CORNEVS
Newbie
- May 23, 2020
- 33
- 27
- 95
What's the latest guide for extreme difficulty, starting with 0-stats and 200 sparks on the dev version?
Last edited:
I tried playing on extreme difficulty about a year ago last summer, but I didn’t even make it out of the slums before real life got too busy. Now I'm giving it another shot, and I'm facing two issuesWhat's the latest guide for extreme difficulty, starting with 0-stats and 200 sparks on the dev version?
I added Uncle Tom as a challenge character for the no loli edition. Originally, he was only a challenge character in the complete edition. I increased his breast size threshold so the challenge isn't limited to just loli breast sizes. He now likes young aged girls. This was done using the 2.3.2.5 dev version of the game. Put this file in your JONT 2.3/game folder and choose to overwrite. You should now have the challenge version of Uncle Tom!
I did not edit all the dialogue about lolis but the mechanics appear to work correctly.
I believe it's good additions. I'll put it in the roadmap; if everything is okay with it, ImperatorAugusts can eventually implement it officially.qwertyu12359
I made it so that Domini Dictum will always work at S+ level and made it so that story mode always starts at normal difficulty. The no loli version of the qsp file also has my Uncle Tom mod included.
First off, know that you don't have to deliver the slave you get from the contract, they are often kinda trashy and both the auction and fogs may have better ones, so be open-minded about your options.I tried playing on extreme difficulty about a year ago last summer, but I didn’t even make it out of the slums before real life got too busy. Now I'm giving it another shot, and I'm facing two issues
First off, my interior picture disappeared after a slave tried to kill me. No idea how to fix it—hoping it’ll resolve once I escape the slums. I've attached the save file in zip archive.
Secondly, I’m on Day 77 with 1,400 sparks and these stats.You don't have permission to view the spoiler content. Log in or register now.
I’m racking my brain over what to do next at this stage. This is my second playthrough recently, and in my first run, I tried to exploit the speed bonus from guild contracts. I’d buy an unclaimed slave at auction, train her up, take a contract for her specialization, and turn her in immediately. It worked perfectly on the first contract (got that sweet 1,000+ sparks), but on later ones, I only got the base reward + a tiny speed bonus. Not sure if developers patched this "goldmine" or if I messed up.You don't have permission to view the spoiler content. Log in or register now.
Now I’m debating: should I keep focusing on D-/D+ slaves to grind my own skills, or aim higher (C-/C+)? Any tips would be awesome!
Here are some tips:I tried playing on extreme difficulty about a year ago last summer, but I didn’t even make it out of the slums before real life got too busy. Now I'm giving it another shot, and I'm facing two issues
First off, my interior picture disappeared after a slave tried to kill me. No idea how to fix it—hoping it’ll resolve once I escape the slums. I've attached the save file in zip archive.
Secondly, I’m on Day 77 with 1,400 sparks and these stats.You don't have permission to view the spoiler content. Log in or register now.
I’m racking my brain over what to do next at this stage. This is my second playthrough recently, and in my first run, I tried to exploit the speed bonus from guild contracts. I’d buy an unclaimed slave at auction, train her up, take a contract for her specialization, and turn her in immediately. It worked perfectly on the first contract (got that sweet 1,000+ sparks), but on later ones, I only got the base reward + a tiny speed bonus. Not sure if developers patched this "goldmine" or if I messed up.You don't have permission to view the spoiler content. Log in or register now.
Now I’m debating: should I keep focusing on D-/D+ slaves to grind my own skills, or aim higher (C-/C+)? Any tips would be awesome!
Ty,Here are some tips:
1: "The first and second Devotion points each grant extra +2 Obedience on maximum difficulty.",
2: "The first Fear point gives bonus Obedience based on the slave's nature (up to +5).
3: "Fear acts like having the correct overnight rules, at least for reducing Spoiling.",
4: "Set the correct overnight rules to earn daily Devotion bonuses.",
5: "Magical brand give addicional habit points per day",
6: "Only slave with despair will try to kill their masters",
7: "slave with 8 or more points of obedience or more than 1 of devotion will never try to escape or kill the master at the end of day",
8: "Your aura shine brigter agaisnt slaves that got ever beated",
Good luck
enema training rise medical skill up to D- and foreplay enema interaction rise medical skill up to C-. I have no idea how to rise higher. At least for the version 2.3vTy,
I've already been through that hell, and now I'm thinking about how to get to Patrician of White Town as quickly as possible. Ideally, this would be a speedrun — but looking at my current progress, it's more of a slow jog. Here's where I’m at after 481 days. :
13,792 sparks, all special missions completed, and the stats/skills are in the screenshot above.You don't have permission to view the spoiler content. Log in or register now.
One thing — I'm not sure how best to level up the Medic skill. Should I train D- slaves? Kinda stuck...
So, some things to consider which might help you.-snip-
Did you mean "mod" instead of "port"? I'm currently working on a Ren'Py port myself. If you're truly making a port, I can understand why — version 2.3 has become quite complex, and some players might prefer the feel of the original version.I'm working on a port of the female character option from the Russian version. I've got her implemented with story characters, although I don't think they have aligned skills. The lessons and stats have been translated from Russian using Google Translate since I don't know Russian, but I did use the English version's text where possible to keep it polished. The images are still the male versions because I haven't renamed them yet. I haven't worked out all the bugs yet - sometimes names disappear like in the lesson text. It is based on the no loli edition because lolis are illegal where I live. Masters are still available to play. It's functional right now, but there's a lot of Russian text to be translated and then I have to touch up the text after that. I also added in the Russian exclusive skills complete with pictures.
Edit: It looks like the female sex pictures are just male pictures renamed. So the only new pictures should be associated with the new skills. I'll look through them to see if there's anything useful anyway.
Medicine might outright be the hardest skill to level up, Artistry you can grind all 3 skills in every slave to level it up reasonably quickly, Teaching comes naturally and Stewardship can be raised by cleaning your own house, meanwhile Nursing is a single skill :/E
enema training rise medical skill up to D- and foreplay enema interaction rise medical skill up to C-. I have no idea how to rise higher. At least for the version 2.3v
Not joking, when i was beginner took me 100h to pass tutorial, so good luck, I believe try to know how to beat the game is also a part of the game. Fear is the first thing you need, also do you know clothes give you bonus, you may found all the information in the wikiHI everyone, i am new to this game and i have a hard time starting. Played Slave Maker a lot back in the days, so i am not completey new to the concept. What i do not understand, is how obedience works in this game. Started on normal with an easy master but my mood keeps hanging at depressed and although i understand a little bit of my slave (gave her clothes etc. and somehow keep her mood up) her obedience does not seem to increase at all and my pushiments just reduce her sanity in the long run. It would be helpful to understand which traits i have to monitor to gauge which methods are working and which do not. Since there is no variable for obedience, habit oder temperament. Could anybody help me out and give me some starting tips on how to manage obedience and which traits i have to look at? Thx in advance!
That used to be the case or still be the case, idk. But I think that would be too obvios for someone that is playing hardcore zero start. I looked inside of the code and the master_medic_rate += it's only appearing on enema. I dont discard the probability that it's inside of some function.Medicine might outright be the hardest skill to level up, Artistry you can grind all 3 skills in every slave to level it up reasonably quickly, Teaching comes naturally and Stewardship can be raised by cleaning your own house, meanwhile Nursing is a single skill :/
Skills improving artistry is much more =) Elocution and the whole branch of sex demonstration skills increases artistry =))can grind all 3 skills
Yep, I think there's only one way to grind medic skills after C, is to just train D- witchdoctor slaves, lots D- witchdoctor slaves. It may be better to train slaves with low intellect, but the less intellect, the less effort and the longer it takes to subdue them, or just give them a Philtre...That used to be the case or still be the case, idk. But I think that would be too obvios for someone that is playing hardcore zero start.
I might be wrong, but I think you only gain experience if you have a certain, minimum level of success in the training, so just training 'tards ain't that certain nor effective.Skills improving artistry is much more =) Elocution and the whole branch of sex demonstration skills increases artistry =))
Yep, I think there's only one way to grind medic skills after C, is to just train D- witchdoctor slaves, lots D- witchdoctor slaves. It may be better to train slaves with low intellect, but the less intellect, the less effort and the longer it takes to subdue them, or just give them a Philtre...
The mistress path already has all the necessary text features in the Russian version. It is technically a mod, but I'm mostly taking the code from the Russian version and adapting it. The text is being translated by Google translate and it's turning out to be pretty good although it still doesn't sound natural. The Russian version has no pictures for a mistress path, but the text is different from the current English text. At best, it could be a framework for a full path that includes pictures because it's not difficult to point the game in the right direction for various interactions. So it's a mod that ports the mistress path from the Russian version to the English version, so to speak.Did you mean "mod" instead of "port"? I'm currently working on a Ren'Py port myself. If you're truly making a port, I can understand why — version 2.3 has become quite complex, and some players might prefer the feel of the original version.
A few tips:
I noticed your game doesn't use the full screen. That's likely because you're working with a higher resolution than the original. The game's native resolution is 1280x800, so using something larger might require extra work to ensure proper scaling and layout.
Porting will definitely take time and patience, so good luck with your project!
Also, if you’re planning to implement the Mistress feature, have you thought about how you'll handle certain interactions — things like sex scenes, oral sex, brothel visits, or sex-based rewards? In short, anything involving sexual content will require careful adjustments.
Yes, that's correctminimum level of success in the training
B+ level of Nursing is gained very quickly and easily. So if a slave raises her nursing to B+, you won't be able to increase your own medic skill (e.g., if you're at C+).so just training 'tards ain't that certain nor effective.
No, not only nursing. Elocution, secretary, painting, alchemy, witchcraft and music also raise a slave's intelligence.Only Nursing training increases intelligence as far as I'm aware
Maybe you're right. When I said witchdoctors I just meant rushing their nursing skill up to slaver's cap, and selling them afterwards.if it's one skill might as well train them as servants or anything else.
Medicine has its advantages, such as the ones awecrwecrqc4rqwecf listed:As far as game design goes Medicine sure is underwhelming
And for me, the main advantage is the endgame result (when you gain patrician status)basically, the medic stat speeds up most forms of natural healing. if you give a slave a sensual massage when your hand skill is B+ or higher, medic skill partially heals her bruises. if your medic skill is A+ or higher, you can use the ‘calculated’ diet portion for no additional cost (otherwise it’s the ‘nutritionist’ diet portion and costs 5 extra sparks per day). if you have S+ medic skill, your slaves have no chance of dying when at F- endurance (but why would you let them get to that point anyway?). medic skill increases the natural recovery of your wounds, and your slaves’ wounds. if your medic skill is B+ or higher, you have a chance to detect pregnancy early if you own a stethoscope. if your medic skill is A+ or higher, fainted slaves with F- endurance or F- (bony) physique will recover endurance slightly faster (+1 endurance rate per day). if you have A+ medic skill or higher, a slave’s level of starvation will show on her traits. if you have B+ medic skill or higher, you can tell when you or a slave is ill or pregnant with a parasite (if you own a stethoscope) (the illness checking is particularly useful for training coprophagia). as far as i can tell, this is an exhaustive list based on using ctrl+f to find all occurrences of master_medic in the code. notably, the medic skill does not increase the rate at which bruises heal (it only helps actively heal them faster with a sensual massage).
if (master_medic - boost_up['master_medic']) = 5 and (master_mage - boost_up['master_mage']) = 5 and master_tutor = 5: score += 1
! master skill only increases when teaching a slave at level just below current level, or at current level (only possible with an item boost), and achieving outcomes A+ or better - ImperatorAugustus
dynamic "if '<<$coach_skill>>' ! '0' and instr('<<$coach_skill>>', ' ') = 0 and (<<$coach_skill>> - boost_up['<<$coach_skill>>']) <= slave[$target_skill] + 1: <<$coach_skill>>_rate += (skill_adv_mul * 1)"
!ImperatorAugustus: enforce [0,5] range for primary value
if dynslave[$dep_atr[i]] < 0: dynslave[$dep_atr[i]] = 0
if dynslave[$dep_atr[i]] > 5: dynslave[$dep_atr[i]] = 5
!Rate thresholds required to level skill up or down
srd1 = 5
srd2 = 10
srd3 = 20
srd4 = 40
!Check for affinity (zero or negative affinity increases rate threshold required to increase or decrease primary level)
affinity[$dep_atr[i]] = dynslave[$dep_atr[i]+'_affinity']
if affinity[$dep_atr[i]] <= 0:
slave_rm = dynslave[$dep_atr[i]]
srd1 += slave_rm/2
srd2 += slave_rm
srd3 += slave_rm*2
srd4 += slave_rm*3
end