CORNEVS

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May 23, 2020
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What's the latest guide for extreme difficulty, starting with 0-stats and 200 sparks on the dev version?
 
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RedGreen3

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I added Uncle Tom as a challenge character for the no loli edition. Originally, he was only a challenge character in the complete edition. I increased his breast size threshold so the challenge isn't limited to just loli breast sizes. He now likes young aged girls. This was done using the 2.3.2.5 dev version of the game. Put this file in your JONT 2.3/game folder and choose to overwrite. You should now have the challenge version of Uncle Tom!

I did not edit all the dialogue about lolis but the mechanics appear to work correctly.
 
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CORNEVS

Newbie
May 23, 2020
33
27
95
What's the latest guide for extreme difficulty, starting with 0-stats and 200 sparks on the dev version?
I tried playing on extreme difficulty about a year ago last summer, but I didn’t even make it out of the slums before real life got too busy. Now I'm giving it another shot, and I'm facing two issues

First off, my interior picture disappeared after a slave tried to kill me. No idea how to fix it—hoping it’ll resolve once I escape the slums. I've attached the save file in zip archive.
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Secondly, I’m on Day 77 with 1,400 sparks and these stats.
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I’m racking my brain over what to do next at this stage. This is my second playthrough recently, and in my first run, I tried to exploit the speed bonus from guild contracts. I’d buy an unclaimed slave at auction, train her up, take a contract for her specialization, and turn her in immediately. It worked perfectly on the first contract (got that sweet 1,000+ sparks), but on later ones, I only got the base reward + a tiny speed bonus. Not sure if developers patched this "goldmine" or if I messed up.

Now I’m debating: should I keep focusing on D-/D+ slaves to grind my own skills, or aim higher (C-/C+)? Any tips would be awesome!
 
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Jack-o-nine-tails
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I added Uncle Tom as a challenge character for the no loli edition. Originally, he was only a challenge character in the complete edition. I increased his breast size threshold so the challenge isn't limited to just loli breast sizes. He now likes young aged girls. This was done using the 2.3.2.5 dev version of the game. Put this file in your JONT 2.3/game folder and choose to overwrite. You should now have the challenge version of Uncle Tom!

I did not edit all the dialogue about lolis but the mechanics appear to work correctly.
qwertyu12359

I made it so that Domini Dictum will always work at S+ level and made it so that story mode always starts at normal difficulty. The no loli version of the qsp file also has my Uncle Tom mod included.
I believe it's good additions. I'll put it in the roadmap; if everything is okay with it, ImperatorAugusts can eventually implement it officially.
 
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Kishinz

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Jun 15, 2017
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I tried playing on extreme difficulty about a year ago last summer, but I didn’t even make it out of the slums before real life got too busy. Now I'm giving it another shot, and I'm facing two issues

First off, my interior picture disappeared after a slave tried to kill me. No idea how to fix it—hoping it’ll resolve once I escape the slums. I've attached the save file in zip archive.
You don't have permission to view the spoiler content. Log in or register now.
Secondly, I’m on Day 77 with 1,400 sparks and these stats.
You don't have permission to view the spoiler content. Log in or register now.
I’m racking my brain over what to do next at this stage. This is my second playthrough recently, and in my first run, I tried to exploit the speed bonus from guild contracts. I’d buy an unclaimed slave at auction, train her up, take a contract for her specialization, and turn her in immediately. It worked perfectly on the first contract (got that sweet 1,000+ sparks), but on later ones, I only got the base reward + a tiny speed bonus. Not sure if developers patched this "goldmine" or if I messed up.

Now I’m debating: should I keep focusing on D-/D+ slaves to grind my own skills, or aim higher (C-/C+)? Any tips would be awesome!
First off, know that you don't have to deliver the slave you get from the contract, they are often kinda trashy and both the auction and fogs may have better ones, so be open-minded about your options.

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That's about it for the stats, I'd talk in length about taming and stuff but just put some shackles on her feet/hands, give her some piercings and the taming will come with time automatically.
Don't let her get spoiled, don't lose time with useless slaves and don't upgrade your brand until you're actually ready for it.
That's about it, I could go on, but this should be plenty for you to get your bearings, good luck!
 

ReC3KS

Newbie
Donor
Oct 12, 2021
68
54
141
I tried playing on extreme difficulty about a year ago last summer, but I didn’t even make it out of the slums before real life got too busy. Now I'm giving it another shot, and I'm facing two issues

First off, my interior picture disappeared after a slave tried to kill me. No idea how to fix it—hoping it’ll resolve once I escape the slums. I've attached the save file in zip archive.
You don't have permission to view the spoiler content. Log in or register now.
Secondly, I’m on Day 77 with 1,400 sparks and these stats.
You don't have permission to view the spoiler content. Log in or register now.
I’m racking my brain over what to do next at this stage. This is my second playthrough recently, and in my first run, I tried to exploit the speed bonus from guild contracts. I’d buy an unclaimed slave at auction, train her up, take a contract for her specialization, and turn her in immediately. It worked perfectly on the first contract (got that sweet 1,000+ sparks), but on later ones, I only got the base reward + a tiny speed bonus. Not sure if developers patched this "goldmine" or if I messed up.

Now I’m debating: should I keep focusing on D-/D+ slaves to grind my own skills, or aim higher (C-/C+)? Any tips would be awesome!
Here are some tips:

1: "The first and second Devotion points each grant extra +2 Obedience on maximum difficulty.",
2: "The first Fear point gives bonus Obedience based on the slave's nature (up to +5).
3: "Fear acts like having the correct overnight rules, at least for reducing Spoiling.",
4: "Set the correct overnight rules to earn daily Devotion bonuses.",
5: "Magical brand give addicional habit points per day",
6: "Only slave with despair will try to kill their masters",
7: "slave with 8 or more points of obedience or more than 1 of devotion will never try to escape or kill the master at the end of day",
8: "Your aura shine brigter agaisnt slaves that got ever beated",

Good luck
 
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CORNEVS

Newbie
May 23, 2020
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Here are some tips:

1: "The first and second Devotion points each grant extra +2 Obedience on maximum difficulty.",
2: "The first Fear point gives bonus Obedience based on the slave's nature (up to +5).
3: "Fear acts like having the correct overnight rules, at least for reducing Spoiling.",
4: "Set the correct overnight rules to earn daily Devotion bonuses.",
5: "Magical brand give addicional habit points per day",
6: "Only slave with despair will try to kill their masters",
7: "slave with 8 or more points of obedience or more than 1 of devotion will never try to escape or kill the master at the end of day",
8: "Your aura shine brigter agaisnt slaves that got ever beated",

Good luck
Ty,

I've already been through that hell, and now I'm thinking about how to get to Patrician of White Town as quickly as possible. Ideally, this would be a speedrun — but looking at my current progress, it's more of a slow jog. Here's where I’m at after 481 days. :
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13,792 sparks, all special missions completed, and the stats/skills are in the screenshot above.


One thing — I'm not sure how best to level up the Medic skill. Should I train D- slaves? Kinda stuck...
 

ReC3KS

Newbie
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Oct 12, 2021
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E
Ty,

I've already been through that hell, and now I'm thinking about how to get to Patrician of White Town as quickly as possible. Ideally, this would be a speedrun — but looking at my current progress, it's more of a slow jog. Here's where I’m at after 481 days. :
You don't have permission to view the spoiler content. Log in or register now.
13,792 sparks, all special missions completed, and the stats/skills are in the screenshot above.


One thing — I'm not sure how best to level up the Medic skill. Should I train D- slaves? Kinda stuck...
enema training rise medical skill up to D- and foreplay enema interaction rise medical skill up to C-. I have no idea how to rise higher. At least for the version 2.3v
 
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RedGreen3

Member
Apr 13, 2020
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I'm working on a port of the female character option from the Russian version. I've got her implemented with story characters, although I don't think they have aligned skills. The lessons and stats have been translated from Russian using Google Translate since I don't know Russian, but I did use the English version's text where possible to keep it polished. The images are still the male versions because I haven't renamed them yet. I haven't worked out all the bugs yet - sometimes names disappear like in the lesson text. It is based on the no loli edition because lolis are illegal where I live. Masters are still available to play. It's functional right now, but there's a lot of Russian text to be translated and then I have to touch up the text after that. I also added in the Russian exclusive skills complete with pictures.

Edit: It looks like the female sex pictures are just male pictures renamed. So the only new pictures should be associated with the new skills. I'll look through them to see if there's anything useful anyway.
 
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Orno

New Member
Apr 20, 2018
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HI everyone, i am new to this game and i have a hard time starting. Played Slave Maker a lot back in the days, so i am not completey new to the concept. What i do not understand, is how obedience works in this game. Started on normal with an easy master but my mood keeps hanging at depressed and although i understand a little bit of my slave (gave her clothes etc. and somehow keep her mood up) her obedience does not seem to increase at all and my pushiments just reduce her sanity in the long run. It would be helpful to understand which traits i have to monitor to gauge which methods are working and which do not. Since there is no variable for obedience, habit oder temperament. Could anybody help me out and give me some starting tips on how to manage obedience and which traits i have to look at? Thx in advance!
 

RickJencans

Member
Mar 11, 2019
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So, some things to consider which might help you.

The 4 main attributes that determine "obedience" besides the actual obedience value are Awareness, Taming, Habit and Devotion.

There are also fear and despair, but in general these are detrimental for a lot of things, especially despair, so you don't want to rely on being cruel unless you know how to manage it.

The best way to get a slave to obey depends a bit on their starting values and personality, but in general you want to avoid building up significant despair or her mood will tank and she will hate you. This means no raping her, and no punishments that exceed the guilt value shown. If her portrait has "Guilty (1)" under it, only do a punishment with a value of 1, don't be extra harsh.

When you learn to cast magic, you can use a spell called Auspex which lets you examine all these values, by the way.
For taming, an easy way to get some points fast is to put her in a deprivation suit and/or pony harness/plumed bridle at bedtime. I often start new slaves with all three, and usually its good to throw them in the cells with no food for the first night too. You might get one despair from this but it will go away fast if you don't do anything else harsh afterwards. Also remember to give them some extra early awareness by explaining their situation on the first 3-4 days or so (the dialogue button next to slave portrait, choose to explain their position). Habit is mostly about getting the slave to regularly agree to follow orders, it will build up naturally as you do training, not much need to focus on it specifically. Awareness will also level up slowly by giving her punishment and reward which is proportionate, and other natural activities. Therefore the easiest one of the three "feeder attributes" that influence devotion is taming, because you can put her in special bedtime outfits to increase it rapidly.

Building up taming/awareness/habit will feed into devotion slowly, and devotion is the main attribute you need to increase to make slaves more loyal. You can't easily increase devotion by itself, there are some high level rewards/magic spells that give small increases, and a one time per slave potion called Philtre which you can make later on which gives some boost to devotion as well (usually better to save it for a boost on level 2->3 or 3->4 devotion with the potion, instead of using it right away at level 0 to get quick level 1, though).

Devotion can often take quite a while to start increasing, but in general you should be able to get up to 3 or 4 devotion points within about one to two months, depending on your skill and your slaver's attributes/access to magic. If a slave is particularly troublesome due to built up despair and you can't get a single devotion point within the first ~10-12 days or so, you might consider tossing her out to someone cheaply and starting over.

EDIT - Want to add a few other tips for newer players specifically that don't necessarily relate to devotion.
One, try not to get attached to your first few slaves. It's really important that as a new slaver, you start getting your reputation built up, and start selling slaves so you can get some capital for future training. Don't try to train up a B+ slave on your very first slave unless you know what you're doing, it's really best to churn out C+ quality slaves for a few rounds and then move on to B+ and A+ slaves for nobles, but don't be ashamed to put out a few D+ slaves as well if you need some quick sparks to sustain yourself early on.

Two, the earlier you manage to get the Bull Ring from the House Taurus noble in the central forum (white district sub area), the easier the rest of your game will be, so try and fit in an arena champion slave somewhere in your first 2-300 days of playing at least. You won't get paid any sparks for this slave, just the artifact, so you need to build up some cushion to afford this, but it'll be worth it in the long run if you can do it.

Third, fear and despair are really only useful when trying to break particularly prideful slaves, or because you want to be an asshole for roleplay reasons. 95% of slaves should really never be given despair beyond 1-2 points, if you get to more than that you're probably being way too hard on them. Fear is usually fine in moderation (try not to get it all the way to 5, but 2-3 points is usually a good thing early on) and can be balanced with other mood boosts, but despair will quickly make slaves extremely depressed or even suicidal/try to attack you, and it eats away their devotion gains and makes it take much longer to train your slaves. It just sucks. Try to avoid despair as much as possible, seriously, anally raping your slaves on day one might seem like a power move or something but trust me it really isn't a good idea unless you're trying to break a red pride slave as fast as possible and know how to get rid of 4 despair points without killing her by accident.

Fourth, make sure to train a competent assistant as fast as possible. The starting assistant will be very helpful, but I usually make one of my more promising slaves into a replacement and cryo-stash the starting assistant at some point. Having an assistant with S+ Cooking/Maid/Nurse/Secretary is going to make your life a *lot* easier, try to get those 4 maxed as soon as possible at the least. Nurse will let you keep slave weights constant, once you get to "model" you can set calculated diet and never have to pay for a nutritionist if your assistant has medical skill. Secretary will let your assistant be your bookkeeper, and give you lots of extra cost of living savings every decade. Maid/Cook lets you delegate this stuff to your assistant, meaning more time for training your slaves and less grumbling about the housework for your slaver. Other skills have uses too, but those four are your assistant's core functions aside from training/supervising your slaves.

rgeeg4.jpg Here is an example of a pretty much ideal situation following the first week of training, what to aim towards for attributes. You can see this screen if you cast the auspex spell, which will be available to cast as soon as you purchase and wear wizard robes. Note that this slave started with 3 habit so she would probably only have 2 points by now normally. Taming is usually the highest of the three but you need to get them all up in balance to get devotion ticking upwards daily.

dsadsasa.jpg This is the example of the "I want to tame this girl immediately" suit, feet don't matter so might as well give her mood boosting slippers once she earns them as a gift but the rest will increase her taming nightly. Remember to take her out of it during the daytime to help her mood during trainings unless she starts to like it or something, certain slaves like either pony gear or being bound but most will get mood penalties. The piercings also contribute to taming if you have a full set, you can get them from the Necropolis district at the Steel Rose.
 
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ReC3KS

Newbie
Donor
Oct 12, 2021
68
54
141
I'm working on a port of the female character option from the Russian version. I've got her implemented with story characters, although I don't think they have aligned skills. The lessons and stats have been translated from Russian using Google Translate since I don't know Russian, but I did use the English version's text where possible to keep it polished. The images are still the male versions because I haven't renamed them yet. I haven't worked out all the bugs yet - sometimes names disappear like in the lesson text. It is based on the no loli edition because lolis are illegal where I live. Masters are still available to play. It's functional right now, but there's a lot of Russian text to be translated and then I have to touch up the text after that. I also added in the Russian exclusive skills complete with pictures.

Edit: It looks like the female sex pictures are just male pictures renamed. So the only new pictures should be associated with the new skills. I'll look through them to see if there's anything useful anyway.
Did you mean "mod" instead of "port"? I'm currently working on a Ren'Py port myself. If you're truly making a port, I can understand why — version 2.3 has become quite complex, and some players might prefer the feel of the original version.


A few tips:
I noticed your game doesn't use the full screen. That's likely because you're working with a higher resolution than the original. The game's native resolution is 1280x800, so using something larger might require extra work to ensure proper scaling and layout.


Porting will definitely take time and patience, so good luck with your project!


Also, if you’re planning to implement the Mistress feature, have you thought about how you'll handle certain interactions — things like sex scenes, oral sex, brothel visits, or sex-based rewards? In short, anything involving sexual content will require careful adjustments.
 

Kishinz

New Member
Jun 15, 2017
11
8
132
E


enema training rise medical skill up to D- and foreplay enema interaction rise medical skill up to C-. I have no idea how to rise higher. At least for the version 2.3v
Medicine might outright be the hardest skill to level up, Artistry you can grind all 3 skills in every slave to level it up reasonably quickly, Teaching comes naturally and Stewardship can be raised by cleaning your own house, meanwhile Nursing is a single skill :/
 

ReC3KS

Newbie
Donor
Oct 12, 2021
68
54
141
HI everyone, i am new to this game and i have a hard time starting. Played Slave Maker a lot back in the days, so i am not completey new to the concept. What i do not understand, is how obedience works in this game. Started on normal with an easy master but my mood keeps hanging at depressed and although i understand a little bit of my slave (gave her clothes etc. and somehow keep her mood up) her obedience does not seem to increase at all and my pushiments just reduce her sanity in the long run. It would be helpful to understand which traits i have to monitor to gauge which methods are working and which do not. Since there is no variable for obedience, habit oder temperament. Could anybody help me out and give me some starting tips on how to manage obedience and which traits i have to look at? Thx in advance!
Not joking, when i was beginner took me 100h to pass tutorial, so good luck, I believe try to know how to beat the game is also a part of the game. Fear is the first thing you need, also do you know clothes give you bonus, you may found all the information in the wiki .
Medicine might outright be the hardest skill to level up, Artistry you can grind all 3 skills in every slave to level it up reasonably quickly, Teaching comes naturally and Stewardship can be raised by cleaning your own house, meanwhile Nursing is a single skill :/
That used to be the case or still be the case, idk. But I think that would be too obvios for someone that is playing hardcore zero start. I looked inside of the code and the master_medic_rate += it's only appearing on enema. I dont discard the probability that it's inside of some function.
 

CORNEVS

Newbie
May 23, 2020
33
27
95
can grind all 3 skills
Skills improving artistry is much more =) Elocution and the whole branch of sex demonstration skills increases artistry =))


That used to be the case or still be the case, idk. But I think that would be too obvios for someone that is playing hardcore zero start.
Yep, I think there's only one way to grind medic skills after C, is to just train D- witchdoctor slaves, lots D- witchdoctor slaves. It may be better to train slaves with low intellect, but the less intellect, the less effort and the longer it takes to subdue them, or just give them a Philtre...
 

Kishinz

New Member
Jun 15, 2017
11
8
132
Skills improving artistry is much more =) Elocution and the whole branch of sex demonstration skills increases artistry =))



Yep, I think there's only one way to grind medic skills after C, is to just train D- witchdoctor slaves, lots D- witchdoctor slaves. It may be better to train slaves with low intellect, but the less intellect, the less effort and the longer it takes to subdue them, or just give them a Philtre...
I might be wrong, but I think you only gain experience if you have a certain, minimum level of success in the training, so just training 'tards ain't that certain nor effective.
That said, Witchdoctors? Only Nursing training increases intelligence as far as I'm aware, if it's one skill might as well train them as servants or anything else.
As far as game design goes Medicine sure is underwhelming, takes the most of all skills to level and the best benefit (auto-calculate diet) can be achieved by just having an assistant who's good at Nursing. Having your slave's weight calculated automatically saves A LOT of hassle, it's almost a QOL behind a pure grindwall.
 

RedGreen3

Member
Apr 13, 2020
331
150
228
Did you mean "mod" instead of "port"? I'm currently working on a Ren'Py port myself. If you're truly making a port, I can understand why — version 2.3 has become quite complex, and some players might prefer the feel of the original version.


A few tips:
I noticed your game doesn't use the full screen. That's likely because you're working with a higher resolution than the original. The game's native resolution is 1280x800, so using something larger might require extra work to ensure proper scaling and layout.


Porting will definitely take time and patience, so good luck with your project!


Also, if you’re planning to implement the Mistress feature, have you thought about how you'll handle certain interactions — things like sex scenes, oral sex, brothel visits, or sex-based rewards? In short, anything involving sexual content will require careful adjustments.
The mistress path already has all the necessary text features in the Russian version. It is technically a mod, but I'm mostly taking the code from the Russian version and adapting it. The text is being translated by Google translate and it's turning out to be pretty good although it still doesn't sound natural. The Russian version has no pictures for a mistress path, but the text is different from the current English text. At best, it could be a framework for a full path that includes pictures because it's not difficult to point the game in the right direction for various interactions. So it's a mod that ports the mistress path from the Russian version to the English version, so to speak.

I also noticed some Russian only quests and places in the code. It would be interesting to translate and adapt them, but I'm only focusing on getting the mistress path playable right now.

Mistress currently uses male pictures. Maybe the community can find good female pictures.
 

CORNEVS

Newbie
May 23, 2020
33
27
95
minimum level of success in the training
Yes, that's correct


so just training 'tards ain't that certain nor effective.
B+ level of Nursing is gained very quickly and easily. So if a slave raises her nursing to B+, you won't be able to increase your own medic skill (e.g., if you're at C+).
But you can still get high diligence even from stupido girl, if she has high obedience (achieved via love potion + taming and fear), a good mood and the right specialization equip.


Only Nursing training increases intelligence as far as I'm aware
No, not only nursing. Elocution, secretary, painting, alchemy, witchcraft and music also raise a slave's intelligence.


if it's one skill might as well train them as servants or anything else.
Maybe you're right. When I said witchdoctors I just meant rushing their nursing skill up to slaver's cap, and selling them afterwards.


As far as game design goes Medicine sure is underwhelming
Medicine has its advantages, such as the ones awecrwecrqc4rqwecf listed:

basically, the medic stat speeds up most forms of natural healing. if you give a slave a sensual massage when your hand skill is B+ or higher, medic skill partially heals her bruises. if your medic skill is A+ or higher, you can use the ‘calculated’ diet portion for no additional cost (otherwise it’s the ‘nutritionist’ diet portion and costs 5 extra sparks per day). if you have S+ medic skill, your slaves have no chance of dying when at F- endurance (but why would you let them get to that point anyway?). medic skill increases the natural recovery of your wounds, and your slaves’ wounds. if your medic skill is B+ or higher, you have a chance to detect pregnancy early if you own a stethoscope. if your medic skill is A+ or higher, fainted slaves with F- endurance or F- (bony) physique will recover endurance slightly faster (+1 endurance rate per day). if you have A+ medic skill or higher, a slave’s level of starvation will show on her traits. if you have B+ medic skill or higher, you can tell when you or a slave is ill or pregnant with a parasite (if you own a stethoscope) (the illness checking is particularly useful for training coprophagia). as far as i can tell, this is an exhaustive list based on using ctrl+f to find all occurrences of master_medic in the code. notably, the medic skill does not increase the rate at which bruises heal (it only helps actively heal them faster with a sensual massage).
And for me, the main advantage is the endgame result (when you gain patrician status)
Code:
if (master_medic - boost_up['master_medic']) = 5 and (master_mage - boost_up['master_mage']) = 5 and master_tutor = 5: score += 1
I wanted speedrun this game and get an S+ score, but turns out the number of days doesn't really matter for S+:cry:

But yeah, overall you're right — the reward isn’t worth the grind.

UPD. I messed up in some parts, according to this code, you can raise the slaver's medic skill if the slave's skill is just one level below yours. Oops.

Code:
                ! master skill only increases when teaching a slave at level just below current level, or at current level (only possible with an item boost), and achieving outcomes A+ or better - ImperatorAugustus
                dynamic "if '<<$coach_skill>>' ! '0' and instr('<<$coach_skill>>', ' ') = 0 and (<<$coach_skill>> - boost_up['<<$coach_skill>>']) <= slave[$target_skill] + 1: <<$coach_skill>>_rate += (skill_adv_mul * 1)"
Also took a look at how skill leveling actually works

Code:
            !ImperatorAugustus: enforce [0,5] range for primary value
            if dynslave[$dep_atr[i]] < 0: dynslave[$dep_atr[i]] = 0
            if dynslave[$dep_atr[i]] > 5: dynslave[$dep_atr[i]] = 5
            !Rate thresholds required to level skill up or down
            srd1 = 5
            srd2 = 10
            srd3 = 20
            srd4 = 40
            !Check for affinity (zero or negative affinity increases rate threshold required to increase or decrease primary level)
            affinity[$dep_atr[i]] = dynslave[$dep_atr[i]+'_affinity']
            if affinity[$dep_atr[i]] <= 0:
                slave_rm = dynslave[$dep_atr[i]]
                srd1 += slave_rm/2
                srd2 += slave_rm
                srd3 += slave_rm*2
                srd4 += slave_rm*3
            end
If your teaching skill S+ and a slave have Dimwitted intellect, 1 taming, 1 habit, 1 devotion (from love potion), 2 fear. — she gains 5–6 XP per lesson. For up her skills from D to C, she needs 1 lesson (which gives you +1 xp), and from C to B, even though it's not obvious, but threshold is srd2, so a slave without affinity needs 12xp (2-3 lessons = 2-3 xp for you). From B to A = 26 xp (4-5 lessons) and from A to S = 52 xp (9-11 lessons).

Ridiculously slow, considering it's tied to just one skill...
 
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RedGreen3

Member
Apr 13, 2020
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Mistress path is fully functional! I just have to do a playthrough to test for bugs. So far, there are no obvious bugs but I haven't tested thoroughly. There are no female pictures except for the ones that are used with the new Lesbian Sex skill. It's a real pain looking for pictures myself, so I will release the mistress path without dedicated pictures and hope the community will find some good pictures. Other than that, everything has been translated to English. I could use some help cleaning up the translation and hunting down any leftover Russian text.
 
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