps in your bed? That way the dungeon serves as a holding area during the day to swap characters and adds some new punishment options but the whole guilt thing could be avoided if you buy the dungeon in combo with the slave quarters? Maybe make the extra bedroom for the slave an actual area like the dungeon where you can store a slave at night. Or you could just make it so that if the spare bedroom is purchased and the slave is told to sleep there then they can be stored in the dungeon but it will be considered a given that they will sleep in their room if they have the option check marked in their setup.
Currently not. It’s an idea that I’ve been considering for a while. Effectively this would mean you’d have two active “slaves” in addition to all the other roles. Currently, the “slave” position is unique in that overnight rules only apply in that slot. All other places where you can put a slave overnight have their own special something instead.

Having two active “slaves” also raises questions like: What if they both have the alarm rule? Should the slaver lose energy if he has to escort both to the toilet? Who is responsible for cooking and cleaning?
 

the_sexiton

Newbie
Dec 30, 2022
83
41
It wouldn't be a bad idea but I would make it a late game option that requires multiple other expensive upgrades to your house and staff. I would assume some code would need to be written that will not allow boxes to be checked if they are already checked elsewhere. That way your assistant can't be a maid at the same time as a slave and neither can any other extra slaves. I can't say that the mood of my slaves was all that low. I could train a slave and reward with some magic boosting and give a decent reward and then bring them out to the elven lied and have another boost on them. Next morning I could encourage them but they still get guilty alot. Truthfully I've had optimistic slaves that get guilty after training if they spent a night in the dungeon. There is something odd about it from what I have experianced.
 

ImperatorAugustusTertius

Engaged Member
Sep 12, 2020
2,213
861
It wouldn't be a bad idea but I would make it a late game option that requires multiple other expensive upgrades to your house and staff. I would assume some code would need to be written that will not allow boxes to be checked if they are already checked elsewhere. That way your assistant can't be a maid at the same time as a slave and neither can any other extra slaves. I can't say that the mood of my slaves was all that low. I could train a slave and reward with some magic boosting and give a decent reward and then bring them out to the elven lied and have another boost on them. Next morning I could encourage them but they still get guilty alot. Truthfully I've had optimistic slaves that get guilty after training if they spent the night in the dungeon.
Hopeful, Optimistic, Pleased, Euphoric, Ecstatic. The more devoted, the higher the mood (offset by spoiling) to avoid occasional guilt.
 

the_sexiton

Newbie
Dec 30, 2022
83
41
Seriously, I just gave my S- slave some alcohol and she was hopeful. I trained her sexually and everything was fine. Then I sexually trained her a second time and she went from hopeful to optimistic and guilty. If I need to limit it to one training a day that is fine but the player has no way of knowing that or understanding it outside of someone telling them on here.

I just reloaded my game and sent her to the dungeon optimistic and pristine. She woke up optimistic and clean. I sexually trained her a single time and she is optimistic and guilty. If you would like I could upload a save. Untitled.jpg 1.jpg
 
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ImperatorAugustusTertius

Engaged Member
Sep 12, 2020
2,213
861
Seriously, I just gave my S- slave some alcohol and she was hopeful. I trained her sexually and everything was fine. Then I sexually trained her a second time and she went from hopeful to optimistic and guilty. If I need to limit it to one training a day that is fine but the player has no way of knowing that or understanding it outside of someone telling them on here.

I just reloaded my game and sent her to the dungeon optimistic and pristine. She woke up optimistic and clean. I sexually trained her a single time and she is optimistic and guilty. If you would like I could upload a save.
Hopeful is worse than Optimistic. If you seek consistently good performance, you need to raise her mood as high as possible, not just "better than Calm."

1717357602237.png

Also, by any chance are you denying orgasms...?
 

the_sexiton

Newbie
Dec 30, 2022
83
41
See the pictures I just uploaded above. She is pleased and pristine after the first sexual training of the day and still guilty.
 

the_sexiton

Newbie
Dec 30, 2022
83
41
No I'm not denying orgasms. She woke up optimistic. I gave her a bath and some alcohol and she was perfect. After training she was still perfectly clean and she was pleased which is an A rating for happiness. Seems odd that a character this well developed would have this issue in my opinion.
 

the_sexiton

Newbie
Dec 30, 2022
83
41
Only other info I can give is that Isabella also had a similar issue and I thought it was a personality quirk. It looks like any slave left in the slave slot is fine but if you put someone in the assistant or dungeon position they get this guilty issue. Maybe it's because I'm in the outcasts area or maybe the bull ring is causing some sort of problem. I don't know but I figured I should give all relevant info regarding the topic. I had no issues until I moved to the outcasts area and that is probably because it was the first time I had an assistant. It didn't become a serious issue until I used the dungeon for dual training. I'm still having fun and I like the game, I'm just trying to help report some odd behavior. I'm playing from a normal start with Johnny and I have not done anything out of the ordinary like cheating of any kind.
 

ImperatorAugustusTertius

Engaged Member
Sep 12, 2020
2,213
861
No I'm not denying orgasms. She woke up optimistic. I gave her a bath and some alcohol and she was perfect. After training she was still perfectly clean and she was pleased which is an A rating for happiness. Seems odd that a character this well developed would have this issue in my opinion.
Pleased is 7/10. That's 3.5 on a 5 point scale. Which is near average. Midpoint between B and A, which falls short of A.

It's precisely because she is so devoted that her standards are so high. She expects the slaver to expect perfection, but due to her less than optimal motivation due to less than optimal mood, she doesn't always deliver perfection. When she falls short, she expects punishment for doing less than her best.

You can disable devoted slaves feeling guilty about poor performance by changing obedience difficulty to easy under game settings.

Only other info I can give is that Isabella also had a similar issue and I thought it was a personality quirk. It looks like any slave left in the slave slot is fine but if you put someone in the assistant or dungeon position they get this guilty issue. Maybe it's because I'm in the outcasts area or maybe the bull ring is causing some sort of problem. I don't know but I figured I should give all relevant info regarding the topic. I had no issues until I moved to the outcasts area and that is probably because it was the first time I had an assistant. It didn't become a serious issue until I used the dungeon for dual training. I'm still having fun and I like the game, I'm just trying to help report some odd behavior. I'm playing from a normal start with Johnny and I have not done anything out of the ordinary like cheating of any kind.
Unless you bring forth an example of a devoted slave feeling guilty after training when her mood is Ecstatic, I continue to believe that the dungeon has nothing (directly) to do with what you are observing. It's just that you haven't stacked enough positive mood factors to counter the dungeon's negative mood factors.

Devoted slaves feeling guilty isn't a "problem" by design, it's an opportunity to experience more of what the game offers. Including what happens if you choose not to punish, or punish at a level below her guilt.
 
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the_sexiton

Newbie
Dec 30, 2022
83
41
No problems, just reporting what I'm seeing. I'll continue to play with it and if I can't boost their happiness high enough to get good results then I simply won't use it for the time being. It's probably best saved for end game complexity anyway.
 
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ImperatorAugustusTertius

Engaged Member
Sep 12, 2020
2,213
861
No problems, just reporting what I'm seeing. I'll continue to play with it and if I can't boost their happiness high enough to get good results then I simply won't use it for the time being. It's probably best saved for end game complexity anyway.
I appreciate it. The actual behavior of the game seems to be consistent with what is expected. The confusion you're feeling over it is a problem.

Interpreting "optimistic" and "pleased" as "good" when they are at the low end of the positive scale is evidently at least in part because of the color scheme, so we could think about changing that to better communicate the fact that those levels of mood are not "A" quality.
 

the_sexiton

Newbie
Dec 30, 2022
83
41
Well if you hover over the blue color with your mouse it actually says it's an "A" rating. There are two "S" levels above it that are green. I just had an Euphoric slave who was pristine get guilty after a 3 way with Isabella. After the training she was still Euphoric but her clean status went from pristine to clean which may or may not have caused it. That's the problem, I have no idea what is causing it. And if did cause it, there is nothing I can do about it because I pushed to to the absolute height of what is possible within the game engine so I believe you may be wrong on this.
 
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ImperatorAugustusTertius

Engaged Member
Sep 12, 2020
2,213
861
Well if you hover over the blue color with your mouse it actually says it's an "A" rating. There are two "S" levels above it that are green. I just had an Euphoric slave who was pristine get guilty after a 3 way with Isabella. After the training she was still Euphoric but her clean status went from pristine to clean which may or may not have caused it. That's the problem, I have no idea what is causing it.
The problem is that she is Euphoric, not Ecstatic.

Her hygiene is irrelevant in this.
 

the_sexiton

Newbie
Dec 30, 2022
83
41
Ok so "S-" isn't good enough and you need a perfect "S+" happiness to use a slave with the dungeon. At the least now I know.
 

ImperatorAugustusTertius

Engaged Member
Sep 12, 2020
2,213
861
Ok so "S-" isn't good enough and you need a perfect "S+" happiness to use a slave with the dungeon. At the least now I know.
... if the slave is perfectly devoted and you don't want her to feel guilty. The dungeon is a tool for breaking disobedient slaves. Using it for devoted slaves isn't its main purpose.
 

the_sexiton

Newbie
Dec 30, 2022
83
41
Ah, so it's for the jerks who won't obey and you just let them wallow in misery and break their spirit in there. Makes sense, I think it's fine but it's hard to understand why things work the way they do sometimes. I don't know how you would improve it, but adding descriptions that better explain this may help avoid this kind of confusion. Maybe something that goes through the purpose of it when you buy it for the first time would help. Thanks for your replies and info. The descriptions on clothing has helped me out big time and allowed me to succeed with Johnny so far so it's getting better. Being a player who doesn't really get into the violence oriented abuse in this game, I was looking at it as a way to train two characters at once using my normal means of training which is where I missed the point and made my life more difficult haha.
 

the_sexiton

Newbie
Dec 30, 2022
83
41
So the alcohol seemed to do the trick. I used it a few days in a row and it wasn't long before she had max happiness after having a drink in the morning and now everything is working great. I consider this a big win for me even if the first attempt was a bit rocky.
 
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